Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Coalition Relic
Artifact
: Add one mana of any colour.
: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any colour for each charge counter removed this way.
lightningbefore on
Counter Intelligence with mods
1 month ago
austintayshus Yes, as it happens I actually processed everything the Inspirit card can do and got excited about it possibly protecting all those artifacts while still utilizing Kilo and proliferate in the deck (possibly to beef up Inspirit quickly too). I may switch Commanders back but it seemed exciting to audible in the moment.
These are all super amazing suggestions and I will absolutely give all of them a shot to mix and match after I see how the deck plays out in our game this Saturday. Coalition Relic is already on the way too! Thank you so much!!
austintayshus on
Counter Intelligence with mods
1 month ago
Looking at your deck with Kilo at the helm, I assume that this is a proliferate/counters deck and that the deck will win with counters in some way, whether that be +1/+1 counters on creatures or charge counters on Darksteel Reactor.
I did recommend Coalition Relic as an extra source of ramp, but additionally it is ramp that your counters/proliferate strategy can take great advantage of similary to your Everflowing Chalice. You can proliferate 2-3 times in a turn and begin the next turn with 3-4 mana more than your opponents expected.
I am not good at building mana bases, but I suspect that most commander decks should have about 10-12 ramp cards depending on many factors, and I only counted 6 in your deck (though I could be wrong, I am not infallable :) ) More than 50% of your deck costs 3cmc or less, that is a decent mana curve with 37 lands as far as I know. Adding a few lands wouldn't hurt but I think your deck is fine.
That being said, I am not a fan of Sword of the Meek in your deck as it doesn't allow you to untap your commander, doesn't give your commander haste, and doesn't interact with counters or proliferate in any way. If it's a pet card that you love, then by all means keep it. I have Storm Herd in my lifegain deck even though it's a 10 mana sorcery. It's all dependent on what cards you want, of course.
One additional point, I believe your deck is technically Bracket 3 since you have two game changers. Bracket 1 is reserved for Jank/Exhibition decks with the primary goal being something other than winning the game. For an example of a fun Bracket 1 deck, I would recommend my One-Word Tribal with Phelddagrif Deck
I might also recommend Paradise Mantle which can give your commander an easy tap effect and extra ramp effect
Lae'zel, Vlaakith's Champion of you want to go into +1/+1 counters.
Surge Node if you want to lean into Charge counters.
lightningbefore on
Counter Intelligence with mods
1 month ago
austintayshus thank you so much for the heads up! I was wondering about that split / req, I should have asked first before assuming it was ok since it seemed like an optional flexible choice between the two.
Would you swap it for Coalition Relic just to give me more mana options or to give me more charge counters to possibly move around the board freely (or some other synergy, I'm new to this)?
And If I remove Thopter Foundry should I also remove Sword of the Meek?
austintayshus on
Counter Intelligence with mods
1 month ago
Technically Thopter Foundry isn't legal in your deck because of its color identity, but if your playgroup is okay with it, then that's fine. Unless they changed the hybrid mana rule in commander since I last played.
You might swap it for something like Coalition Relic
king-saproling on
havent played mtg ever, 1st custom deck
10 months ago
List looks great so far, impressive for your first ever deck. Looks like you need 9 more cards. I recommend these since they get Sauron out 2 turns faster:
Worn Powerstone
Palladium Myr
Coalition Relic
Component Pouch
Vessel of Volatility
Pentad Prism
And a few others you might consider:
Ranger's Firebrand
Glint-Horn Buccaneer
Brallin, Skyshark Rider
Flip
king-saproling on
The Progenitus Project.
11 months ago
I really dig your intention to focus on Progenitus as the win-con. Personally I would swap out some of the "goodstuff" and tune the list more toward getting Prog out early. If you play a dork T1, a 3-cmc rock that can generate 2 mana on later turns e.g. Coalition Relic/Component Pouch/the "__ of Ramos" rocks on T2, and follow those up with a couple more ramp pieces that create 2+ mana, you can consistently get Prog out on turn 5. Then T6 could be dedicated to giving him double strike/double power and +1 to his power so you can start taking out opponents. You also wouldn't need removal with a strategy like this since you can just remove the player that controls the worst threats.
Personally I would make these swaps:
Pyrohemia -> Utopia Sprawl (you'd ideally run fetch lands so that this will always have a target, e.g. Marsh Flats into Temple Garden)
Squall line -> Deathrite Shaman (also wants fetches to be effective)
Greenseeker -> Avacyn's Pilgrim
Vraska, Relic Seeker -> Elves of Deep Shadow
Sylvan Ranger -> Sakura-Tribe Scout
Curse of the Swine -> Skyshroud Ranger
Hull Breach -> Hunting Wilds (can find nonbasic forests like Stomping Ground)
Magus of the Mirror -> Skyshroud Claim
Pongify -> Dawn's Reflection
Rapid Hybridization -> Berserkers' Onslaught
Chaos Warp -> Firemind Vessel
Generous Gift -> Relic of Sauron
Path to Exile -> Prismatic Geoscope
Blasphemous Edict -> Timeless Lotus
Made_Compleat on
Give me some cards
1 year ago
I love this deck. It seems really powerful, but I feel like you could use some more ramp. Coalition Relic, Everflowing Chalice, Astral Cornucopia, and maybe even Empowered Autogenerator all seem like good options with proliferate synergies.
king-saproling on
Life gain, life loss +
1 year ago
I agree with austintayshus and recommend these mana rocks since they allow you to get Oloro out on turn 4: Coalition Relic, Component Pouch, Worn Powerstone, Palladium Myr
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