Fit of Rage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

Neotrup on How does Storm Count work?

5 years ago

+9/+9, with Zada, Hedron Grinder only getting +6/+6. Fit of Rage is cast 3 times, with it only being removed from the stack once. The copies still resolve.

Neotrup on How does Storm Count work?

5 years ago

The real question is how many cards are already exiled by Eye of the Storm. If none, then your storm count will be at most 5. Assuming you control both Eye of the Storm and Possibility Storm you can exile Fit of Rage to Eye of the Storm and re-cast it out of there (2). Then you'll cast a random instant from Possibility Storm despite not exiling a card to it, because it doesn't require a card to be exiled once it's triggered (3). That instant will then trigger Eye of the Storm, which will exile it and allow you to both recast it and Fit of Rage (4 & 5). If there are already cards exiled by Eye of the Storm your storm count can be much higher, as you can cast each of those cards twice.

Your storm count can also be as low as 1, if you decline to cast any cards from Eye of the Storm or Possibility Storm, as neither require you to do so.

Kogarashi on How does Storm Count work?

5 years ago

It depends on whether spells are cast or not.

Fit of Rage is cast, so Storm count would go up by 1.

Possibility Storm exiles the Fit of Rage and replaces it with another sorcery from your library, and casts it. Storm count would go up by 1.

Eye of the Storm turns this into a headache. Here's a link for how it interacts with Possibility Storm: https://tappedout.net/mtg-questions/eye-of-the-storm-possibility-storm-an-instant-or-sorcery/

Regardless, each copy that Eye of the Storm creates is cast, so each copy would increase the Storm count by 1. The copies won't trigger Possibility Storm because they're not from hand, but if you stack your triggers the other way, Possibility Storm will trigger Eye of the Storm twice, for even more Storm count increases.

Zada, Hedron Grinder, on the other hand, doesn't actually cast any copies. It just creates them directly on the stack, so it doesn't affect the Storm count at all.

It's tricky to tell what your Storm count would be at, but probably not as high as you think. It's at least 3, just from the spells you've listed.

DiceMaster3 on How does Storm Count work?

5 years ago

I have Possibility Storm, Eye of the Storm and Zada, Hedron Grinder on the field I then cast Fit of Rage targeting Zada, Hedron Grinder. If I have 5 other creatures on the field, what does my Storm Count go to?

Regoober on Love Me Two Times (Zada)

5 years ago

This is a grand deck! Any deck that uses Fit of Rage is a +1 in my book. I like your draw engine, too. Very cool take on Mono Red.

StrumzFever on Rakdos Slow Midrange

8 years ago

I have done some research and these are some red/white cards that I have found that would be good in the Prowess deck that I am envisioning: Monastery Mentor, Lotus-Eye Mystics, Jeskai Student, Dragon Bell Monk, Abbot of Keral Keep, Bloodfire Expert, Monastery Swiftspear, Anax and Cymede, Brute Strength, Coordinated Assault, Fit of Rage, Furious Resistance, Hammerhand, Kindled Fury, Looming Spires, Reckless Charge, Rise to the Challenge, and Screaming Fury. Which of these should I incorporate, I have already picked a couple of my own personal choice.

c0dy821 on Hot Milk

8 years ago

Alright let's talk about this. The goal as outlined by your description is that there will be Cheap Unblockable creatures that will use red buffs to deal damage directly to the opponent. With that goal in mind, let's talk about how it works.

Blighted Agent: Blighted Agent is a dangerous card for the opponent, if it manages to deal 10 damage to the opponent (resulting in 10 poison counters) the opponent loses the game. The problem is, what makes Blighted Agent scary, isn't the card itself, but when it is surrounded in a deck with other creatures that have infect. This forces the opponent to waste removal on a potentially lower power/toughness creature because it is unblockable. With only one in the deck, it hardly does any damage and can be removed quite easily.

Gudul Lurker: It is unblockable, and it is a low cost. In terms of your goal, this definitely accomplishes it. The problem is, this card is the worst draw if the game goes late. With the limited card draw in this deck already, drawing any of these cards is a terrible tempo advantage. His megamorph ability is also quite lackluster.

Monastery Swiftspear: This is the best card in the deck. It also has some synergy with the instants you have. Problem is, you only have 1 in the deck.

Sage Owl: Sage Owl is pretty lame. I would opt for something with scry instead of this. The problem you will run into is that you might need to remove the top four cards of your library rather than keep them there and reorder them. And with your current decklist, there is nothing in here that would help you escape any situation other than maybe drawing into a shock. No artifact or enchantment destruction either, which will be a problem.

Triton Shorestalker: Just a weak card. There are better 1 mana creatures out there. Drawing this late would be a disadvantage.

Lava Dart: I like Lava Dart, but I like it in a mono red deck. The only reason this works in your deck right now, is because everything is a low mana cost, so you don't have to worry about saving land. Maybe you should add more cards that sacrifice land as a cost?

Learn from the Past: Elixir of Immortality might be better.

Shock and Spark Jolt: If you are going to run red instant damage spells, please do yourself a favor and buy 4 Lightning Bolts. It is a must have. Also Spark Jolt isn't bad, just boring. Why not go for his distant cousin Magma Jet?

Fit of Rage: This card is useless. Some old Magic cards become obsolete and better cards have been printed since the old days (In some cases). Fit of Rage is a Sorcery, which means you can only cast it on your turn. Limits its utility, and potential. I would opt for Brute Force instead.

Land Base: Remove Swiftwater Cliffs. Get in the habit of running Basic Lands over cards that come into play tapped. The tempo disadvantage from a land that comes into play tapped is never worth it. It only gives you one life.

Furor of the Bitten: Isn't terrible, so long as you get it early.

The main problems with this deck: Get Invisible Stalker. Look for synergies with unblockable creatures: Quietus Spike and Trepanation Blade are good examples that work like Elbrus, the Binding Blade  Flip. Run Curiosity. 4 of them. You need to play off the fact that these creatures get to deal direct damage to the opponent. If you can do that, this deck will at least have more synergy and have a better late game. Good luck, I look forward to the next iteration of this deck.

P.S. If you have learned anything from what I have said, it looks like you are being very consistent by running 4 copies each of every card. Which is very good. So bravo on you.

Have (1) ajmcnulty
Want (0)