Perfezióne di Burní (Mono-Red)

Legacy Solomon

SCORE: 128 | 88 COMMENTS | 21676 VIEWS | IN 67 FOLDERS


Deck Update —Oct. 31, 2012

Hello Everyone!

Click here to jump to this week's discussion.

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of October 31, 2012.

I have to say that I am very pleased with the advice given to me so far in the development of this deck. Without further ado, I would like to explain the changes incorporated into the creation of the third revision.

Change Log:

  • Removed 2x Valakut, the Molten Pinnacle
  • Upped number of Vexing Devils from two to three
  • Upped number of Mountains from twenty-one to twenty-two
  • Removed fetch lands from Maybeboard, after examining Rhadamanthus' suggested articles

Thank you so very much for the helpful suggestions that were submitted this week in the comment section. Rhadamanthus, I greatly appreciate the articles you linked me regarding the advantage of fetch lands in this deck. Because of your informative comment, I get to save a lot of money! :).

Sam_I_Am, thank you so much for placing your thoughts again into this deck. I will be running your suggestions, especially Rift Bolt, Searing Blaze, and Price of Progress, in my head over the next couple of updates. Your recommendation of placing Reforge the Soul in the sideboard struck me as particularly useful, but unfortunately I have yet to figure out how to make the necessary space available on my sideboard. I'd love to know how I could optimize its effectiveness so as to make room for more Vexing Devils and Goblin Guides.

Maxrz and Sam_I_Am, thank you so much for your suggestions on removing Valakut, the Molten Pinnacle. I have chosen to replace them with, according to Maxrz's suggestion, more copies of Vexing Devil. Corsmoo, Braynedehd, PaperNinja, ResurrectedSage, Jamesxeri, Human_Rogue_21, Brennan_McCabe, Rayrand, and Veleren, thank you so much for your recommendations of Chandra Ablaze, Price of Progress, Grim Lavamancer, Magma Jet, Guttersnipe, and Incinerate respectively. I will keep these recommendations all under close consideration for the next update.

Following this post are my comments for this week's Card of the Week. Again, thank you all so very much for your thoughtful comments! I thank you for all of your valuable suggestions. As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer.


Goblin Guide


Goblin Guide


I'd have to say that this card remains one of the most exciting creatures I have discovered. I've been looking for a two-power one-drop with haste and little drawbacks for quite awhile, and I would never have believed that research in burn decks would be required to uncover this find.

This dynamite package trades one mana for a two-power creature with haste.In addition, you get the bonus of knowng your opponent's top card. What more could one possibly want? In a burn deck, this card is indispensable as a first-turn drop. While you enjoy the first couple of turns tearing apart your opponent's life, he/she will be struggling just to gather enough mana to create an adequate means of defense.

For a deck that seeks to overwhelm the opponent with early damage and wouldn't mind the additional benefits of functioning with the opponent's top card revealed, Goblin Guide demonstrates itself as an amazingly capable card that is a must-have in anyone's Magic shopping list.

Solomon says... #3

Hello Everyone!

Thank you so very much for your wonderful suggestions! For this week's update, I carefully went through all of the comments posted under this topic as of October 19, 2012.

I have to say that I am very pleased with the advice given to me so far in the development of this deck. To promote fast, comprehensible reading, this week I have changed the update log "format" from the previous block paragraph structure into a shorter, concise bullet list. Without further ado, I would like to explain the changes incorporated into the creation of the third revision.

Change Log:

  • Replaced 2x Flame Slash with 2x Flame Rift in lieu of cartwheelnurd and miguelangelpatinoa's wonderful recommendations. Hopefully, the deck's rush strategy will be further accelerated by this decision. Thank you so much!
  • Removed 4x Traitorous Blood in favor of graveyard hate package
  • Added 1x card:Tormod's Crypt, 1x Nihil Spellbomb , and 1x Relic of Progenitus in accordance to m12fox and aeonstoremyliver's suggestions. Thank you for your thoughtful comments! Upon further research on the necessity of graveyard hate, I have determined that the package is necessary.
  • Replaced 2x card:Feldon's Cane with 2x Thran Foundry . The latter, for one additional colorless mana, can function as graveyard hate as well as serve its primary role of recycling spells. Thank you m12fox and aeonstoremyliver!
  • Removed 1x Banefire in favor of Everlasting Torment
  • Added 2x Everlasting Torment in order to counter Life Gain Decks, in lieu of miguelangelpatinoa's amazing suggestion. This latest addition should complete the sideboard's arsenal of defense.
  • Replaced 4x Keldon Marauders with 2x Goblin Guide and 2x Vexing Devil . I am still experimenting with different replacement possibilities. I am trying to decide whether to keep 4x Goblin Guide , 4x Vexing Devil , or 2x of both (current configuration). Which creature is better? Any suggestions would be greatly appreciated. :)
  • Added 6x Fetch Lands to the Maybeboard, in accordance with cartwheelnurd's suggestions. I may or may not include them in the deck, depending on the actual value of deck thinning to this strategy. I do not think I will include more than six lands, since I need enough lands to rebuild following the probable advent of an Apocalypse . In any event, thank you cartwheelnurd for your valuable thoughts!
October 19, 2012 3:23 a.m.

