Crash Through

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crash Through

Sorcery

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

Draw a card.

Breakaway on Lizard Warfare

1 month ago

Thanks for the recommendation Balaam_. In practice, I like the enchantments because the main issue that I have is that the small lizards can't really get in for damage because the opponent always leaves a moderately sized (but still too big) blocker behind. I really need the blocker out of the way as I rarely have creatures with enough power to trample through. I do like Barge In early and Crash Through reminded me of Renegade Tactics which also does what I want while drawing a card.

Balaam__ on Lizard Warfare

1 month ago

I like decks that give a bit of representation to underplayed/underutilized creature types, but I think there’s another package of cards that would fit better here. Instead of enchantments like Hammerhand or War Squeak that only affect one of your attackers, I’d suggested spells like Barge In or Crash Through which target all your creatures. You’ll be able to push more damage through in a more efficient manner, although if the reason Hammerhand is here is because the art features a lizard-like creature, I understand that too.

Balaam__ on Balaam__

3 months ago

@NeoLegacy I didn’t want to bombard your deck page any further but I wanted to share this build I threw together. It’s just one possible iteration, and it isn’t far from what you have now (just a bit more streamlined). It’s also all one-mana-cards as per your stipulation.

•18x Mountain

•4x Goblin Arsonist •4x Goblin Javelineer •4x Goblin Sledder •4x Reckless Lackey

•4x Barge In •4x Brute Force •3x Infuriate •3x Rush of Adrenaline •4x Crash Through

•4x Lightning Bolt •4x Lava Spike


Enough lands to get the job done.

Goblin Arsonist because things die, and it’s 1 point of bonus damage. Same goes for Goblin Javelineer. Goblin Sledder for the eventual death blow; when enough goblins have enough buffs but Trample isn’t quite enough to push through for lethal, just sacrifice the right things (after the opponent blocks) to further buff a specific creature for lethal. Reckless Lackey for the same reasons you had him.

The buffs are self explanatory and are the best the format currently offers. Barge In in particular is especially effective.

Lightning Bolt and Lava Spike for removal and extra direct damage.

I didn’t include one but sideboard for artifact hate, graveyard hate, and anything your playgroup constantly drops during games.


Again, this is just one path and I’m not trying to tell anyone how to build, I just thought maybe it might help you perfect yours as you see fit.

NeoLegacy on Goblin Tweakers

3 months ago

Balaam__, I'm for sure gonna have to fit Crash Through in this. I hadn't seen that card yet... The card draw is nice, as well as the trample. Starting to get to the point that it's getting hard to remove cards. I still like the idea of having Taste for Mayhem in this as a "just in case"... But maybe there's not room for it.

Balaam__ on Goblin Tweakers

3 months ago

I think Crash Through is the card you’d want to run instead of Taste for Mayhem. That potential +4 from Mayhem can be sidestepped too easily for it to be reliable, and decks that play cards revolving around empty hands are 100% all in on that scenario and not just taking into account the possibility of an empty hand. That’s a recipe for disaster. But with Crash Through you get a great method to reliably push through damage (all creatures gain temporary Trample) and it replaces itself so you aren’t down a card. Plus it fits the one-mana-mantra, ha.

StarRushford on Elsha, Spin Top

5 months ago

legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.

Oh, I just realized it said creature card, I'm blind lol. Being removed right now.

Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.

I'm switching Jace, Architect of Thought and Bribery out.

As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:

My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.

My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.

My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright  Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.

legendofa on Elsha, Spin Top

5 months ago

Unless you specifically want mass trample, Slip Through Space might be better than Crash Through as a finisher--basically another Enter the Enigma. You're going to have a small number of high-power creatures, but I'd like to know whether one unblockable creature or several trample creatures are better in your meta.

Tezzeret the Seeker is another straight-to-play artifact tutor. Maybe switch it for Jace, Architect of Thought?

Bribery is a good card, but do you have any specific intent with it?

PhyrexianPraetor on Hot Potato!

1 year ago

I like what you got here. The only things I can suggest are the following.

1) run four copies of Lightning Bolt. It acts like removal and gives you the ability to hit your opponent’s life total directly. I personally feel Kazuul's Fury  Flip, Mutagenic Growth, Kazandu Mammoth  Flip and Wayward Guide-Beast aren’t needed unless you run three or more copies of each.

2) cards like Ancestral Anger, Audacity, Charge Through and Crash Through allow you to get past walls of creatures with trample and also draw you a card, which can make your deck more consistent.

I think the ideal list for you would be this.

4 Akoum Hellhound, 4 Brushfire Elemental, 3 Lotus Cobra, 3 Atarka’s Command, 4 Lightning Bolt, 3 Temur Battle Rage, 4 Crash Through, 4 Enter the Unknown, 4 Explore, 4 Skyclave Pick-Axe, 23 lands

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