Cephalid Constable

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cephalid Constable

Creature — Octopus Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

SufferFromEDHD on The Bluebonic plague

1 month ago

Cephalid Constable was made for this commander.

Crow_Umbra on Felix Five-Boots - Reach for the Sky (v0.5)

7 months ago

Glad to see your Five-Boots list up like you mentioned! I'll definitely be keeping tabs on this as you make your changes and upgrades.

I checked out your Maybe List, and I'm glad to see that you have Spawnwrithe and Mist-Syndicate Naga; they were both some of my favorite "host bodies" for when I used to play Brokkos, Apex of Forever Mutate Voltron.

These are some cards I also used to run in Brokkos as host bodies, but I think they could do some work in Five-Boots, especially if you add in some of the Swords of X & Y, but check out Cephalid Constable and Needle Specter. Constable & Specter are much more immediately mean as hosts for Brokkos, but they could still be fairly disruptive with Five-Boots.

Crow_Umbra on Gix, Yawgmoth Praetor

7 months ago

As an additional example, Cold-Eyed Selkie is worded in a way so that you draw cards for the total amount of combat damage it deals.

Let's say Cold-Eyed Selkie is enchanted with a Rancor, and it connects for combat damage. If it connects with its full 3 damage, you will draw 3 cards.

Although their wordings have some similarities, their are some slight differences between "one or more" (Professional Face-Breaker, Grim Hireling, and Olivia, Opulent Outlaw), and "Whenever ~ deals combat damage to a player, X happens that many times" (Cephalid Constable, Cold-Eyed Selkie, and Needle Specter)

sergiodelrio on Pattern Recognition #308 - Bounce

10 months ago

It can be really "fun" against Tron tho... I used to have a modern bounce deck that also ran Cephalid Constable and pretty much all the bounce spells that also hit lands.

"What if you never hit your third land drop?" was the name of the game, and I have some very fond memories of ragequits.

However, the deck was inconsistent (mostly besause there are only 8 land bounce spells in modern and because of everything wallisface said) and had many bad matchups.

SufferFromEDHD on

11 months ago

Cephalid Constable great target for the unblockable.

Spine of Ish Sah great clue. Add to the main board.

Siosilvar on Colorshift Land Control

1 year ago

Color denial on its own isn't a win condition, it's just disruption, and you need something else going on to make the single-land deniers playable. Blood Moon shuts off multiple lands and Spreading Seas replaces itself, so that's why those are the ones that get play.

But that said... Contaminated Ground and Pooling Venom can be win conditions, if you use them as repeatable shocks in combination with Hidden Strings, Fatestitcher, or Icy Manipulator to force your opponents to use them even when they don't want to. There's a brew from about 5 years ago I have bookmarked that does that: For Assholes Only

Another idea I've had is a mostly-blue deck that denies the first few lands until resolving an Isochron Scepter with Boomerang imprinted to keep them stuck at 2 Islands forever. The final win condition is just Cephalid Constable and Venser, Shaper Savant beatdown.

Load more
Have (1) metalmagic
Want (1) Skullzer7