Cabal Coffers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cabal Coffers

Land

, : Add for each Swamp you control.

SniperFrog on The Big Black Succ

1 month ago

This deck is sick. I love, love, love to see decks that have been tuned/played over several years and this one does not disappoint.

I feel like you've been keeping up with the newer sets, but I figure there's a chance you may have missed some of these, so I will make suggestions regardless.

Polluted Cistern / Dim Oubliette seems pretty good here, and I like Snarling Gorehound as well. Not sure you have enough synergy with the dog, though. It can be hard to tell with that sort of thing, sometimes. I noticed you're off Cabal Coffers and I was curious to hear why. Personally, I think it's a bit overrated in multicolored decks, but it's always been strong in my mono black builds.

Huge Mono Black enjoyer. +2 if I could. lol

plakjekaas on How Can Mono-Colored Cards be …

1 month ago

The problem with printing cards that are rewards for monocolor decks, is that they're either just not good enough, like Slaying Fire or instant expensive staples, like Nykthos, Shrine to Nyx. Because if the effect is good enough, the two-color decks will consider playing it too, think Cabal Coffers+Urborg, Tomb of Yawgmoth. Monocolor decks make the sacrifice of devoting to that color, and accepting its weaknesses. The best way to combat those weaknesses, is to add a color. The payoff is the manabase consistency, and leveraging the strength of the color you picked. There's a few Caged Sun or Throne of Eldraine-type cards that possibly could slot in every monocolor deck. But the fun of building a monocolor deck (I'm talking commander here) is to deepen out your limited cardpool to get the job done in a way most multicolor decks won't expect because it uses cards you normally wouldn't see in multicolor decks.

To get back on topic, in the OPs examples, if the monocolored option for similar effect is actually better, it's probably printed more recently and therefor more powerful. That's the case with Psychic Strike vs Thought Collapse and for as similar as they are (differences were already pointed out) for Merciless Eviction and Farewell. Final Judgment in its turn is older than that, and therefor more limited in application than Merciless Eviction, which is the newer card out of the two.

Aurelia's Fury vs Rolling Thunder is a bad comparison. The silence- and tap effects make the card a lot more versatile. With Aurelia's Fury you could ping a player to stop them from comboing, tap down three blockers to swing in for lethal, where Rolling Thunder only offers straight up removal or burn to the face, which Fury can do as well. Still, Rolling Thunder was printed in 1997 where Aurelia's Fury was printed in 2015.

What OP's describing is powercreep, and it's not restricted by colors.

Profet93 on Trazyn the infinite combo guy

4 months ago

Kozelek

if you have a Cabal Coffers, I would include it over Cabal Stronghold. Stronghold is best in budget decks without a lot of nonbasics.

Buried Ruin - I understand your point. It's also worth noting it's potential to recur an important artifact in response to your GY getting inevitably exiled.

Be careful with having too many artifact lands as mass artifact wipes will set you back even harder.

Kozelek on Trazyn the infinite combo guy

4 months ago

@Profet93 love the suggestions 1 I had not considered Imp's Mischief but will look to see if I have one if not add it to my wish/to buy list 2 I actually do have a Cabal Coffers I can add 3 I’ve never seen Cabal Stronghold till now and yeah it’s a ghetto coffers and I’ll add it to the to acquire list 4 Bubbling Muck did not make it past the third rounds of cuts along with Feldon's Cane but I’ll add it to the reconsider pile 5 Buried Ruin never crossed my mind because I want 93% of the artifacts IN the graveyard but I forgot about letting my commander go to the grave to then return to hand and recast at cmc not cmc+tax

Craeter on Sewer Rats

4 months ago

I was also wondering about Urbog, Cabal Coffers and Cabal Stronghold are some staple mono black ramp cards. Crypt Ghastfoil as well but he's not a rat

Flarhoon13 on Dredgefall Windgrace (Land reanimation)

5 months ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.

Sep 20

Dredgefall Windgrace: win. Giant Torment of Hailfire after ramping to 20 lands including Glacial Chasm, Cabal Coffers and Urborg, Tomb of Yawgmoth. So much ramp this game: Life from the Loam, Azusa, Lost but Seeking, Far Wanderings, Hour of Promise, and Boundless Realms. My losers' record goes to 4-8

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