Ironclaw Buzzardiers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ironclaw Buzzardiers

Creature — Orc Scout

Ironclaw Buzzardiers can't block creatures with power 2 or greater.

(Red): Ironclaw Buzzardiers gains flying until end of turn.

lagotripha on Orc Tribal (Mardu)

6 years ago

I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.

For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc

Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.

Good luck!