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Legacy Eldrazi Stompy another try

Legacy Aggro Colorless Eldrazi Tempo Tribal

Colgate


Sideboard

Land (1)

Instant (1)

Enchantment (4)


I heard people suggest Endbringer . I thought it's too slow for the deck, but decided to give it a try. There is Simian Spirit Guide to support it's cost and allow turn 2 win and for more consistent early game acceleration. With more mana I think All Is Dust could also fit into deck. I've seen All Is Dust work well by other Eldrazi players.



All Is Dust was cool and all, but it wasn't realistically casted. City of Traitors collided too much and actually casting All Is Dust was hard, let alone resolve. Cavern of Souls dosen't make it uncounterable and with thalia, guadrian of thraben it costs 8 mana and to play around Spell Pierce I need 9 mana. I play now 2 Warping Wail s instead. I thought first it as a narrow removal, but it's flexibility is really good. It's not as painful to cast as Dismember , but it answers some threats in format. Countering sorcery seems like handy ability and Eldrazi Spawn tokens utility seems good. 3 modes cover enough specific situations, that it might be often decent. I cutted 2 City of Traitors due to them colliding too much with other lands and their drawback actually being draw back more often than I found comfortable. I try to experiment with only 3 Wasteland s to increase threat suite. I added 3 Mishra's Factory in place of these lands. From sideboard I cutted Dismember and Thorn of Amethyst to add 2 Warping Wail s there too. I think I want to play full 4 Warping Wail in combo match-ups. Even if it isn't right thing to do, there's only one way to find out.

Cutting Walking Ballista is now our maindeck removal. Unlike Dismember and Warping Wail , we can Eye of Ugin for Walking Ballista . Thanks to Sorcerous Spyglass we can play better Pithing Needle , that doesn't collide with Chalice of the Void on 1. Wastes is really bad, but having them in deck helps with Assassin's Trophy and having basic does have its upsides against Ghost Quarter , Wasteland , Blood Moon and Back to Basics . Also trying this Oblivion Sower thing out. Extra lands make it easier to activate Eye of Ugin and we now have Walking Ballista as mana dump.

27 lands was too many. Walking Ballista was great in some match-ups, but trying to kill bigger creatures with it is rather difficult. I cutted 1 Walking Ballista , 2 Wastes and Oblivion Sower for Endbringer , Warping Wail and 2 Dismember s. So going down in mana and accordingly down in ballista too. Left 1-off as it still can be tutored with Eye of Ugin and win games when games go long. Trying again Warping Wail and Dismember as they are more efficiently costed removals although they do not double as threat like Walking Ballista does. Slightly adjusting my 6-drops now too as I have less Walking Ballista as mana sink, Oblivion Sower seems weaker than Endbringer atm.

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92% Casual

Competitive