Visions of Glory

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control.

Flashback . This spell's flashback cost is reduced by , where X is the greatest converted mana cost/mana value of a commander you own on the battlefield or in the command zone. (You may cast this from your graveyard for this card's flashback cost. Then exile this.)

Svinstvo on Ramos, Counters Engine

6 months ago

Answering Belfore

Well, I have been avoiding all "mutation" cards because the mutate mechanic is just headache for me. But this one seems good enough and can get out of hand for opponents real fast. I will definitelly add it to the maybeboard. The only thing I'm little bit afraid of is the fact it turns all the creatures that come to play into a mutant on top. Isn't that unnecessary danger? Aren't there cards like "choose type destroy that type" or "choose type you get protection from that type" etc? But thanks anyway I still consider it.

Answering DreadKhan

Re: Lands: Ancient den is leftover from old times when I used to have more modular creatures and more artifacts in general and it felt like a cool theme and such and as a "cooler plains" while classmates had plain plains. Plus I had Seat of Synod and Great Furnace as well in the deck. But I guess it adds just unnecessary risk. The only purpose it can have rn is flipping Thousand Moons Smithy  Flip more easily. And makes Assert Authority cheaper. I also use some double lands other than Temple so including temple my 31 lands can produce 36 mana at the same time and the aforementioned Smithy flips into an another land. Plus 6 Ramp artifacts and 1 Ramp enchantment and Vedalken Engineer gives 2 mana as well. Should I really ditch Public Thoroughfare? It's just worse command tower with one turn setback. The temple needs only 4 other lands on board and it becomes the 5th and voila you can activate it. I don't remember last time it felt that bad.

Re: Creatures: Esper Stormblade is there just as a cheap starter. 2 mana for a potencial 3/2 flying on board. Plus it is an artifact so it can receive modular counters. But that is where it ends. Fortress Kin-Guard is there for similar reason. Just a solid thing to play in early game because the deck is mid-late. But I guess I could ditch it as well. Arcbound Overseer is from the artifact modular theme times where I used to have the other modular creatures that I have in sideboard. I was thinking should I maybe ditch literally all of the modular creatures to make space for other cards? Maybe keeping only Arcbound Shikari that one feels great. But if I ditch all modulars I might have less fun with Alela, Artful Provocateur as there will be less artifacts to trigger token. And I was considering ditching Akroan Horse I love that card so much. Everything about it. The Troyan horse mechanic the art and all. But I used to run it together with Pillory of the Sleepless making ultimate combo where enemy has a deadweight that gives me a token each turn and takes 1 life form said enemy each turn. But as I don't have the Pillory anymore and in commander it makes tokens for other enemies as well I might as well ditch it. Herd Baloth is pretty monocolor heavy. I have it there so when it enters with Juniper, Baloth gets +1/+1 counter creates the 4/4 token right away and the token gets +1/+1 while Juniper gets 2x +1/+1. Sounds like a good deal but maybe it is too conditional?

Regarding the suggestions. Strix goes into maybeboard as potencial. I love it. Evangel too. Witness is great for returning cards from graveyard so also goes into cards I want. All awesome suggestions.

Re: Instants: The counterspells I use are there simply because it is the ones I already have IRL. And Assert Authority works ok enough with the number of artifacts I have in deck. But I admit the multicolored ones you suggested are better and will eventually swap them for those.

Re: Sorceries: I'm not sure I follow in this one. Lingering Souls give me 4 1/1 tokens with flying (works well with Alela's passive) including the flashback cast for 5 mana and Spectral Procession gives me 3 1/1 tokens with flying for 3 mana which sounds like a good deal with Alela or boosted by the counters. The Visions of Glory sounds risky. It can be either extremely good casted right after Prossh, Skyraider of Kher *f-etch* so I know it makes at least 7 other tokens. But if opponents don't let me build board pressence and I have like 2-3 creatures then the Visions are not getting the value for it's cost. But it's own flashback builds on it's own first cast which can be ridiculous. So I will have to think that one through.


Either way this was really helpful and wonderful brainstorming and I would really really appreciate feedback on the possible ditching of creatures I listed and if I should ditch them. What cards from sideboard I should replace them with if I ditch them?

Thanks.

DreadKhan on Ramos, Counters Engine

6 months ago

After taking a look, I think I've found some cards that can have issues that you might want to switch out:

Re: Lands, Ancient Den is an artifact, which means it dies to stuff like Vandalblast or Austere Command, IMHO if you want any artifact lands you should look at Indestructible ones like your Bridge. There are also 'pain' lands, such as Adarkar Wastes or Brushland, but it's a complete cycle of 10 lands. Similarly I'd cut Public Thoroughfare and Temple of the False God, I sometimes run Temple but you really want more than 31 lands for it to work. I'd personally run closer to 36 lands in here, but your land count can vary based on your deck's average MV and how much ramp you run. If you run 36 lands you could keep Temple more safely, but I feel like it won't work all the time and it will feel really bad when it doesn't.

Re: Creatures, I don't think Esper Stormblade is a good fit in Commander (you'd want something like Baleful Strix IMHO), Fortress Kin-Guard feels meh, and I'm not sure if you have enough Modular creatures for Arcbound Overseer. Metastatic Evangel can be good if you've got a lot of counter synergy, and it's weirdly cheap for a card with that high of a ceiling. Evolution Witness similarly will play well with counter sources.

Re: Instants, Assert Authority seems awful, maybe just run Dispersal Shield? Cancel/Sinister Sabotage aren't very good cards, and they are mono-colour to boot, maybe try something like Absorb, Render Silent, or another counter that is 2 or 3 colours?

Re: Sorceries, Lingering Souls/Spectral Procession aren't great in Commander. Maybe Visions of Glory (it's only 4 mana to Flashback with your Commander) or if you've got some extra money Farmer Cotton is really good when I've used him.

The rest seems more reasonable for your budget/power level. Hope this helps!

legendofa on Is Oathbreaker better off further …

2 years ago

Icbrgr Good information, but my intent was more like, does the instant/sorcery tick up the Skull Storm copy count? Does it reduce the cost of Visions of Glory? Or would those be based on the number of times you cast the planeswalker, or the planeswalker's mana cost?

Spyrechild on Coven of the Heron's Grace

4 years ago

I am looking to build a deck very similar in the near future so I thought I'd share some of my picks for it with you.

Descendants' Path

Realmwalker

Pyre of Heroes

Aura Shards

Cathars' Crusade

Visions of Glory

I may or may not be looking at running a small lifegain sub theme as such I also plan to include.

Soul Warden

Soul's Attendant

Linden, the Steadfast Queen

Combine these with Heliod, Sun-Crowned and you have +1/+1 counters for days.

Love what you have done so far though. Which of the three are you thinking of settling on for the top spot?

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