Elvish Warrior

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elvish Warrior

Creature — Elf Warrior

legendofa on Why Have Creatures in Recent …

3 months ago

This rule has never been more than a guideline. Savannah Lions breaks it in Alpha, as a 2/1 for .

Still, creatures have been getting better. In the first few years of the game, creatures were generally pretty weak and inefficient. Mold Demon is a 6/6 for that requires a two-land sacrifice, and that's one of the more cost-efficient creature cards from Legends.

Since is the most creature-centric color, it's seen more "creature power creep" than other colors. It also tends to have much heavier color weight and more expensive creatures. Craw Wurm and Scaled Wurm fall below the stats = mana value curve. In fact, it isn't until 1999 when green Trained Jackal got a creature above this curve with no drawbacks or restrictions, and that's it until 2002's Elvish Warrior. Those are the only two green creatures from the pre-Modern era to be that efficient. So even vanilla creatures in the color of big efficient creatures were generally below the curve.

Current creatures tend to be more efficient, but still stay close to the rule. Out of almost 600 creatures across all colors, Brokers Initiate, Cabaretti Initiate, Cavern Stomper, Civil Servant, Cogwork Wrestler, Goblin Blast-Runner, and Goblin Tomb Raider are the only common creatures in Standard that have a stats-mana ratio above 1, so the spirit is still very much present.

Mythic rare cards are explicitly made to be powerful and have a "wow" factor, so they're going to see a higher ceiling. Even so, very few mythic rare creatures break this ratio, and those that do generally stay close to 1. The exceptions are pretty much exclusively expensive green creatures that either are multicolor or have a heavy color weight. So the efficiency of large, expensive creatures is amplified in green, the focus color for large, expensive creatures.

klaudiohmm on Flavor Text Tribal, aka: Vanilla Beats

3 years ago

Hey! If you aren't necessarily running a Bear subtheme, maybe you should swap some of them for vanilla elves. You can strengthen your Elf synergy with Cylian Elf and Elvish Warrior , for example. Maybe a card like Nullhide Ferox works too. Your opponents may hesitate to activate its ability (if they activate, it loses hexproof but becomes unblockable), but I don't know if it is good or fun enough.

I think that other token generators can work very well with your commander. Avenger of Zendikar is a very strong creature that puts a lot of 0/1 tokens without abilities, so they are buffed by your commander. Deranged Hermit and Deep Forest Hermit can be very powerful in your strategy because they swarm the board, and G likes creatures on the field (you can use card draw like Shamanic Revelation or buffing effects like Beastmaster Ascension with better results). For card draw, maybe you should use Regal Force or something like it (benefit from tokens) or Guardian Project (tokens won't trigger it, but other creatures will).

If you go more for a token strategy, token doublers can help you a lot (that is, if you already have them or Quandrix commander from C21 didn't spike them). I don't know if the "return creatures from graveyard to your hand" is that strong. If it doesn't, maybe a token strategy works better. If you think that it goes against the idea of the deck (using cards forgotten in our boxes for ages), then really it's the case of running a lot of vanilla creatures (although I think that you should use them in the ideal quantity).

Don't know if it's worth, but you aren't running any boardwipes. Maybe Oblivion Stone helps you reset the board if opponents' boards become a problem. Other problem I see is recursion. I think that Eternal Witness is a green staple and maybe you should use it. Maybe swap a land for Bala Ged Recovery  Flip. To deal with graveyards, maybe Scavenging Ooze is a great addition.

I don't know if cards like Blossoming Defense or Autumn's Veil worth the slots. If you go for a token, more go-wide strategy, maybe lose a creature or other does not affect your game thaaat much. Maybe you should swap them for card draw or recursion cards.

That's all I can think for now. Hope it helps :)

Omniscience_is_life on

3 years ago

My suggestion of cards to take out: Jungle Wayfinder, Chromatic Lantern, Viashino Sandsprinter, Yasova Dragonclaw, and Elvish Warrior. And add Chrome Mox, Mox Opal, Mox Diamond, Demonic Tutor, and Vampiric Tutor. I like the use of Brutal Hordechief, it's a great card :)

Abzkaban on Random Favorite Cards

5 years ago

Back when I started playing, I really liked Elvish Warrior because of its art and flavor text. Same for Elvish Champion

Nowadays Ghave, Guru of Spores is my favorite, though I also really like Earthcraft and Doubling Season (both of which just happen to be in my Ghave deck.)

Epochalyptik on Nephalia Academy Question

5 years ago

You can produce six types of mana: , , , , , and . Of these, the first five are colored mana and the lattermost is colorless.

