|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
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Creature — Human Knight
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Cavalry Drillmaster Discussion
2 weeks ago
Aryel is actually better than some people are giving her credit for. is a lot for a vigilant 4/4 or a 2/2 generator with removal potential buuut she is both. She's resilient to a surprising amount of removal and is a reasonable top end as she keeps generating value as long as she survives and keeps the pressure on if you're curving out.
The most obvious home for her is obviously knight tribal. Trial of Solidarity was playable even in some competitive white weenie decks not so long ago and History of Benalia does that on top of being a staple in almost every white deck at this point. If the 100US for a play set isn't where you wanna be you could make knight tribal work at an fnm level with Aryel, Knight of Windgrace, Valiant Knight and Midnight Reaper as payoffs and Knight of Grace, Knight of Malice, Cavalry Drillmaster etc as the backbone.
Something else I don't think anyone else has mentioned is the combo potential with Divine Visitation. Yes Leonin Warleader is a lot better there but maybe you want more than 4. or Visitation seems doable and two standard legal sets so far have featured 2/2 knight token generators. If enough of your token generators made knights aryel could even have a chance at being a removal spell more often than not.
4 months ago
@Fullmetalwes yeah i supposed it would give you a bit too many 4 drops for the aggressiveness that the deck requires. Maybe see how the Valiant performs, and try doing 1 of each? I'm not sure about sideboard for control cuz if they want to get rid of it they just will and i'm not sure it's much better than your current control hate in the side. You could try putting it in there for those occasions or to deal with some mid-range decks.
Maybe the new Cavalry Drillmaster instead of your Freebooter? It's a 2/1 knight that can give you a really strong turn 2 hit with your bodyguard, or protect one of your better knights later on in the form of the first strike bonus. Also benefits from your valiant knight and I think it's much more aggressive than the freebooter. Maybe keep the freebooter in the side instead of 1 of the Duress and 1 of the Arguel's Blood Fast? I'll let you think on that but I think it could be a valuable common to add in this list after looking at it for a little moment.