Solomon says... #5

Thank you so very much for the helpful suggestions that were submitted this week in the comment section. I appreciate cartwheelnurd's ideas for speeding up this deck's strategy, as well as his link to the Wizard article's Legacy burn deck for reference. Cartwheelnurd, thank you so much for your thoughtful suggestions!

Finally, thank you miguelangelpatinoa, GreenDecker, desupremacist, Braynedehd, aeonstoremyliver, and cartwheelnurd for your various card recommendations! I will keep all of these cards in mind for the next revision, and will consider them very carefully.

Again, thanks for all of the thoughtful comments! I will update this deck periodically (weekly, every Friday) until I feel that it has reached its maximum potential. As of now, however, I can see plenty of potential weaknesses. As I am still relatively new to Magic the Gathering, I would very much appreciate any further suggestions and/or constructive criticism that you may have to offer.

October 19, 2012 3:24 a.m.

notan88 says... #6

Is there a reason your doing both card:Tormod's Crypt and Nihil Spellbomb ? I'm wondering because you don't have any black mana for Nihil's second effect and it cost one mana more.

I have been wanting to do a mono red burn for a long time, and this got me going. I made a modern take of your deck: deck:set-the-world-ablaze-2, plz check out and comment :)

October 19, 2012 4:43 a.m.

Pelorn says... #7

First, I need to say that what you're doing with the detailed description and regular updates is brilliant - I haven't seen anyone else put in this amount of effort to updating their deck on this site.

I also read your disclaimer that:

"I can see plenty of potential weaknesses in this deck.

As I am still relatively new to Magic the Gathering, I would indeed greatly appreciate any suggestions and/or constructive criticism that you may have to offer."

I want you to know that I understand this, so don't take it too hard when I say this deck isn't very good.

As cartwheelnerd pointed out, this deck is divided in purpose between trying to be fast burn and more midrange combo. Ultimately, building around Quest for Pure Flame is a flawed concept if you want to be Modern / Legacy competitive. So, you have a choice to make:

If you want to be Modern / Legacy competitive, until you have significantly more experience, your deck is likely going to look very similar to a pro's list:

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/217

But, if you don't mind being a little less serious, you can try to do something original towards the midrange combo around Quest for Pure Flame . You just need to decide which you prefer, and then work toward that.

October 19, 2012 1:10 p.m.

_Grintex says... #8

win by turn 3, decent by me.

October 19, 2012 6:30 p.m.

maxrz says... #9

After playtesting some more, I was pleased to discover it has sped up by 2 turns on average since my last comment.

Given you want to commit to the Quest for Pure Flame , here are my next two cents.

One thing I noticed, your only way to win by turn 3 is with Vexing Devil or a god hand of nothing but 1 drops for 3 damage, 3 Mountain , 1 Quest for Pure Flame , and a Fireblast .. Meaning, I would highly suggest you swap out both Valakut, the Molten Pinnacle for + 2x Vexing Devil .

Valakut, although I understand why you want him in there, comes into play tapped, thus he really hampers your tempo. Vexing Devil on the other hand, will probably translate into a Lava Spike for 4 damage into 3.

Other than that, I like where it's at and what you've done :) I'd say think about Browbeat , that may or may not be a good suggestion.

October 20, 2012 11:25 a.m.
October 20, 2012 11:38 a.m.

maxrz says... #11

After a little more thought, I came to a conclusion: Don't drop below 20 mountains, I say drop it to 20, drop the Valakut, the Molten Pinnacle drop 2x Elemental Appeal , add in 2x Vexing Devil s, and add in 3 Ball Lightning .

