Ur-Dragon's Multiverse Onslaught | *PRIMER*

Commander / EDH MattN7498

SCORE: 293 | 236 COMMENTS | 88515 VIEWS | IN 209 FOLDERS


BATTLEBOND UPDATE/ 6,000+ VIEWS AND 44 UPVOTES —June 10, 2018

Hope everyone had a fun Battlebond weekend. We went 2-1 in the draft and 3-1 in the sealed events and got some pretty value cards out of our prize packs. Definitely a very good set and in one of my Top 5 Favorites ever. Also, added the new section for commanders killed along with some Skyrim music so definitely will be updating that as time goes on so check that out! Finally, thanks everyone for the views and upvotes. Last I checked on the deck search, that for some reason also shows Scion of the Ur-Dragon lists, we are the #5 most viewed Ur-Dragon deck. So thanks again and I’ll update the primer when I have the chance!!

(EXCLUSION) Lava-Field Overlord: This card is insanely good in limited and I think it’s quite good for EDH based on the how cheap you could cast it with someone’s help. You could bargain to kill something that’s causing another player to have a hard time or the biggest threat at the table and you get a nice dragon out of it. The stats are slightly worse with having only 4 toughness, but I think it’s viable. I can’t find the spot for it in this deck with how close packed everything but may consider it in the future.

Skyline Despot/Ramos, Dragon Engine > Frontier Siege

  • You’re probably think “this guy is an idiot. This card is too good. Why would he cut it?” First, lets get this out of the way. This card only has the Dragons mode on it. I’ve never ever used it for mana because it falls off so quickly that having stuff fight is way better. The fight has never been relevant. Sure, I pick off troublesome ground creatures and flyers but a majority of the time, I just kill them out right. And half the time, they didn’t even have flyers so killing their creature didn’t matter. So, I felt like this was just unnecessary and super redundant. I’m going to be switching between these two dragons to figure out which I want to slot in. Skyline creates a monarch aspect for the game which sounds more fun and Ramos looks really cool and haven’t had many chances to use him so we’ll see which one I stick with.

  • EDIT: Skyline Despot was better so that'll be the slot going in!

Sylvia Brightspear > Expedition Map

  • Getting Cavern of Souls hasn’t really been needed as of late and it was essentially the only purpose of this card. Also, I’ve had games where I already got Cavern and drew this which seemed even more bad. Sylvia I don’t think I need to explain. DOUBLE STRIKE PEOPLE. This also is very good if you have a Two Headed Giant game and have a fellow dragon deck as your partner.

Dragonlord Silumgar > Thunderbreak Regent

  • While this is a cheap and effective dragon, the lightning bolt effect never happened that often and wasn’t that devasting as people would take 3 damage. If single target removal comes up more, I’ll slot it back in, but this will sit on the bench for now. Silumgar has been performing in other decks I’ve come across and want to give him another chance to see how he turns out.

Sylvan Library > Lifecrafter's Bestiary

  • Sylvan is a better version Bestiary especially with all the shuffle effects if we don’t like the cards on top and can draw more of them in a pinch at the cost of some life.

Najeela, the Blade-Blossom > Swords to Plowshares

  • While one of the cheapest and best removal spells in white, it’s essentially a one of removal spell in a deck with all creatures. So, I felt that it wasn’t needed. Whats the point of having only one card that gets rid of a creature when there’s better options of removal. But, I decided to try out Najeela instead. The extra combat step is huge with Ur-Dragon being able to put two things on the battlefield. Not only that, giving everything trample, lifelink and haste is insane. The warrior part is also somewhat relevant with having some other warriors in the deck, but we’ll see if she’s just as good in the 99 as she will be as a commander.

Spire Garden > Hallowed Fountain

  • Mana fixing for the shift in color pie. Also, these new lands are awesome but only needed more Red/Green lands for this deck.

Vlasiax says... #1

Great to see and update! More ramp spells is actually what I think this deck needed but how about some utility lands? I'm thinking about Reliquary Tower with all these draw enchantments.
Also what's your opinion about Shard Convergence as a card that estabilishes your future land drops?

May 1, 2018 11:26 a.m.

kameenook says... #2

I saw you took out Chromatic Lantern for Spoils of Victory, but I honestly don't know how you justify it. Chromatic Lantern is the premiere mana fixing for multicolor commander decks. Now you may not always need it if you have a lot of duals, but the only reason not to run is is if it's consistently getting destroyed / wiped away in your playgroups.

Here are some things it does better than spoils of victory: It mana fixes you, honestly and truly having your mana fixing be colorless is a huge advantage, what happens if the color you're missing is green and spoils is your fixing ? That's a conceivable situation to be in, even if unlikely. it nets one mana as soon as you play it, yes spoils of victory gets you a land untapped, but it's benefit is it lets you get dual lands, which if you wanted untapped, you're likely to pay some life for whereas chromatic lantern would do it for free. It gives you perfect mana, yes you may have a lot of duals as I mentioned above, but no amount of duals will guarantee you have exactly the kind of mana you need like chromatic lantern would.

TL;DR, unless there's too much artifact removal / board sweepers killing your lantern, lantern is better than Spoils

May 1, 2018 12:09 p.m.

