The Game Plans:

  1. Slow down opponents' early game using early game stax and hate effects.

  2. Utilize incremental damage effects to chip away at life totals and keep the rest of the table slowed while we establish a combo

  3. Combo off with one of the different combo line options available in the deck.

After playing the deck in versions that were more focused on combat and token production for Aristocrats shenanigans, I wanted to try making it more stax/hate focused. The combos are honestly a more primary game plan now, and the tax/hate effects are another means of protecting them and slowing down the table to make it possible.

  • Deafening Silence - Slow down other combos, spellslingers, and excessive ramp.
  • Cemetery Gatekeeper - Pinch of graveyard hate, and staples incidental damage to cards played with a shared type. Nice flexibility for what the damage can be stapled to.
  • Drannith Magistrate - No casting commanders and no sneaky alternate casting/playing shenanigans
  • Flamescroll Celebrant   - Hate on activated abilities, and has Revel in Silence as an option on the back which also hates on planeswalkers.
  • Thalia, Guardian of Thraben - Slows down ramp early game, and taxes noncreature spells at all other phases of the game.
  • Archon of Emeria - A Rule of Law effect on a body. Slows down excessive ramp, and hates on spellslinger and combo decks. I like the additional hate on non-basics entering tapped.
  • Mayhem Devil - Pings damage and hates on other Aristocrat decks.
  • Plague Engineer - Anti-creature token tech and anti-tribal tech. Tribal decks more often than not shit out creature tokens.

This deck has a few different infinite loop options available to help close out grindy games. These combos can be completed by using any of the recursion effects available. I may add Persist as an additional single-target option. My one Reanimate currently lives in my Araumi deck.

Here are a few other Alesha decks that I used for inspiration. One of them had a pretty in-depth write up on card choices.

Just smiles


Updates Add

Midnight Hunt and Crimson Vow had plenty of cool new cards for each of my decks. The reprints of Thalia, Guardian of Thraben (didn't have one already), and the new Cemetery Gatekeeper (and rest of Cemetery ____ Cycle) were too hard to resist including this deck. I ultimately decided to remove most of the remaining combat trick effects, and pretty much all of the token producing effects.

I replaced the token production and combat tricks with Hate/Stax effects that I'll continue tailoring to my meta. Here are the cards I added on the newest update:

I'm especially excited about Immortal Servitude, since I realized a decent chunk of the revised creature list is at 2 CMC, especially those with hate and stax effects.

Potential add-ins as I continue to tailor to my meta/how fun or not fun my play group feels this deck is to play against:

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Top Ranked
Date added 1 year
Last updated 8 hours
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

50 - 0 Rares

25 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.51
Tokens Copy Clone, Copy Clone, Elemental 1/1 R, Illusion */* U, Treasure, Treasure
Folders EDH, Decks, Decks to keep an eye on, Decks to try, interesannt, Uncategorized, Aristocrats, Decks, Intriguing Decks, This looks dope., See all 12
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Revision 97 See all

9 hours ago)