Aminatou, the Fateshifter
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aminatou, the Fateshifter

Legendary Planeswalker — Aminatou

+1: Draw a card, then put a card from your hand on top of your library.

-1: Exile another target permanent you own, then return it to the battlefield under your control.

-6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.

Aminatou, the Fateshifter can be your commander.

Recommendations View more recommendations

Temple of Cyclical Time
Temple of the Dead
Barry's Land (Playtest)
Yennett, Cryptic Sovereign
Varina, Lich Queen
Unicycle (Playtest)

legendofa on "Commonly Mispronounced" Tribal

4 months ago

I actually have no idea how to pronounce a lot of these. The ones that are real words I can get, but I don't know how most of the made-up names go--I can read them, but I don't know the official pronunciation--stress patterns, weird letters, etc. Maybe I should listen to more podcasts or watch videos or whatever.

A lot of them are just paying attention to letter order. Je gan tha, not Je nga tha. St ro mkirk, not St or mkirk.

Some of my (probably wrong) pronunciations Show

How did I do?

TypicalTimmy on Enygma, Deceiver of Truths

6 months ago

She would be a great second Commander for Aminatou, the Fateshifter

moo1234 on Card creation challenge

10 months ago

Mirar, Myconsynth tender

Legendary Artifact Creature - Construct

When ~ enters the battlefield investigate

Artifact spells you cast have convoke, you may tap an artifact you control to pay towards that spells mana.

clues you control gain ":Investigate"

The heart of Mirrodin had to oiled, fed and provided with proper care. Just like any garden and just like any garden, it could blossom.


Too much text?

either way, this commander works well for casual play with just lots of clues and food tokens or something. and I could also see some combo being able to pop off with it's ability.

Next challenge:

Create another planeswalker for Aminatou, the Fateshifter. Lore wise she's a bit bonkers as she can alter people's fates as well as her own and the idea of a 5 year old (that is also kinda thousands of years old because she can see her own future fates) being arguably the most powerful post mending planeswalker left is so funny to me.

legendofa on Rat Colony hub

11 months ago

Taking this point by point, skipping what I've already mentioned:

Decks based around the Tribal supertype are much less common, and much more gimmicky, than decks that are built around a specific subtype. Also, the Tribal hub got deactivated several years ago, when the subtype checklist got introduced. (Or, it should have been. If it's still selectable, let me know.)

Budget is definitely subjective, and I have it defined as "a deck that costs less money than a deck of the same format or strategy. This is a fairly subjective term." This definition is here (ignore the Commander bit; hub pages are just linked to formats based on the deck you got there from). Each hub has its own page with my definitions. So for your really nice budget deck, $2,000 is extremely high for Pioneer, very high for modern, but very budget for Legacy and unheard of for Vintage. Commander is all over the place. So for Budget, Casual, Competitive, and similar hubs, it does strongly come down to the builder's intent. Which format would that $2,000 deck be in?

"Card draw matters" and "top deck matters" are relatively recent hubs. Parallel to "legendary matters", CDM's not just the act of drawing. It's using cards that interact with drawing, such as Dream Trawler, Niv-Mizzet, the Firemind, Queza, Augur of Agonies, and so on. Similarly, TDM is for Aminatou, the Fateshifter, Counterbalance, Miracles, etc. I added the word "matters" because, like you said, every deck wants to draw cards and wants good topdecks, but the act of drawing and topdeck manipulating can be built around. That's why they're not just "card draw" and "topdeck".

"Goodstuff" describes a deck that simply uses the best individual cards available, with no concern for synergy or interactions. This is a term with a specific definition that I believe is well-known enough to use as a hub title.

I have three goals for hubs: clarity, conciseness, and objectiveness. Sure, some of the terms aren't natural English, but they make sense in Magic-ese. If you have suggestions for name changes or clarifications, please let me know.

legendofa on Karn Liberated

11 months ago

Not officially. Karn Liberated is not a legendary creature, and it doesn't have the "CARDNAME can be your commander." text that Aminatou, the Fateshifter and others have.

Still, if your group is okay with it, you might be able to "rule zero" it as a commander with permission. Commander is a very freeform format, and many playgroups allow commanders that wouldn't otherwise be allowed for the sake of fun.

DreadKhan on The Dirty Dozen II

1 year ago

I'm not sure if it's really amenable to what you're already doing, but I remember a Sisay deck (I think I found it via ComedIan, it was actually a cEDH list), it used 5C Sisay to dig out a combo to win, and the combo was Planeswalker based. It used Aminatou, the Fateshifter, Nicol Bolas, Dragon-God, and Oath of Teferi to more or less win on the spot, the way it works is you use Oath to get 2 activations each time a Planeswalker ETBs, Aminatou and a copy can juggle one another, and with the other activation you get to do something to impact the board, Bolas can force opponents to exile permanents for example, but iirc this does eventually deck you. IIRC you can also untap stuff, so you can also make mana and do other stuff if you can't win via Bolas and Aminatou. Anyways, you aren't on Red, so you can't use that Bolas, but any method of copying Aminatou will let you juggle as long as you have an extra activation. AFAIK you only would need to add Aminatou to the list to have the option of doing this, since you have ways to copy her already. Without Bolas you'd still need some other piece out to generate advantage from the juggling, but I think that's not a big ask with this many other PWs.

I also noticed that you're on mana rocks over options like Nature's Lore and Three Visits, yes they require Green but you are on Triomes and Duals, which these can find. Land ramp is much more stable than mana rocks in my experience, so I try to use it over artifact sources in Green decks. In your colours I feel like you should look at Wargate, it's both a land ramp spell that can fetch a non-Basic land for only 3 mana, but if you have extra mana it can fetch something out.

It's a bit obnoxious, but Meekstone might be a pretty good fit in here unless I'm missing something, it even ignores your Commander fwiw. If you really want to protect Planeswalkers I would also consider Static Orb, but that's actively terrifying to most playgroups, but I think it would work well enough that I feel I should at least mention it. With your Proliferate theme and general lack of creatures, you might also try Tangle Wire, it does nothing to your Planeswalkers, and if the number is high enough it's very stultifying to the board. In a deck like this I wonder if Mythos of Brokkos would be handy to recur stuff? It's really, really wacky, but have you ever thought about trying out Brago, King Eternal? He can flicker your PWs whenever he connections, meaning you can downtick them, hit someone and then activate them again that turn. If you don't end up cutting back on artifact ramp Brago looks even better.

Good luck with your deck, hopefully something here will help your rework!

wozislightning on Yennett, Cryptic Sovereign

1 year ago

I currently run Yennett as well. A few cards that have overperformed for me: Crystal Ball Aminatou, the Fateshifter Haunted Crossroads Baneful Omen and Telling Time. Good luck and happy brewing!

markbeloit on Card creation challenge

1 year ago

Beltor, Here and Gone

Legendary Planeswalker - Beltor

+1: Draw a card, then put a card from your hand on top of your library.

-1: Beltor, Here and Gone phases out.

-6: Exile your graveyard. You may put a land card exiled this way onto the battlefield. For each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.

Beltor, Here and Gone can be your commander.

3


Already been done, in a way (Aminatou, the Fateshifter). In honor of her this card the first ability is the same. (And the last resembles Aminatou's Augury)

Load more
Have (2) Azdranax , reikitavi
Want (0)