These six types of mana can be used to pay costs that require their particular symbol (e.g., can be used to pay for Llanowar Elves).

Costs requiring were introduced when the symbol was introduced in Oath of the Gatewatch.

Costs can also include generic mana, represented by a number (e.g., or ). You can pay for generic costs using any of the six types of mana.

A few examples:
Elvish Warrior's cost must be paid with .
Spatial Contortion must be paid with plus one mana of any type.
Alpha Myr's cost can be paid with two mana of any type.

Gattison on Pauper? Pauper? i love it!

6 years ago

Dalektable: Nice deck. Left a suggestion. Here's my latest attempt at an Impact Tremors deck: The Ol' In-Out, In-Out. I use it to "EXTERMINATE!" opponents... ;]

UrbanGirlScout: you might like Elvish Warrior, Nissa's Chosen and/or Swordwise Centaur

malfeischylde: I actually asked because I saw the Chainer's Edicts, but same result, lol.

TheRedMage on Pattern Recognition #8 - Bears

7 years ago

I think in your discussion of vanilla p/t you forget to mention a fairly important aspect - that being power creep.

Creatures are slowly becoming better and better as years go by. Alpha had Scathe Zombies and Gray Ogre, now we get Walking Corpse and Falkenrath Reaver. Does being an uncommon factor into the extra point of stats that Kalonian Tusker gets? Probably. But Tusker is also a much more recent card than either Elvish Warrior or Gnarled Mass, which explains why it's more pushed. A more apt comparison for Gnarled Mass would be Watchwolf - uncommon, from the same period, but also in two colors. Mass saw constructed play in its time if I recall correctly. These days even 3/3 for 2 is not good enough for standard without significant upside or good synergy.

Re: Rarity as a balancing factor. I think it's actually perfectly fine for rarity to to be used that way because it allows to point different cards at different formats. I agree with you that in a world in which people routinely use websites to acquire their cards rarity is a non-factor when it comes to constructed formats. That is fine. Maybe 5% or 10% of all cards in a format are intended for constructed play, and those that would completely warp a limited deck or be useless because o how much synergy they require should be put at rare or mythic which largely keeps them out of most drafts and sealed pools and keeps the limited environment balanced.

Basically I think the rarity symbol on a card is irrelevant unless you are viewing the card in the context of Limited play. And in draft, it makes perfect sense for uncommons to be a bit more pushed - it's a way to set the average power level of decks. Cards that are aimed at constructed play often have a power level that is problematic for limited, so putting them at rares or mythics make sense. You don't want every other draft deck to have a titan in it.

AmazingGrace15 on Elf pauper featuring Ulamogs Crusher

7 years ago

Great job with the choices so far! Elvish Visionary is phenomenal, so good job picking that up. Your ramp looks pretty good too, but I think adding Elvish Guidance would be incredible in this deck. To help with a solid base for Elvish Guidance, I suggest Presence of Gond. This will help you put elves onto the battlefield quicker, ultimately helping trigger Elvish Guidance, which will lead to Ulamog being out faster.

To make room for some noncreature spells, I suggest you move maybe 1 Elvish Warrior, 1 Farhaven Elf, and maybe even 1 or 2 Elvish Mystics or Llanowar Elves to the sideboard. I know mana ramp is super important, but I think you can get the deed done with 3 Mystics and 3 Llanowar. Then if you add them to your sideboard, you'll always be sure you can have extra ramp if needed.

As for noncreature spells, it depends on what you'd like. Obviously, there are plenty of green cards that buff your creatures. If you're looking to buff them up pretty quick and make then threatening, then cards that target your creatures are the way to go. If you want removal (which is always a good idea, at least to have in your sideboard), then you have to decide if you want to remove creatures, enchantments or artifacts. A few I suggest for both are listed below:

Buff:

Mortal's Resolve, Chorus of Might, Aim High, Strength in Numbers (this one would be BOMB), Spidery Grasp

Some cards I suggested here are more on the defensive side and some are on the offensive side. I'm not sure how you'd prefer to play, so it's up to you to decide!

Removal:

Aerial Predation, Crushing Vines, Natural End, Natural State, Deconstruct (good for ramp, if people play lots of artifacts), etc.

Misc. Suggestions

Evolution Charm, Spidersilk Armor

This is a great start, the rest is up to you and how you want to play. Remember, the sideboard is always there to help you if you're not entirely sure what you want to put in your deck and want to test a few things first. Get creative, be passionate, and do what you think is best no matter what!

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