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Lazer Zap - Turn 4 Win (Post-Rotation)

Standard* Aggro Burn Competitive Tribal UR (Izzet) Wizards

Plahbie


Sideboard

Instant (4)

Land (1)

Sorcery (2)


Maybeboard

Instant (1)


This is a similar format to my previous deck, but after losing the wizards with prowess (the key to the deck) the deck has become slower. However, the deck is now slightly more consistent, and I'm excited for the release of the new Snapcaster Mage - Mission Briefing! It can even be better than Snapcaster in some instances because it triggers the pseudo-prowess on Adeliz and Wee Dragonauts.

First Turn:

Play a Steam Vents or a mountain/island untapped. Cast Ghitu Lavarunner (or Siren Stormtamer).

Second Turn:

Play a Sulfur Falls, or an island/mountain. Cast Goblin Electromancer. Attack for 1.

Third Turn:

Play any land, then cast Adeliz, the Cinder Wind. Attack for 5.

Fourth Turn:

Play any land, then cast Wizard's Lightning and Lightning Strike targeting the opponent. Attack for 12. The opponent should have -4 life.

Red text: Very good card
Blue text: A somewhat powerful card, but open to replacements

Adeliz, the Cinder Wind is the main enabler of this deck. Even though she doesn't directly have the prowess ability, her ability pumps your entire team in addition to burn spell damage. You can do more than 20 damage in one turn with her ability and a few other wizards.
Ghitu Lavarunner is the one drop of this deck. This helps to activate the ability on Wizard's Lightning, and it gains haste around turn two or three, which is helpful. However, due to his lackluster power, he can be replaced by a better card.
Goblin Electromancer is a powerful card by itself, but the fact that it's a wizard makes it even better. Although worse than Baral, Chief of Compliance, this still does the job well, decreasing the cost on Ionize and Lightning Strike, among other things.
Merfolk Trickster is a good addition to this deck. It does well on both the offense and the defense, and can easily take out a blocker in order to get in a few more points of damage. The double blue mana is not restrictive at all with the number of dual-colored lands in this deck, and it is a good inclusion to this deck. Thanks to geshbarf for the suggestion!
Siren Stormtamer is a good one-drop that can protect your creatures fairly well. It has some evasion and can attack easily, and it's alright (as a one-drop) even if you aren't targeted with removal or burn. Thanks to SpiralWolfos for the suggestion!
Although it competes with Adeliz as a three-drop, this card is well worth the price. It has a powerful "pseudo-prowess" ability coupled with flying for evasion that can close out games in a heartbeat. Given its power, Adeliz might not even be necessary in some games due to the power of this card. Special thanks to geshbarf for the suggestion!
Although a somewhat powerful card in its own right, Ionize replaces Wizard's Retort in this deck due to the inclusion of Goblin Electromancer. Wizard's Retort wasn't always the best option because of the two blue mana necessary, and the two damage on Ionize can be extremely helpful in closing out games. Again, though, if I see sufficient evidence to convince me that Wizard's Retort is better, I'll switch them.
Lightning Strike is a fairly simple card. Its ability should mainly be used against players if you know that you can get them low on life quickly, but if they get something crucial in their deck, this can be very powerful - even if it isn't as good as Wizard's Lightning
Mission Briefing is almost as good, if not better than, Snapcaster Mage would be in this deck. It triggers "prowess", surveils two, and is just great control/a good finisher. If you just need that last burn spell, but you aren't drawing any - this gets it from your graveyard and also helps with Adeliz's ability.
Opt is a good card that allows the deck to search for certain cards that might not normally be in your opening hand. However, its ability is restricted because of the fact that it can restrict other turn one and turn two plays. If you're running out of cards, though, this can trigger "prowess" on Adeliz, the Cinder Wind and Wee Dragonauts
Shock is less powerful than Wizard's Lightning in most cases, because you will usually have a wizard out on the battlefield. Still, the burn/removal is helpful against other aggro decks that have early creatures. Thanks to SpiralWolfos for the suggestion!
Wizard's Lightning is incredibly powerful and fast-acting. It is incredible, because it doesn't need a powerful enabler - just a one-mana Ghitu Lavarunner - in order to be a Lightning Bolt. This is good for the same reasons any burn spell is - it kills creatures and finishes games with pure damage.
It may be rare to see a land in the sideboard, but after seeing how effective Carnage Tyrant still is, I thought that Detection Tower might be a good idea for including in the sideboard as a single copy. It isn't great to only have one, but I thought that it might be useful in a small percentage of matches against decks that run hexproof creatures like Carnage Tyrant.
I'm unsure about Selective Snare. It isn't great, but against Izzet Phoenix and Boros Angels, which both saw a fair amount of success at GP Lille and GP New Jersey, it can be devastating. At its worst, it's a two-mana sorcery that gets rid of a creature for a turn. At its best, it can wipe the opponent's board and allow you to swing in for a lethal attack. Still, its uses are rare, and it might be removed as we gain more information about the standard format as it stands right now.
Sentinel Totem is a powerful graveyard-hate card that can deal with Izzet Phoenix decks easily and can reduce the effectiveness of cards like Golgari Findbroker (Which saw some play in the golgari midrange decks). Other than that, it's mediocre - but still a good sideboard card in general.
Sorcerous Spyglass - the card is alright. It's effective against control decks because it shuts off their main card, Teferi, Hero of Dominaria. It can be alright against both versions of Vraska (Vraska, Relic Seeker and Vraska, Golgari Queen) and Vivien Reid as well. The amount of planeswalkers currently seeing play in Standard is enormous, making this card a lot better. Getting a look at the opponent's hand is just an added bonus - and a helpful one at that!
Spell Pierce is a card that is mainly used to deal with control. Jeskai control is the most effective against this deck, and Spell Pierce activates "prowess", stops most early-game boardwipes, and also stops targeted removal. This deck needs enough counterspells to deal with control decks, and this is just the card for it.
Although the deck might soon switch back to being just red and blue, this card is such a hard counter most of the Golgari Midrange decks out there that I thought it necessary for the deck. Although the mana base is a bit strained, the Sacred Foundrys in the deck now act as bad mountains or fuel for this card. They also improve consistency, as the deck was a little low on lands before. Still, this card (and the white mana in the maindeck) might soon be removed, depending on how much more play Golgari Midrange sees.

*Note: Selesnya Midrange is also a thing, so any sideboard tips would be extremely helpful. Thanks in advance!

Please do make suggestions, as they can be very helpful. Thanks!

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Top Ranked
  • Achieved #54 position overall 5 years ago
Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 4 Rares

18 - 7 Uncommons

20 - 4 Commons

Cards 60
Avg. CMC 1.98
Folders decks i want, stuff, New deck, decks that i could make, GoR Standard, Standard, newest standard red wizard aggro, Standard, Standard, Wiz
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