Destructive Tampering

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Destructive Tampering

Sorcery

Choose one —

  • Destroy target artifact.
  • Creatures without flying can't block this turn.

Destructive Tampering Discussion

Spell_Slam on PDH(BRG) - The Master of Slaughter

3 weeks ago

This was my first ever PDH build. I built it with 21 commander damage in mind, which isn't actually that hard to obtain on turn 3. I'm considering picking it up again.

You could use some more value lands, I think. Khalni Garden is a good way to get a body in play for edict cover. The same could be said for Dwarven Mine , but it might not be easy to get to three mountains.

I found I didn't like the regenerating protection spells that much, because it removed the Slaughtermaster from combat. I would like to see something like Rush of Vitality over Boon of Erebos any day, for example.

Tainted Strike is the perfect card in your deck. You could probably also use Phyresis . It loses the surprise factor, but it works a lot better than many of your pump spells.

Wicked Reward could be good, depending on your board. Wielding the Green Dragon (if you can find a copy) could also be just another Titanic Growth effect. Wild Might is excellent in the early game, but loses value quickly. Phytoburst is better than Larger than Life. How about Screaming Fury ?

I always suggest this card in red decks: Destructive Tampering is an overpriced Shatter or Falter, but being able to do both makes this card super versatile in a game of PDH.

Spell_Slam on PDH - Zada Hedron Grinder

2 months ago

Looks like a great start!

You're missing a few of the card-draw cards that really make this deck competitive. I'd recommend you add Renegade Tactics and Panic are the main ones you're missing, and the deck can't get enough of them. I even considered running Rile , but it's a bit risky.

I just wanted to make sure you knew that copied spells off of Zada won't trigger Prowess and other "Cast" triggers. They're still fine cards, but maybe not as effective as you maybe thought.

When playing Red PDH, I don't leave home without Destructive Tampering . That card is so good as an overcosted Shatter or Falter effect.

I see you're also playing Goblin Freerunner . Since Zada doubles up as an ally, I take advantage of that by also playing Akoum Flameseeker and Ondu Champion for some recurring fixing and trample-giving. They are pretty reliable with Zada.

It's not necessarily synergistic with Zada, but Rites of Initiation is an awesome finisher with all the card draw we do.

Here's a link to my list. I went with a more Goblin Tribal theme that has been shredding through opponents so far. I'd like to see what you think! Zada, Card Advantage Grinder

Gidgetimer on Does Masterful Replication affect only ...

2 months ago

Please link all cards in your question using double brackets.

Masterful Replication

Myr Turbine

It only affects artifacts on the battlefield as it resolves. The easy way to tell if permanents that enter the battlefield later in the turn will be affected is to think about if the properties of a group of permanents were affected or if the rules of the game were. Masterful Replication changes the properties of permanents, so it only affects permanents that already exist. Destructive Tampering 's second mode changes the rules of the game for a turn. So even creatures without flying that enter the battlefield later that turn can't block.

Spell_Slam on Champion Voltron

2 months ago

Shenanigans would be better than Shatter. My favourite Artifact destruction spell in PDH is Destructive Tampering , though. It would fit your deck pretty well.

I would play a few ways to protect your Commander from removal. Goblin Chirurgeon and Herbal Poultice on top of The Brute that you have are all decent ways in Red to go shields up with your voltron plan. It's worth it.

Instead of some of your burn spells I would play some Double-Strike spells. With only 1-2 enchantments or equipment, you could easily take out a player in one hit. Assault Strobe and Uncaged Fury would work very well alongside Temur Battle Rage that you already have. It seems like these would be better than some like Gut Shot or Searing Spear. It could also make something like Immolating Souleater a good backup win condition if your Commander gets too expensive.

Cathartic Reunion is probably worth it for you to cycle through your deck a bit more in the late game.

Spell_Slam on Howlpack alpha brawl

3 months ago

Cool deck! I think a lot of your burn is sub-par, however.

Staggershock is a great way to get an easy 2-for-1 in Red. I think it would be an improvement over something like Burn the Impure in most cases. I also would not leave home without Rolling Thunder . This card can turn the game around in the late game.

I have really like this card in my own red decks, and I see you also like these effects. I'd suggest Destructive Tampering instead of Ruthless Invasion . Tampering is just more versatile.

You don't seem to have much artifact/enchantment hate in your deck. Hull Breach does both for a competitive price.

It's hard enough competing with the card advantage that Blue and Black generate. I would move Entourage of Trest and maybe even Crown-Hunter Hireling .

Speaking of card advantage, Lead the Stampede is a good way to refill your hand on creatures.

I found in my games that Lightning Bolt and its ilk aren't really worth running in a multiplayer setting of PDH. They're just not cost-effective. You want to make sure that your burn can at least give you an advantage. I would prefer Firebolt over Searing Spear any day, for example.

