Regenesis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Regenesis

Instant

Return up to two target permanent cards from your graveyard to your hand.

Loizo on Dovin's Angels

4 years ago

Yeah, I actually play DotM in my Bant-chantress list that has a heavy recursion theme, playing Once and Future , Regenesis , Tamiyo, Collector of Tales .

So in pure Azorius it's not really good; "Calculating" how much of a card type you need to run certain synergies is just a function of resources/payoff. Here you have a flyers theme with Sephara and all as payoffs and a token theme with Visitation.

That's already two strategies, no space for a third one that requires a graveyard full of stuff.

Lyscian on Glissa

4 years ago

I don't have much in the way of constructive comments, I just wanted to say I really like this deck, and you did a fantastic write up. Glissa was always a deck I thought would be fun to play, but I never had the cards to really make it work (too much competition w/ my windgrace and daretti decks) anyway this is a really inspiring list and i like the theme.

I'm just gonna leave a few card suggestions that I didn't see in your list that are worthy of consideration, if you haven't already.

Merciless Executioner Sylvan Library Casualties of War High Market

Harrow maybe has some interesting interaction w/ artifact lands? Diabolic Intent has been pretty useful to get stuff in the bin. Stitch Together is a pretty solid reanimation card, Recollect and Regenesis seem like they might be better than reclaim. I understand that the 1 cmc is powerful, and instant speed is always good, however, I personally don't like putting stuff on my top of my library (i know that in Glissa that doesn't make much of a difference), so in case you ever feel like maybe yo wanna change I strongly recommend those two. Regenesis is especially fun. :)

Good deck, thanks for sharing. +1'ed

AEVA on

4 years ago

Replaced Wildest Dreams with Regenesis for two reasons:

  1. Playtest revealed that I never really was willing to pay X=3 for Wild Dreams
  2. Flavor Wise, the artwork is more on point for the deck

Trencherman on Temur Ramp

5 years ago

So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.