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Harvest the counters (post rotation)

Standard* Aggro Combo Counters GW (Selesnya) Lifegain Ramp

skeletonkey8


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Maybeboard


I cant put my finger on it but something feels like its missing from this deck or this deck has something wrong with it, please help me understand my problem with this deck to make it perfect. thank you to the tappedout community =)

This deck take heavy influence from darksaieden deck and i wouldn't be as good as it is if i didn't find his/her deck first, mad props to him/her for making this great deck.

http://tappedout.net/mtg-decks/16-09-14-sunny-day/ (his deck)

This is my white/green ramp deck, the goal of this deck is gain tons of life, and ramp really hard so that you can either win really fast with your combos or be able to play the late game with your opponent.

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ok so i have been playing around with my concept for this deck after listening to what you guys have has to say, i still like the idea of this deck which is, to be an aggressive life gain deck, it has a couple really powerful combos to start the game, but in you can get any of them off this deck uses it life gain to stale while you wait for your Ajani, Mentor of Heroes, or a Spectra Ward or two to just power through your opponents defense. so here is what i did i removed Ajani's Presence, Solidarity of Heroes, Archetype of Courage to add 2x Banishing Light to deal with any threats that the rest of your deck just cant handle or cant trade with, added 1 of Feat of Resistance and Gods Willing to keep up the idea of using protection to keep your creatures, i added 1 Plains and took out a Forest, added 2 Radiant Fountain and 1 Windswept Heath.

Please tell me what you guys think about all my changes and if you guys have any ideas for this deck.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

10 - 4 Rares

18 - 6 Uncommons

14 - 5 Commons

Cards 60
Avg. CMC 2.50
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