Chandra's Outrage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chandra's Outrage

Instant

This deals 4 damage to target creature and 2 damage to that creature's controller.

Ebro on This Is America

3 years ago

I hadn’t actually thought of The Birth of Meletis that’s a really good idea. Question though involving Slaying Fire are their any other instant spells out there that do what Chandra's Outrage does but for a cheaper cmc? For the moment, at least until I can get my hands on more wild cards chandras outrage is kinda all I have of it’s kind. Ideally I’d kill a creature or better yet exile it, then deal damage with the same card

DanMcSharp on This Is America

3 years ago

The interaction with Dovin's Acuity is a good point for Chandra's Outrage, but then again I'm sure there would be better options, maybe Slaying Fire?

If you struggle with life-gain mostly for dealing with aggro decks, you should try The Birth of Meletis, it doesn't look like much but it's an incredibly useful card that actually sees a lot of play, and for good reasons. It would allow you to play more untapped lands as well as drawing your more lands, should be very beneficial.

DanMcSharp on This Is America

3 years ago

Hello,

Winged Words is just a draw 2 for 3 mana in your deck since you don't have any (flying) creatures, so any other draw spell would likely work better. Omen of the Sea would be a good example.

Conclave Tribunal is also hard to justify in a deck with no creatures since you can't make use of the Convoke, might as well just run some Banishing Light instead.

Typically any control deck that plays will play a few copies of Teferi, Time Raveler and Elspeth Conquers Death, which I would highly recommend. It could even bring back Ugin, the Spirit Dragon from the graveyard if you discarded it to Chemister's Insight jump-start.

Chandra's Outrage is pretty expensive at 4 mana for what it does, you could run Storm's Wrath instead for something that has much more impact on the board.

Jaya's Greeting is fun but compared to something like Scorching Dragonfire, the scry1 really isn't worth it when you could have the option to hit a planeswalker and having them be exiled on top of it.

You could try to include some Fabled Passage in your mana base instead of some of the tap lands, I'm sure you'd much rather draw that than a Swiftwater Cliffs if you're waiting for your 8th land to play Ugin, the Spirit Dragon.

I really don't think this deck needs Clear the Mind. You won't mill yourself, and on the off-chance you'll happen to draw it against a mill deck, you might as well run anything else that will be far more useful to you.

Hopefully these suggestions are helpful, cheers!

DemonDragonJ on Signature Spellbook: Chandra

4 years ago

The next installment in the Signature Spellbook series has been announced, and it is Signature Spellbook: Chandra!

I imagine that many people predicted that there would eventually be an SS for Chandra, so this is not a major surprise, but what is good about this announcement is that the Signature Spellbook series shall continue, since I was worried that the Commander Collection series had replaced SS, so I am very glad to see that that is not the case.

The first two cards to be revealed are:

Chandra, Torch of Defiance

Past in Flames

Which is surprising, since the first two Signature Spellbooks (Jace and Gideon) contained the original incarnations of those characters, whereas this installment contains a newer version of its character.

Judging from the inclusion of PiF, I believe that it is safe to presume that this set shall have a great emphasis on instants and sorceries. Among the cards that I am hoping to see are Chandra's Fury, Chandra's Outrage, and/or Chandra's Phoenix. A user on another forum wished to see Fireball, a classic red spell, in this set, but I would rather see either Rolling Thunder or Comet Storm, since they are both vastly superior to fireball for only one more red mana each.

This product shall be released on June 26, 2020, so I shall be certain to update this thread as further information is revealed.

What does everyone else say about this? Are you excited for this product?

Sedohr on A Thousand Burns

4 years ago

So I've made some changes but I have "two" different versions with minor changes right now that I'm playing with to see if I prefer one over the other.

Firstly I removed all 3 Burning Prophet for 3 Chandra, Acolyte of Flame. I then replaced all 3 Chandra's Outrage with 3 Chandra's Pyrohelix. I replaced 4 Mountain with Castle Embereth, even though I only have 1 on paper I had 3 in Arena already. I then wanted to mess with lands a bit, and with Chandra's Pyrohelix being similar to Shock but 1 more cmc I removed 1 Shock for another land. This leaves me with 3 each of Shock and Chandra's Pyrohelix while retaining 3 Slaying Fire for when I need 4+ damage on a single target and all can be replayed from Chandra, Acolyte of Flame. So far it has run well, but only adding 1 land compared to before still keeps it a bit lean at 21.

