Arcane Flight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arcane Flight

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

NV_1980 on Kotis, the Critterkeeper

4 weeks ago

This look like a very interesting budget version of Kotis. I've been playing him for some time and I think I'd add the following to your list (I've tried to keep the maximum price at around 5 dollars per card):

  • Aqueous Form: a very simple enchantment that simply makes Kotis unblockable.
  • Arcane Flight: very cheap to cast and an excellent addition to making Kotis harder to block.
  • Combat Research: draw cards upon damage and grants Kotis some boost and protection.
  • Curiosity: why not draw some cards upon damaging opponents?
  • Elusive Otter: its sorcery-adventure side (Grove's Bounty) is a great way to make Kotis a little stronger, and you can still summon a prowess-Otter afterwards.
  • Eternal Thirst: creatures tend to die a lot in a game of commander, so banking on that with this enchantment for Kotis seems to make sense. The lifegain is fun too.
  • Felix Five-Boots: what's better than stealing stuff once per attack? Stealing stuff twice per attack of course!
  • Gonti, Night Minister: this card is ideal in a four-player (or more) pod. Gonti diverts attention away from you because he makes it much more lucrative for all your opponents to attack anyone but you. The fact that for every spell that you don't own but cast, you also receive a treasure token just synergizes extremely well with Kotis.
  • Hydra's Growth: doubling Kotis' power/toughness every once in a while seems very beneficial.
  • Strong Back: insanely powerful in that it acts as an Ancestral Mask that also cheapens all further aura casting and equipping.
  • Tarrian's Soulcleaver: something dies, Kotis gets stronger. Vigilance is also very strong on a being like Kotis.
  • The Thirteenth Doctorfoil: so for every spell that you cast from opponents' libraries, Kotis can gain more power/toughness. To top it off, the doctor allows you to untap Kotis after an attack; double trouble for your opponents!
  • Villainous Wealth: basically Kotis in sorcery form.
  • Well Rested: one of the most ridiculously strong auras I've ever seen, especially considering its cost to cast. For just two mana, every time Kotis untaps you gain life, draw a card and you make Kotis stronger!
  • Wrecking Ball arm: instead of bae power/toughness 2/1, why not make it 7/7? Also makes him a bit less blockable.

Hope this helps you in some way; good luck!

kortioznikas on Big Angry Turtle

2 years ago

I like the idea, but thinking if it would be possible to add few equipments, auras or other spells to pump your commander. Because you need to deal 16 commander damage and this means 3 attacks per player, but with pump spells attack count can be reduced to two. Adding 1 power would be enough, for example:

Balaam__ on Indestructible Visions

2 years ago

As DreadKhan mentioned, Sol Ring is banned in Legacy. Usually the site is pretty good at emboldening banned cards in red, but I guess this one slipped by.

That said, there’s a lot good here but some not so good. You have a fairly good grasp on exactly what you want your deck to do, which is key, but I think some card choices don’t fit well in the greater scheme of things even if they possess theoretical utility.

Protean Thaumaturge and Copy Enchantment are questionable. There are too few Enchantments in the deck to make either viable; Protean Thaumaturge is essentially useless unless you successfully resolve an Enchantment, of which there are only 12–and your opponent is likely going to view this possibility as a distinct threat, holding counter magic in reserve (particularly if they’ve already cast a powerful creature threat of their own).

At 4 copies, Copy Enchantment is already in and of itself a full third of your total Enchantment count, which make the odds of effectively utilizing it diminished. If you can fulfill the criteria to cast it and have it resolve, all well and good, but if not you’re stuck holding a dead card. Imagine an opening hand with one or even two copies.

Ensoul Artifact and Arcane Flight are both great choices that offer immediate, tangible results. I’d recommend cutting the other cards I mentioned earlier and replacing them with with something else. Good countermagic comes to mind, as since you’re in and in the format with arguably the best countermagic, there really isn’t a good reason not to run it. It’ll create opportunities to stop the opposing player from removing your own key pieces, as well as open the door for you to preemptively eliminate big plays on their side.

yggup on As Fabled (Wolf and Owl)

3 years ago

Thank you both for your suggestions.

CoarselyRefined I couldn't find room for Maskwood Nexus, Arcane Adaptation, and Turntimber Ranger, but I'll likely use that idea in another deck.

seshiro_of_the_orochi I added Cryptic Gateway and Warden of Evos Isle. Warden of Evos Isle also led me to find and add Curiosity Crafter, which flavor wise works nicely with Arcane Flight

DragonWolf420 on Modern Bant Bogles 2022

3 years ago

yeah i get that you can fetch them during the opponents end step, but that doesn't negate what i said. aggro decks want lands that can enter untapped.

you could probably cut blue entirely though. you only have 1 blue card mainboard. the biggest reason to even run blue in this deck anyway is Invisible Stalker, but green offers Silhana Ledgewalker. Arcane Flight can be replaced by Spider Umbra.

golgariassassin666 on Jeskai Auras (Budget)

5 years ago

SowLow, Arcane Flight is a great idea. I'll pop it in instead of Aether Tunnel . I already thought of Curious Obsession , and kinda strayed away from it due to the fact that the deck wants to smash face and win by turn 5, but Spectra Ward or Eidolon of Countless Battles can leave to make room for it.

SowLow on Jeskai Auras (Budget)

5 years ago

Curious Obsession can help with card draw, and Arcane Flight for evasion

lifemtg on Commander format pet cards

6 years ago

Arcane Flight is really fun and the art is amazing!!!!!!!!!!!!!!!!!!!

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