Puncturing Blow


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Puncturing Blow


Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

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Puncturing Blow Discussion

Jimmy_Chinchila on Dinos of the Perfect Curve

1 month ago

zachdig to be honest Im just kinda experimenting with them. I like having some non-creature threats game 2-3 in case they bring in more creature removal, and theyre particularly helpful in the mirror or grindier match ups. Something like Hour of Devastation to deal with Hazoret the Fervent and/or Puncturing Blow to handle The Scarab God might be better depending on your meta.

Fenice86 on Burning Control!

1 month ago

Added Pull from Tomorrow, removed Glimmer of Genius
Added Puncturing Blow on the sideboard to deal with gods (will require testing)

Atroxreaper on Ramunap R Post-Ixalan

4 months ago

Cards I'm considering post rotation Open Fire, Flame Lash ,Cut, and Puncturing Blow mostly for answer to horse Life gain decks.

poox523 on Mono-red prowess

4 months ago

maybe put in some Crash Through for giving your creatures trample and helps prowles because it is a cheap card and can draw u a card or if you want some good removal in zombie decks u could add Puncturing Blow i also like having a Thorned Moloch, Frontline Devastator is a good late game card if u have mana u dont need, and Kindled Fury is good for tradesthat is just my opinion and you dont need to use thse cards if u dont want 2 (:

plz respond back if u have a responce thank you (:

UsedToVenom on Izzet Enigma Control

4 months ago

Suggested changes.

Podkomorka on Burn is back, baby

4 months ago

I think you can take out a lot of creature oriented removal for more face-damage spells. Put things like Hour of Devastation and Sweltering Suns in your sideboard for creature heavy match ups. Open Fire should be a 4-of any day of the week because you just don't get 3 to the face on any other card. This deck is almost half oriented to dealing with creatures right now and has an inconsistent time burning an opponent to death. Besides the good creature removal is Electrify and Puncturing Blow. The deck would preform better if it had some of the good aggressive creatures that the block has like Burning-Fist Minotaur, Earthshaker Khenra and more Soul-Scar Mage and less of the instant and sorcery cards that only hit or need to hit creatures. Wildfire Eternal might be cool. Good luck :)