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Wanted to do something different and I like [The Locust God], but I've never built a deck with him before and stuck with it. He's slow with Modern, so unfortunately I don't see him much. But the decknruns the same, either way. Draw, you get a token, overwhelm the enemy. Then threw in some utility so you can go wide or big. And being able to draw so much does make it easier to see all your cards and make plays.

Shark Typhoon took the slot I had a second Locust God due to wanting a little flexibility. Also [Chasm Skulker] and [Nadir Kraken] are your mini-engines to get things going until you can get out Typhoon of Locust God. I also have [Mentor of the Meek] planned to add to the deck as well as more Kraken and Skulkers, just waiting for those to arrive after scouring my local card shop for them.

Fevered visions does some heavy lifting, especially with Prince Imrahil, as it guarantees a second draw each turn.

This deck is still in playtesting, but I like how its rounding out amongst my friend group.

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95% Casual

Competitive