MattN7498 says... #3

Vlasiax Well for as long as I played this deck, I've never had a max hand problem unless I just bricked on lands in which case I was out of the game anyway haha. Plus, discarding creatures is perfectly fine with some of the reanimator parts of the deck (actually going to try to get Journey to Eternity  Flip back in after playing around with it today). Shards was one of the ramps spells I looked at when trying to figure out what to add. I found personal preference for Ranger's Path but can see the argument made for it as it does thin your deck more but won't get them on the field. So it's just what you need.

kameenook In the almost year I've played this deck, I've had a mana problem one time in terms of color fixing and it was because I was bad and didn't search for the right land (getting a second black source for Patriarch's Bidding) earlier in the game when I thought I should've. Essentially having all of these fetches and duals lets me search for whichever land I need and setting up for my spell colors. By the time it reaches late game, land colors don't matter as long as I have a lot. Also I doubt I would get a hand that often with no green mana in it and why would I take a hand with green ramp with no green mana to cast the spells? Seems quite unlikely. Since I can just search for correct lands, it essentially negates the need for Lantern fixing which allows me to cut it for another slot of something else with the deck so tightly packed with cards I'm not wanting to cut. Plus, I've always had a much bigger preference of pulling lands out of my deck to thin and ramp rather than play an artifact that can be destroyed. It may only be one card to thin but sometimes that's makes a big difference.

May 1, 2018 1:02 p.m.

Vlasiax says... #4

I'd also like to know what are your thoughts on cards like: Rite of Replication as combo win with Scourge of Valkas and new Fist of Suns creature Jodah, Archmage Eternal - could they be worth a slot in this deck?
Another question is - isn't it too risky to run Karrthus without cards like Homeward Path?

May 2, 2018 5:18 a.m.

kameenook says... #5

MattN7498

I'll gloss over the big parts of what mana you need or don't need but the big point is Chromantic Lantern is better than Spoils of Victory unless you truly do run into enough artifact destruction. There will never really be a situation where fetching one land out of your deck makes a big difference as you mentioned, because even in sixty card decks the math just doesn't work out that it's providing a significant advantage. Again though, I will concede Chromatic Lantern is worse if you're worried about artifacts getting destroyed, but beyond that if there isn't much artifact destruction going around it just is the superior card.

May 2, 2018 10:58 a.m.

MattN7498 says... #6

Vlasiax With Rite there's about 11 creatures worth copying for either their ETB effects or value. I would definitely consider it if I wasn't so tight on space but there is nothing wrong with running it. Jodah is definitely interesting and I haven't given much thought. I originally thought it said "instead of" as in you were forced to pay the mana cost of 5 color which made my lower casting cards suck but it doesn't. However, there are only 12 cards in the entire deck, including the commander, that would benefit from this ability so I would have to decline. I think Jodah should have a deck with her as a Commander if I were to play it in EDH. And yes I'm well aware of Karrthus' ability and use him full knowing the risk behind him. I just like him too much not to. :)

kameenook Okay.

May 2, 2018 3:19 p.m.

Vlasiax says... #7

Today I was researching a little bit and found out some interesting cards in other Ur-Dragon builds: Animar, Soul of Elements, Deathrite Shaman, Maelstrom Nexus - could you give your opinion about those cards?

My another question is - are Dromoka, the Eternal, Glorybringer and Yosei, the Morning Star worth giving a shot? Because to me they seem to be too underwhelming but maybe you have some points for them from your playing experience :)

Hope I don't spam too much with these questions, I'm just building similar deck and I'd like to know more about my favourite tribal :D

May 3, 2018 1:36 p.m.

MattN7498 says... #8

Vlasiax A majority of the time I feel like Animar will maybe get a few counters on and usually I'm trying to cheat dragons into play with my commander and other means so I doubt it'll be useful especially with having just as many non-creatures. Deathrite is more of a cEDH and Constructed card and scaling isn't really worth a slot. I would love to run Maelstrom Nexus but this may not be the deck for it. It's really cool but I feel like Sunbird's Invocation is slightly better and what I'm wanting if I were to get a slot for it.

Dromoka is in because I have a foil signed one and actually isn't as bad as you think. The little extra buff to my dragons can be useful. Glorybringer I have the Game Day Amonkhet version which looks really cool so that's why I have that. Yosei is actually pretty good because field wiping essentially shuts down an opponent but tapping all of their useful permanents and makes them miss an untap. It gives you an extra turn essentially which has definitely made the difference when I get to use the effect.

May 15, 2018 11:16 a.m.

Vlasiax says... #9

Thanks for reply, I'm actually going to try Dromoka myself, because with Ur-Dragon she's a 4-drop and I really need to lower my curve a little bit more :D
But that looks like a problem in most dragon decks - too many 5 CMC cards (yes I'm taking into account from Commander)

May 15, 2018 3:29 p.m.

chiri says... #10

Vlasiax

I second Dromoka, the Eternal. I used to think it was kind of underwhelming but boy when your dragons are growing every combat it's simple but powerful.

May 17, 2018 4:28 p.m.

Vlasiax says... #11

Have you considered Sylvan Library over Elemental Bond?
And why not adding a few more basic lands instead of taplands and use Cultivate and Kodama's Reach? I think that after you have 5-6 lands it is important to just get lands and land drops not constantly fixing colors.
Also is Nicol Bolas really that useful? I used to play him but I found him to be too cluncky. Here's my actual version of the deck, I'd be grateful if you'd take a look Bow before Draconic King!!!

May 24, 2018 7:51 a.m.

MattN7498 says... #12

Vlasiax There will be some new changes next week for Battlebond so be on the lookout for that! Ramp I feel is good enough so adding basics means more slots for ramp which I don't have the room to cut for. I usually just take land heavy lands so I can draw into spells. I've only been able to play Nicol Bolas two times since I've added it. The first time I was dead anyways so it didn't matter and the second time I ripped peoples hands apart so it's unclear. I'll probably keep it because he's cool and it's Nicol Bolas.

May 28, 2018 12:28 p.m.

Vlasiax says... #13

I'm looking forward to this update, but I also have suggestion - how about using "CMC:" command with dragons so the curve and Avg. CMC would be on point?
I did that with my deck and helps a lot - in a deck like this there are many cards that cost 5, so its easier to keep track

May 30, 2018 1:18 a.m.