HalbrechtHalbrecht on No Blocks

8 months ago

I like decks like this that have themes! I remember trying to make a "steal all your stuff" deck — that was fun. XD


Seismic Stomp alternatives

I have no idea what your meta is like, but a possible card in place of Seismic Stomp would be Destructive Tampering . It's 1 CMC more, but if artifacts become a problem for you, the added flexibility might be worth it. Possible sideboard card?

If you're in a flyer-heavy meta (in which case Stomp isn't very good), some alternatives for Stomp, all at 3 CMC, are: Goblin War Cry (and the creature they choose you can easily deal with), Incite Hysteria if you tend to face more one- to two-color decks, and Ruthless Invasion in an artifact-light meta.

If you want to stick with Seismic Stomp , then consider Falter instead. Same CMC and effect, but it's strictly better as an instant.


Tail Slash alternatives

Fall of the Hammer is 1 CMC less than Tail Slash and Soul's Fire can hit ANY target for the same CMC.

A possible win-con with Zada out would be Chandra's Ignition . You'll kill all your own creatures, too, so it's effectively a boardwipe (though with Otherworldly Outburst it's a one-sided wipe), but who cares when you're Fling ing multiple creatures with power 3 and 4 at your opponents' faces!! Good in multiplayer, if that's your jam. I'd only put in 1-2, since it has 5 CMC.


Other cards for Zada

Rile is amazing for drawing cards! Sure, it'll kill some of your smaller dudes, and the trample doesn't really matter to you. But it basically reads "{R} -- Draw cards equal to the number of creatures you control." For red, that's a good thing, especially to re-fuel in the late game. Maybe 1-2.

Dynacharge and Weapon Surge are easy to Overload if Zada isn't out, but with her out they cost less mana, which can matter quite often. First Strike is less of a big deal if no one can block, so Dynacharge's +2 is better, BUT Surge's overload is cheaper. Possible replacements for Otherworldly Outburst if you find the Overload useful.

Also, imagine casting either of those on the same turn as cards like Fall of the Hammer and Soul's Fire !

Pabs4444 on Every Day I'm Pummelin'

1 year ago

Thank you for all of your input! I will definitely add at least another land into the deck. i'll probably add another Rootbound Crag and see how that works. The ability to come in untapped is huge, especially after side boarding in my higher cmc creatures.

Although I do wish Insult and/or Destructive Tampering were 2 cmc, that would probably be way too overpowered. Also, casting either of those spells is to win the game on turn 4 or 5, so I don't think 3 is to steep of a price to pay. I currently have kept in Insult due to it being a little more versatile by not being useless when the opponent has no blockers. Also, Insult can work as semi removal just because of how many creatures would need to block one of mine in the fear of pump spells with trample.

Glad you like Aethertorch Renegade. Do you think it deserves a sideboard/mainboard spot? Also, do you think decoction module is too slow for this deck? i've considered side boarding it, but considered how opponents will probably side in artifact removal, it would not provide much of a benefit, especially with Woodweaver's Puzzleknot in play. While on that note, I also applaud you foreign able to run U/G. I found making a deck super difficult due to Glassblower's Puzzleknot making that one less energy which can be critical when it comes to pummeler. Also, the inability to do damage to the face seemed hard, but the control aspect of it definitely has a high appeal especially in certain metas.Thank you for reminding me about Naturalize! I forgot it also takes care of enchantments which was one of the main reasons I had Appetite in the sideboard instead of Abrade.

djnewellmit on Every Day I'm Pummelin'

1 year ago

I agree that Servant of the Conduit is still essential to the function of the deck, but you still need two other lands to put her on the battlefield. I can see you've put a fair amount of thought into the land count, which was my original worry, and I completely understand wanting to run the deck a little lean to keep the action coming. That's where I think Sheltered Thicket can help as a hedge bet on the land count. But I can see where you are trying to run fast as well as lean, so the tapped land may not fit your style.

I had not seriously considered Aethertorch Renegade, but I can definitely see that guy doing some serious work in this deck. As you mention, he comes in with plenty of energy, provides another body, and has some very useful energy abilities.

I think Destructive Tampering could be useful in the maindeck, although its 3-CMC cost may prohibit stringing together a couple more pump spells along with it (but Insult has the same drawback). The ability to prevent a bunch of ground creatures from blocking can win you the game, and its second mode to destroy an artifact will come in useful; I've been seeing plenty of Azor's Gateway  Flip, Thaumatic Compass  Flip, and Treasure Map  Flip both online and at my LGS. Speaking of artifact removal, I have swapped out my Appetite for the Unnatural for Naturalize in the sideboards for all the decks I was running it in. In a deck with a lean land count like Pummeler, the one-lower CMC is usually significant. It's a great end-of-their-turn play against all the white removal: Cast Out, Ixalan's Binding, and Baffling End.

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