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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Tolaria West
Land
Tolaria West enters the battlefield tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle your library. Transmute only as a sorcery.)
hootsnag on
Jhoira Draw Fast Win
3 weeks ago
Tolaria West either comes into play tapped or takes 2 blue and 1 colorless to transmute. It just takes too long I think. I'm trying to speed this deck up as much as possible. I can see edge use cases for it but overall it will probably slow me down more than just a regular Island or fetch land. Gamble is one of those cards I just can't run. I wished the discard wasn't random lol.
SufferFromEDHD on
Jhoira Draw Fast Win
3 weeks ago
More draw?! You are in Izzet. Lots of Wheel effects to choose from.
You will usually have a full hand... Gamble?
Tolaria West agree to disagree. Grabs whatever jewelry you need!
hootsnag on
Jhoira Draw Fast Win
3 weeks ago
I cut out as many nonbasic lands as feasible so I could cycle basic lands out faster with fetch lands and deplete the total number of lands in my deck quicker. Tolaria West isn't that helpful. I don't really need any zero cast spells. I put Muddle the Mixture in to help me find Mana Severance faster. Flash enabling cards aren't that useful either. If anything, I want a bit more draw and search. I just don't know what to remove and all of the remaining search cards have huge downsides. I'm trying to run the deck with as few non-artifact cards as possible also.
SufferFromEDHD on
Jhoira Draw Fast Win
3 weeks ago
Definitely risky but raw power and style. Worst case scenario it's Chrome Mox fodder. Similar to Mana Severance where it is 1 card setting you up for the win. Maybe Leyline of Anticipation or Borne Upon a Wind?
Tolaria West transmute rules
Reliquary Tower useful
RCD2023 on
I've got gadgets and gizmos a plenty
2 years ago
about the lands here some ideas:
Otawara, Soaring City -> get artifact frow grave Mirrorpool , Academy Ruins ,.... Tolaria West -> i use to get Inventors' Fair and get what i need in game The Mycosynth Gardens
Basics : Temple of Epiphany, cascade bluffs , scalding tarn , training center , steam vents , fabled passage ....... Izzet Boilerworks -> combos with Teferi temporal archmage + the chain veil + some other mana artifac
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
2 years ago
I really need to go through and update the deck’s description (lots has changed since ban update) but really liking my new concept of Burning-Rune Demon + Persist tech to get Primeval Titan in hand with a threat on board. Might actually be better than the namesake card against removal, since we don’t need extra mana for Tolaria West shenanigans.
Still playing around with numbers, and I do sort of miss Elvish Reclaimer as well, going to keep playtesting before revamping the entire description.
Blackerhawk on
Help me Man the Lux Cannons!
2 years ago
These are all great suggestions, thanks for the help! The budget isn't great, I'd like a second [Contagion Engine] but it isn't really for now. I think I'm gonna try the Braided Net Flip, Manifold Key and a The Enigma Jewel Flip. Tolaria West looks like a good addition to tutor the lands indeed.
nuperokaso on
Help me Man the Lux Cannons!
2 years ago
The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:
- Braided Net Flip - This is a Tumble Magnet with multiple advantages. It can stop Planeswalkers what the original magnet could not. It stops other activated abilities. It can draw a lot of cards. Note that once again, the other side can be untapped in reaction to the activation, so you'll have the effect twice.
- Manifold Key - Strictly better than Voltaic Key
- The Enigma Jewel Flip - another mana source for activated abilities. However, it legendary, so play at most one.
- Pithing Needle - stops problematic Planeswalker and can be found by a Trinket Mage
- Relic of Progenitus - stops graveyard strategies without hurting your deck. Even when the opponent doesn't have anything with graveyard, this can draw a card to replace itself. Can be found by a Trinket Mage
- Experimental Augury - reasonably cheap card selection that proliferates.
- Vesuva, Tolaria West - If you ever want more Locus Lands.
- Urza's Tower, Urza's Power Plant, Urza's Tower, Expedition Map - alternative mana base instead of Cloudpost.
- Moonsnare Prototype - One mana accelerator.
- Inventors' Fair is artifact tutor and a life gain on a land.
If you REALLY want to go all in on counters and play older cards:
- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.
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