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Instant (3)

Creature (5)


I'm building MUD, that way I can have a deck to play in Europe and USA for when I travel there.A common mistake players usually make (I'm looking at you blue control) is that they usually put cards in to draw extra cards. Coming from a UW control deck I tried that and realized that it just ruins the flow completely. To play this deck you have accept that you will be top decking the whole time. Of course that always causes you to run into being overflowed with mana or creatures.One way I found to deal with this is to just make sure your opening hand can play at least two mana on turn one and 4 mana on turn two. Try to keep Mana Crypt away from early game because it will cause a lot of damage to you. You would want the Mishra's Factory just in case you're facing an Oath deck or if you keep getting more and more control things to play to hold down the opponent.Wasteland and Strip Mine and there to ruin their mana flow while you increase the cost of all their spells with things such as:

Lodstone Golem Thorn of Amethyst TrinisphereYou will also have Crucible of Worlds to protect your lands or if you have enough mana out to just keep returning land destruction. Tangle Wire is amazing to play down after your opponent has gone. It usually acts like a weaker form of Time WalkAfter denying them of their mana they could be using the power nine to cast things still. You can use the Karn, Silver Golem to destroy those or to pump up more creatures on your side to attack.Can even use it on a Time Vault or Voltaic Key after one of them have been untapped after it just hits the battlefield to make it have summoning sickness.The phrexian revoker can be used to stop a lot of the planeswalkers, the Bazaar of Baghdad, and fetchlands.phrexian metamorph is there to make extra copies of creatures you may need or if your opponent drops something that you wouldn't mind having. Then there's the Kuldotha Forgemaster and Blightsteel Colossus move. Which you can pull off on turn two.For the sideboard you have the Grafdigger's Cage and Ravenous Trap to face against Dredge. The cages can be used against Oath as well. Witchbane Orb is very good against Oath and Storm decks. Duplicant can be used for mirror matches to steal their big guys.Wurmcoil Engine are there for game two since you know they'll be playing Grafdigger's Cage to stop your Blightsteel Colossus

Let me know what you think of it. Any advice would be appreciated.

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Date added 9 years
Last updated 9 years
Legality

This deck is Vintage legal.

Rarity (main - side)

16 - 2 Mythic Rares

37 - 13 Rares

7 - 0 Uncommons

Cards 60
Avg. CMC 2.66
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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