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Big Green Scary Things

Modern Mono-Green Ramp

c0nstantine


Sideboard

Instant (6)

Sorcery (3)


Maybeboard


I love huge green monster cards, but they obviously aren't practical in most games. The main idea here is to ramp up very fast and drop a bunch of green baddies to quickly lay waste and end the game. Win cons so far are Doubling Cube with Omnath, Locus of Mana, ramping up to a Primal Surge/ Worldspine Wurm, or just pooping on them with green beatsticks like Leatherback Baloth and Khalni Hydra. Vines of Vastwood can protect against an untimely removal spell or provide some extra pump to finish off my opponent. Any suggestions of cards to include/swap out from the maybeboard or add to the sideboard would be greatly appreciated.

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