Sideboard


A deck far too complicated to write down, but I'll try. Also, credit goes to Justin Cohen for this decklist, which I modified slightly. Alright so this is a combo deck. We get an Amulet of Vigor onto the field to start off. This can be found using Ancient Stirrings in case you didn't get one in hand. Then, you play an Azusa, Lost But Seeking or a Summer Bloom to give you extra land drops. Then, you play any Karoo/Bounce Land. When it enters, since the Amulet's and the land's triggers go off simultaneously, you get to choose how they go on the stack. This small rule let's you play a Karoo, have the Amulet untap it, and then tap it for 2 mana before having its"return a land"trigger resolve. You can then use this return a land trigger to return the karoo you just played back to your hand. Then, you repeat this process for each land drop you have, netting 2 free mana every time. After you have 6 mana, you play either a Primeval Titan or a Hive Mind. The if you play a Primeval Titan, you can use it's etb effect to search up whatever lands you want. If you have the right stuff on the field at the time, you can search up A Boros Garrison and a Slayer's Stronghold to give it haste, attack and have it trigger again to search up another land as well as a Sunhome, Fortress of the Legion to give it Double Strike, and just win right there. The other wincon is Hive Mind. Basically, you just go crazy and cast a ton of pacts that your opponent can't pay for, and just win.

Suggestions

Updates Add

Comments