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Affinity Walker

Modern

xyranthin


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Creature (2)

Enchantment (2)

Sorcery (3)


Maybeboard


This is your basic Affinity build, with one major difference; Hangarback Walker. Drop him early game as a 1/1 and slowly pump left over mana into him to make him big; sack him with Arcbound Ravager to add a +1/+1 and make flying tokens; or use Steel Overseer and Arcbound Ravager's modular to dump extra counters on him and make even more tokens.

I am also testing out Tomb of the Spirit Dragon as an additional life gain against Aggro, Burn, or Zoo. Let me know what you think.

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