This deck's idea came about from inked from mtgsalvation: http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/638271-solar-flare'
No one posted any suggestions in that forum, which was a pity , therefore I would like to post my take on it and gain some insights for it.
The deck's plan is to stall whilst filtering key cards into the graveyard, specifically Emeria Shepherd. Once Emeria Shepherd is on the battlefield, either from the graveyard using Necromantic Summons or through hard-casting, we can start gaining an edge by constantly recurring non-land permanents out to close the game.
Card considerations:
Creatures:
Emeria Shepherd:
The centerpiece of the deck. Ensure that you can reliably trigger landfall immediately the turn she is out before summoning it to gain the full value. She is fragile but once it gets going, it could potentiallh snowball, bringing back multiple copies of herself.
Tasigur, the Golden Fang:
An all round good card to clog up the board or begin recurring cards back from graveyard. Possible 2-3 depending on how good is he.
Ulamog, the Ceaseless Hunger:
The deck's way to instantly win out of nowhere. 2 swings of it mostly spells the end of the game and it is not impossible to hardcast with Hedron Archive. Do not this is not the surefire way to win for this deck however and should not be a focus of reanimation. Together with Sorin's +1 it could instantly get you back to health easily. Do be wary of exile effects from Reality Shift and Abzan Charm. If your opponent is playing them, it might be good to sideboard it out.
Spells:
Card Filters:
Artificer's Epiphany:
One of the few card filters we have in the current pool without commiting to another color. Being an instant allows us to play draw-go for the first few turns with counterspell mana up
Monastery Siege:
Alternative source of card filtering, weaker than Artificer's Epiphany in that it could not be played at instant speed and is susceptible to enchantment removal like Dromoka's Command, but with the upside of constant filtering.
Counterspells:
Horribly Awry:
A counterspell that can hard counter most of the prominent creatures in Standard currently, Jace and Siege Rhino to say a few. It also has a small upside of disabling creatures that come back from the graveyard, specifically Deathmist Raptor.
Clash of Wills:
A flexible "Mana Leak" that gets worse as the game goes. But would be a good counterspell against tapped out plays.
Scatter to the Winds:
Hard counter with an upside to create a land creature or pump the ones we already have, like Shambling Vent, turning it into a 5/6 lifelinker.
Recurrable Spells:
Hedron Archive:
Ramp Artifact that can either ramp us up or cash in for extra cards, Emeria Shepherd can bring it back for hardcasting high costed spells or a 2 mana draw 2.
Stasis Snare:
Instant speed removal that can be recurred by Emeria Shepherd. Could be pitched early and recurred later or brought back if it was destroyed.
Ob Nixilis Reignited:
Powerful planeswalker that provides CA and removal all in one.
Sorin, Solemn Visitor
Able to create 2 fliers before popping and is recurrable via Emeria Shepherd. The +1 abiliy is relevant when we are trying to stabilize ourselves out of lethal range.
Board Wipe:
Languish:
A 4 costed board wipe that clears the opponent's board whilst not affecting ours other than Emeria Shepherd, which usually would be a 6/6 through Necromantic Summons.
Planar Outburst:
A catch all board wipe that has an added benefit of creating a 4/4 or a huge Shambling Vent. Possibly sided out if the opponent is playing Awaken.
More to come..
Maybeboards
Narset Transcendent:
The + ability hits almost half of our deck and the - ability could be very relevant with either ensuring the board is clear for 2 turns with board wipes, clearing 2 creatures with removal or a form of safety with Necromantic Summons. Plus shes reccurable by Emeria Shepherd. The problem with her is that she does nothing the turn she comes out, which could be detremental at times. If the deck could stabilize well without too much effort she could be in.
Anticipate:
A good card to play draw-go whilst digging for plays. The problem is that the deck is too tight currently to jam 3 -4 of it together with the card filtering. Could be a possible include if we could just depend on Monastery Siege to do the discarding.
Jace, Vryn's Prodigy
:
Overall powerful card for the deck with early looting and lategame flashback. The problem is with the high pricetag and I would like to see a build without it first.
Sideboard is still under construction and any feedback would be appreciated. Thanks :D