Esper Knights!

Strong early game with knights is followed up by powerful lock down and board clear.

Late game is all about Saga recursion and lock down. Eldest Reborn and Phyrexian Scriptures remove creatures, and Time of Ice can clear away blockers and can be recurred with rescue for double value. Rescue is also a great way to save your important cards from removal. Opt, Anticipate, and Mastermind's acquisition to filter and pull answers.

Knights get very strong very quickly thanks to great synergy with Triumph of Gerard and History of Benalia. I feel like Kwende with Knights of Malice and Grace is pretty self explanatory. Valiant Knight is a massive threat, once you've stabilized your board state you will have several large threats for your opponent to deal with.

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Date added 1 week
Last updated 1 week
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.50
Tokens 2/2 Zombie Knight, 2/2 Zombie, 2/2 Knight
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