Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste into play.

Sek'Kuar, Deathkeeper Discussion

Caerwyn on Color Identity Question

2 months ago

In the future, please use the Rules Q&A section of this site when you have questions about rules, cards, and card interactions. That section has some special functionalities, including the ability to "mark as answer" a thread to indicate your question has been resolved. I have gone ahead and moved the thread for you.


To answer your question itself, Color Identity includes all mana symbols on a card (excluding in reminder text), any color indicator on the card (the blue circle next to Sorcery indicating Ancestral Vision is a Blue card, for example), and any characteristic-defining ability that defines colors (such as Transguild Courier ).

You cannot include Brutal Hordechief in a Sek'Kuar, Deathkeeper Commander deck. Hordechief's color identity is --the Black comes from the colors in its mana cost; the Red and White comes from the pips in its activated ability.

Color Identity is different from the card's color in this respect--Hordechief is mono-black in terms of its color; but it is Mardu in terms of its color identity.

GrimlockVIII on Color Identity Question

2 months ago

Can I include a creature in a commander deck who initially matches the commander's colors but whose activated abilities has different mana symbols?

For instance, could I include Brutal Hordechief in a Sek'Kuar, Deathkeeper deck even though his activated ability includes white?

Gidgetimer on Deathkeeper, shaman spellcaster- looking for …

1 year ago

The reason you get a deck is that there is no "the" in his name. Sek'Kuar, Deathkeeper

MurderousPanda on Kresh

1 year ago

I think your deck would be really benefit from putting Sek'Kuar, Deathkeeper and Emrakul's Evangel in. Being able to sacrifice your stuff and get more creatures to sac out of it, specifically tokens with decent power, would help pump Kresh even more quickly. Sek'Kuar can also give you some boardwipe protection, or force multiple boardwipes, becuase he just replaces all your creatures when they die. I would replace Rakshasa Deathdealer with one of these, as I feel it just doesn't do enough in your deck. Another card I personally would remove is Necropolis Fiend because once again, I just don't think it does enough for your deck, and it seems like a bit of a nonbow because it reduces the creatures power to zero, meaning Kresh gets no benefit, and it forces you to remove cards from your graveyard which kind of takes away any chance for recursion. Final card I would add because I just remembered it as I was writing this is Gutter Grime. If you do a lot of mass sacrificing this thing can go crazy reallly fast, giving you an absurd amount of power for basically free.

Poly_raptor on Korvold's Conundrum

1 year ago

Hey,

If you’re sacrificing creatures maybe adding Pitiless Plunderer in to go with Pawn of Ulamog could be helpful, when you sav the token for ramp they’ll trigger Korvold as he doesn’t specify nontoken.

Adding in Reassembling Skeleton and you’re all set for a budget infinite combo, (if you like) that will get Korvold to lethal damage to take someone out with commander damage, all you would need is a sac outlet, this would be a fairly solid combo as you don’t cast the skeleton from the yard, it’s an ability which you come across less counters for.

You could cut Sifter of Skulls for the plunderer, same mana coast but strictly better.

Sek'Kuar, Deathkeeper wouldn’t be out of place in here too.

Hope this feedback was useful in some way :)

CharonSquared on Sek'Kuar's Hasty Mob Ball of Death | V-MH2

1 year ago

Deveret Tokens do indeed hit the grave before they cease to exist, so they work with abilities that trigger on creatures dying. If they didn't, the wording on Sek'Kuar, Deathkeeper wouldn't need to include the word "nontoken", which is the only thing which stops his Graveborn tokens from replacing themselves when they die.

Deveret on Sek'Kuar's Hasty Mob Ball of Death | V-MH2

1 year ago

Under combos you stated that " Phyrexian Altar + Nether Traitor + Sek'Kuar, Deathkeeper + e.g. Blood Artist is infinite life loss for all opponents." How is that possible? You have no way of recurring Nether Traitor because the tokens are not entering the graveyard. Is this just a error or am I not understanding something?

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