Tolaria West

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tolaria West

Land

Tolaria West enters the battlefield tapped.

: Add .

Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle your library. Transmute only as a sorcery.)

hootsnag on Jhoira Draw Fast Win

3 weeks ago

Tolaria West either comes into play tapped or takes 2 blue and 1 colorless to transmute. It just takes too long I think. I'm trying to speed this deck up as much as possible. I can see edge use cases for it but overall it will probably slow me down more than just a regular Island or fetch land. Gamble is one of those cards I just can't run. I wished the discard wasn't random lol.

SufferFromEDHD on Jhoira Draw Fast Win

3 weeks ago

More draw?! You are in Izzet. Lots of Wheel effects to choose from.

You will usually have a full hand... Gamble?

Tolaria West agree to disagree. Grabs whatever jewelry you need!

hootsnag on Jhoira Draw Fast Win

3 weeks ago

I cut out as many nonbasic lands as feasible so I could cycle basic lands out faster with fetch lands and deplete the total number of lands in my deck quicker. Tolaria West isn't that helpful. I don't really need any zero cast spells. I put Muddle the Mixture in to help me find Mana Severance faster. Flash enabling cards aren't that useful either. If anything, I want a bit more draw and search. I just don't know what to remove and all of the remaining search cards have huge downsides. I'm trying to run the deck with as few non-artifact cards as possible also.

SufferFromEDHD on Jhoira Draw Fast Win

3 weeks ago

Definitely risky but raw power and style. Worst case scenario it's Chrome Mox fodder. Similar to Mana Severance where it is 1 card setting you up for the win. Maybe Leyline of Anticipation or Borne Upon a Wind?

Tolaria West transmute rules

Reliquary Tower useful

RCD2023 on I've got gadgets and gizmos a plenty

2 years ago

about the lands here some ideas:

Otawara, Soaring City -> get artifact frow grave Mirrorpool , Academy Ruins ,.... Tolaria West -> i use to get Inventors' Fair and get what i need in game The Mycosynth Gardens

Basics : Temple of Epiphany, cascade bluffs , scalding tarn , training center , steam vents , fabled passage ....... Izzet Boilerworks -> combos with Teferi temporal archmage + the chain veil + some other mana artifac

nbarry223 on Viga-BOOM! (Primer + SB Guide)

2 years ago

I really need to go through and update the deck’s description (lots has changed since ban update) but really liking my new concept of Burning-Rune Demon + Persist tech to get Primeval Titan in hand with a threat on board. Might actually be better than the namesake card against removal, since we don’t need extra mana for Tolaria West shenanigans.

Still playing around with numbers, and I do sort of miss Elvish Reclaimer as well, going to keep playtesting before revamping the entire description.

Blackerhawk on Help me Man the Lux Cannons!

2 years ago

These are all great suggestions, thanks for the help! The budget isn't great, I'd like a second [Contagion Engine] but it isn't really for now. I think I'm gonna try the Braided Net  Flip, Manifold Key and a The Enigma Jewel  Flip. Tolaria West looks like a good addition to tutor the lands indeed.

nuperokaso on Help me Man the Lux Cannons!

2 years ago

The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:

If you REALLY want to go all in on counters and play older cards:

- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.

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