You need a minimum of 20 to make sure that if need be, you can hit those 3 and 4 drop spells. As I said in my last post, Valakut just slows you down too. Elemental Appeal is a great card, but it is slightly overpriced because of the kicker cost. Ball Lightning gets you the same exact effect, but for 1 less mana and damage. Meaning an entire turn faster.

As a rule of thumb for a deck like this, don't drop below anything that is less than 2 damage for 1 mana unless you need the versatility of the card, hence Slagstorm .

So uh, yeah, I was also an idiot. Don't put in Browbeat , by the time you'd play it, you could've just done 9 damage instead.

Please seriously consider my first paragraph of this post. I feel like I am on to something here.

October 20, 2012 11:40 a.m.

maxrz says... #12

Sorry for post spamming, but what about infect? like, are you just gonna handle it like a normal deck or...? I have a U/G Modern infect deck that just won 5 out of 7 rounds against this deck :/ http://tappedout.net/mtg-decks/please-help-my-modern-infect-ug/

Like, I don't wanna sound mean or conceded, but playtesting is better than goldfishing and uh, yeah :/

October 20, 2012 12:11 p.m.

Sam_I_am says... #13

funny that you should have the art for Flamebreak , yet no actual Flamebreak at all to be seen. I think you might want to run Flamebreak instead of Slagstorm , (and in the sideboard for that matter)

I'm not entirely sure how Thunderous Wrath or Quest for Pure Flame will play out, but at first glance they appear to be dead some of the time.

if Quest for Pure Flame is the first card that you play, then it doesn't pay for what say... Lightning Bolt would have paid for until your 7th card, causing you to have done 24 damage instead of 21 if you did all 3-damage spells.

but again, you'll never know until you play it. so play your deck. You're not going to know for sure based solely on theory.

Searing Blaze is a good card, considering that it can kill a creature and bolt the player at the same time.

Price of Progress is mainboardable in most legacy formats, and it will probably net you 4-6 damage

I'd run 4 Goblin Guide definitely. He's the best card for a burn deck. I'd also run 2 more Vexing Devil .

I'd cut Valakut like a bad habit. Again, play your deck and see how it feels. coming in tapped is going to matter more than the burn will.

as good as Everlasting Torment seems, the current go-to card for that slot is Sulfuric Vortex .

some other cards to consider:

Rift Bolt

Grim Lavamancer

Hellspark Elemental

Keldon Marauders

I think thalt Reforge the Soul definitely belongs in your sideboard. It's more of a card for the long game.

October 22, 2012 12:15 p.m.

Corsmoo says... #14

Kiln Fiend is an excellent way to deal out massive damage after playing piles of removal on your opponent's board!

October 22, 2012 2:25 p.m.

Corsmoo says... #15

Kiln Fiend is an excellent way to deal out massive damage after playing piles of removal on your opponent's board!

October 22, 2012 2:25 p.m.

Corsmoo says... #16

Kiln Fiend is an excellent way to deal out massive damage after playing piles of removal on your opponent's board!

October 22, 2012 2:25 p.m.

Sam_I_am says... #17

Kiln Fiend is an excellent way to deal out massive damage after playing piles of removal on your opponent's board!

October 22, 2012 2:28 p.m.

Jamesxeri says... #18

October 22, 2012 3:01 p.m.

Jamesxeri says... #19

opps didnt see u had LB in ur instants sorry

October 22, 2012 3:02 p.m.

Braynedehd says... #20

Lava Spike > Flame Slash this is a burn deck, if they have no creatures left, Flame Slash becomes a dead card in your hand.

October 23, 2012 10:09 a.m.

PaperNinja says... #21

Wouldn't you want Chandra ablaze? Or is that too slow?

October 23, 2012 6:02 p.m.

I really do like this deck. The only thing that would make it better IMO is Disintegrate or similar X cost spells.

October 24, 2012 10:24 a.m.

I really do like this deck. The only thing that would make it better IMO is Disintegrate or similar X cost spells.

October 24, 2012 10:24 a.m.

Jamesxeri says... #24

or card:Red Sun's Zenith

October 24, 2012 10:56 a.m.

I would run Chandra Ablaze .... I think it could really help...

October 24, 2012 5:50 p.m.