Worldly Counsel

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Worldly Counsel

Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

fatalzintomyum on Domain, is it good enough?

3 years ago

Against Tron we are OK, though sideboard tuning would be needed to call that a favorable matchup. Delver is super annoying, as we really are kind of threat light. An okay percentage of the time we win on turn 5, which can certainly race delver, but their tempo plan is crushing against us, especially if Worldly Counsel comes through. RNR_Gaming, thank you for your helpful, if somewhat forthright feedback. I won't say the deck is supposed to be casual, for casual magic is really not my bag at all, and what amounts to a rather scathing review of the deck does clarify what I started to think hardly after starting to play this deck, and that is that the deck, though actually ridiculously fun, does not stand up to that many meta decks, though it does stomp all over affinity and burn. I think this discussion is pretty close to over, ending with an unfortunate gravestone for the deck, but I'd like to thank everybody for your comments, many of which were very interesting, and I might see you soon with another janky deck that just wants to be ridiculed.

sylvannos on 5-Color Tribal Zoo

7 years ago

@Mortem: Yeah sometimes I'll swap out Geist of Saint Traft for Knight of the Reliquary when my meta gets more aggro-heavy since Knight of the Reliquary is a stronger blocker. It also helps me save on life to just fetch up basics, then sacrifice them to find shocks to turn on Tribal Flames.

The problem I do have is then playing a blue card to justify the full five colors. I've considered Retreat to Coralhelm, along with the previous suggestion of Worldly Counsel. Makes me wish Treasure Cruise was still legal.

Vortexflame on Blue unblockable commander

7 years ago

EDH is typically a game with more than 2 players, so targeted discard like Venarian Glimmer won't help. Also, Worldly Counsel doesn't help you because you only have one basic land type. Just the Wind isn't a good card.

sylvannos on 5-Color Tribal Zoo

7 years ago

@ClockworkSwordfish: I didn't even know Worldly Counsel was a card. I'm not sure if I have room, but I'll have to tweak around with it.

Usually I get every basic land type by turn 3. Even then, I don't cast Tribal Flames until later in the game as a finisher or for killing off X/5 creatures. Until then, I've found Lightning Bolt gets the job done.

I'm not sure on bringers because 5 mana is a lot in this deck. Usually with that much, the game should be over or I'm dumping everything into Kessig Wolf Run.

ClockworkSwordfish on 5-Color Tribal Zoo

7 years ago

Looks fun! I like domain strategies.

Not sure if running Prismatic Omen would help, maybe you don't have any trouble getting all the land types. Other cards that might fit nicely include some of the Bringers (especially Bringer of the Black Dawn) and Worldly Counsel.

Kyresh on

8 years ago

like you your self have said Pulse of Murasa and Kitchen Finks should be removed from main deck, i would say that you need a wrath effect main deck, either Supreme Verdict or Anger of the Gods work fine.

I am also a fan of Lightning Bolt as this meta evolves, so i would take out a Worldly Counsel (you will get your shift at some point!? At least that is what we all think) for 2x bolt (other coming from the remaining spare slot). I can see wanting more bolts, but at the moment 2 is enough in my eyes.

I currently play BTLb instead of BTLw but seeing the power of your sideboard makes me consider a change, let me know how it goes!

dented42ford on

8 years ago

Cards you seem to be overlooking (been working on a Gifts list myself, it is too embarrassingly rough to share at the moment) -

Glittering Wish - Bring To Light #5-7, and a total toolbox given that a sideboard is impractical in BoW shells.

Muddle the Mixture - Extremely strong counter, further toolbox for bullets, and grabs the next card on the list.

Prismatic Omen - Fixes mana issues, lets you Scapeshift with 6, lets you hit them for exponentially more (rarely an issue, but it is there).

Worldly Counsel - Just plain better than Anticipate in a deck with this many different basic types.

Peer Through Depths - also better than Anticipate.

Wargate - Good ramp spell, better at getting bullet pieces. Opens up a toolbox without hampering the deck, and it is in your main colors!

Pact of Negation - Not sure how many to run, but as long as you have Snapcaster/Gifts, worth running at least one. Also works with next card, which I am iffy on.

Tolaria West - Can search out Pacts (Negation, Slaughter) as well as Engineered Explosives. Probably isn't worth the opportunity cost.

Remand - You have counters, and you have draw, but you aren't running Remand?

Primal Command - One of the best versatile Bring to Light targets.

Harrow - The single best ramp spell for decks with lots of instants. Takes a fair amount of skill to use, but the instant speed is well worth it.

Edge of Autumn - Probably better than Into the North and the snow lands. The cycle ability can come in handy.

Delay - One of the most under-rated counters in Modern.

Jace, Vryn's Prodigy  Flip - Seems like a no-brainer include, but maybe that's just me...

Prairie Stream - Just a reminder that they are around. They are really strong when you can get your basic ramp up.

That's just a few that came to mind. Here is my VERY WORK-IN-PROGRESS build: Multi-Combo Battle of Wits (WORK IN PROGRESS!) (turns out I'm not too embarrassed). I'm working on shoe-horning in the Twin combo as well, in lieu of going more creature-based. It is a tricky balancing act, and probably isn't worth it!

Good luck on getting the deck built, and hope some of these suggestions were useful!

Kyresh on Bring to Light Jaceshift

8 years ago

hello, fellow scapeshift player here a few questions.

  1. do you find that Anticipate is better than Worldly Counsel or Peer Through Depths? in my build i am deliberating between the three, so id like to here your thoughts.

  2. how good is Hunting Wilds? lots of decks are running it now, but i dont see the allure.

3.what are the fulminators in the side for? you have a virtual 4 Crumble to Dust so isnt your tron matchup good as it is? and you dont have much against affininty, i would suggest a artifact wrath Shatterstorm, Creeping Corrosion or Fracturing Gust to have use against boggles and pillows fort, and probably another cunterspell Negate is a pretty wide one which is efficient.

(P.S. i have started a forum for scapeshift players so if you are interested in the discussion here is the link SCAPESHIFT!)

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