Another iteration I'm looking at is to make the similar changes to above with the exception that I kept the Shock for 4x. I removed all 3 Slaying Fire to add another Torbran, Thane of Red Fell for 4x total and 2 mountains. This would leave me with just Shock and Chandra's Pyrohelix for burn spells, but if I am more likely to have Torbran, Thane of Red Fell then those burns spells jump up in damage as well to offset the fact I no longer have a higher damage burn spell. This brings the lands to 22 as well, decreasing the change of mana droughts to make sure I can play my cmc 3/4 creatures while emptying my hand of smaller creatures and burn spells towards mid game (hopefully with some Light Up the Stage for card advantage or Chandra, Acolyte of Flame to replay spells/make 1/1s)

Sedohr on A Thousand Burns

4 years ago

I've also considered dropping 1 Scorch Spitter and/or 1 Tibalt's Rager to make room for these changes on top of removing Burning Prophet. The spitter I considered since later on it doesn't do as much by itself. It's just real tempting to keep them in since they fit into most of the deck combos (Chandra's Spitfire, Cavalcade of Calamity, Torbran, Thane of Red Fell). The rager on the flip side provides me with a mana dump on his ability. So later on when I am low on cards or have an abundance of mana I can buff him.

I also obviously would not want to trim out Torbran, Thane of Red Fell so he is off limits. This leaves me with Chandra's Spitfire as the only other creature, but don't want to trim this out either since it is a high priority target from enemies and will win games.

Looking at spells I need Light Up the Stage for card advantage since I'll run out quick, so that's not really an option. Cavalcade of Calamity is an engine, so this also can't get trimmed. Chandra's Outrage is getting replaced with Chandra's Pyrohelix. Slaying Fire is an option, but it's my only real "larger creature" removal while also being versatile to burn a problematic planeswalker or the player directly. Which leaves me with Shock which is a good staple, but maybe I only need 3 since I'll be putting in Chandra's Pyrohelix too? Things for me to think about.

Sedohr on A Thousand Burns

4 years ago

re Sorin_Markov_1947 Chandra, Acolyte of Flame is likely on my list next to craft in arena to get some playtime with. The 1/1 elementals synergize so well with both Cavalcade of Calamity and Torbran, Thane of Red Fell, and the -2 would let me replay Shock, Slaying Fire, and spectacle cost on Light Up the Stage. I would also be tempted to add Chandra's Triumph since I would have an actual planeswalker to combo off sometimes.

Chandra's Pyrohelix might actually go back in the deck in favor of Chandra's Outrage. The are a few reasons. Firstly if I add Chandra, Acolyte of Flame, this spell is another option for the -2 to replay (which would make every noncreature in the deck except Cavalcade of Calamity replay options). Secondly if Torbran, Thane of Red Fell is on the field it will spike the damage a lot. From 2 damage to between 4-6 if that triggers how I think it will (2+2 for single target, 1+2 and 1+2 for multiple targets). Third it can be split between creature/player similar to Chandra's Outrage to direct damage where I need it, and combo for Chandra's Spitfire and Spectacle on Light Up the Stage.

Castle Embereth is one of those where if I had everything I would put them in for sure now. Pretty much no downside since the entire deck is mountains, but being rare takes up those wildcards in Arena that could be used on more impactful cards. On that note I am tempted to put in some Dwarven Mine for the 1/1, but the deck having a low land count makes me doubtful it will come into play untapped.

Torbran, Thane of Red Fell I'm torn on actually putting in 4x or keeping 3x since he really ramps up the damage when on the field. In games I am more often to see him but still have a few without him showing up. On the flip side I do have some games with 2 or all 3 of him already in hand with no other supporting cards to play, although that might just be luck of the shuffle more than amount of copies in the deck. This slides into the conversation about mana too so I'll talk about that next.

For the total amount of lands the deck has 27 cards that are cmc 1-2 (lumping Light Up the Stage here since I expect to pay spectacle cost 99% of the time). If I remove Chandra's Outrage for Chandra's Pyrohelix, the only 4 cost is Torbran, Thane of Red Fell and brings the total in cmc 1-2 to 30. When playing if I have 2-3 land in starting hand (which is generally the case with current land base), I'm usually set for the entire match. Most of the deck can limp on 2 mana as well while still being a threat until I draw into a land or Light Up the Stage to dig for one. Burning Prophet scry can help in a pinch too. If the deck hasn't already put a large dent in the opponent by turn 5, a few extra lands for more mana isn't going to help much. On the other hand, a single creature to trigger Cavalcade of Calamity or a burn spell to possibly combo with Torbran, Thane of Red Fell or Chandra's Spitfire can save me.

salttotart on A Thousand Burns

4 years ago

Storm's Wrath might be a good replacement for Chandra's Outrage. Same cost that is a good early game board wipe and could take out a lot of the Uncommon Planeswalkers or lower power Mythics that hit the battlefield. Same cost, dealing more power.

I replaced one of Torbran, Thane of Red Fell for Chandra, Flame's Fury mostly as another way to help with burn if a control deck is causing a lot to miss their mark and it gets to mid-game. If you are worried about the the CMC, then Chandra, Novice Pyromancer might be another possible choice. Could justify putting the Pyroclastic Elementals back in, too.

I ordered what I was missing and planning on playtesting it this weekend.

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