Zaueski Master Brewer

So I started playing Magic about two years ago but I've only come to the competitive scene during Oath of the Gatewatch.

I love brewing decks and upload new ones pretty regularly. I typically don't own all of the decks I have except for the ones that are the best. I love being able to help other players get better and seeing how everyone else brews and plays has helped me a ton on my road to becoming a better brewer.

My current main deck for Standard is Mardu Walker Control

My current main deck for Frontier is Ensouled Affinity

My current main deck for Modern is Grixis Delver

Delta-117 says... #1

Hey I was working on this Dimir control deck for Aether Revolt standard and this is what I had so far, do you have any suggestions on how it could be improved?

Dimir Control - AER

Standard* Delta-117


The trouble is that there's so many cards I went to try too include in it but I'm having trouble deciding what should be in the mainboard versus and what shouldn't.

January 8, 2017 9:52 p.m.

Argeaux says... #2

Yeah people get very set ideas about how decks should be built and anyone who strays from their ideas they just think is stupid.

I've even had people question me when I say that I've tested a deck without a certain card, and it hasn't worked as well.

Someone seriously asked how I had tested it.

I didn't grace that with an answer, but I felt like saying, "by playing hundreds of practice games against all the best decks on here, and dozens of games at my LGS, you idiot".

I looked at Bomat Courier and I can appreciate that it would well in the right deck.

The best retort is just to keep playing it and keep winning matches with it, then do match reports on your deck that show how well it is doing.

January 2, 2017 1:03 p.m.

Delta-117 says... #3

You asked to see a decklist well here it is. When I mentioned it earlier it was still not even 60 cards, but I have since made some changes however I haven't got a chance to play test it.

AER Paradox Engine

I also had a second version made that was trying something a bit different using Thermo-Alchemist and Mercurial Geists with spells like Expedite and Slip Through Space. Now I however haven't tested this one either and actually only put it together between the time I earlier commented on your list and I haven't started to do any play testing for this one much either. I feel like this second version is trying to do too many things at once, and will most times be too inconsistent and slow because I tried to use instants/sorceries while still having enough creatures for mana from Cryptolith Rite. While I wanted to try Thermo-Alchemist your use of Burn from Within looks to be much more effective.

Now I made changes to the first one to actually make it 60 cards as it was not complete since I haven't looked at it much since Paradox Engine was earlier spoiled as I was busy thinking about frontier, and I was still throwing ideas around by the time I mentioned it to you I and only made this second version between the time as I said since commenting, so I don't think they are too good right now.

Paradox Engine V2

I hope they can at the least possibly inspire an improvement to yours which already is already more consistent. I will work on it more when there's probably more spoilers for AER.

January 1, 2017 6:34 p.m.

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Said on Aggro Marvel...


Greenbelt Rampager consumes energy we should be saving. Dont think i like it here

January 19, 2017 6:16 p.m.

Said on New R/G Marvel ......


Well college has started up for me and I've got tough classes so I have significantly less time to brew lists but if I have time after I read my textbooks I'll link a rough draft here. I'm glad I'm not alone in thinking the idea shows promise though :)

January 19, 2017 2:27 p.m.

Said on New R/G Marvel ......

January 19, 2017 12:58 p.m.

I'd leave in the Metallic Rebuke and only put in 3 Arrays, You really want to keep your instant speed answers to Saheeli Twin up high.

January 19, 2017 12:54 p.m.

Said on New R/G Marvel ......


So I've had this brew in my head that seems pretty good but I don't know how viable it is. Basically it's a fusion of the old R/G Marvel and R/G Aggro Energy builds from last season. It would run all the energy producing creatures, not the puzzleknots and try to get to an Aetherwind Basker and a Lightning Runner either through ramp or through Aetherworks Marvel. Once both of those creatures are in play depending on the board state it may be possible to attack infinite times.

I don't have a list yet, but does anyone else think this is fast/consistent enough to be plausible? What would be good inclusions?

January 19, 2017 12:49 p.m.

I think I'm in agreement with JeppeFugl here, Pacification Array is so much better than Cathar's Shield in this list. However I disagree about the inclusion of Sram, Senior Edificer. You don't have enough of his type of cards to really make that draw engine work and he's definitely not worth splashing white for alone. Esper seems more Servo control right now than improvise in my testing.

January 19, 2017 12:42 p.m.

Said on Baral Control...


Fatal Push can only be effective against aggro and it has a lot of trouble hitting 3 and 4 mana creatures. Whereas Grasp of Darkness just hits a wider variety of creatures including Felidar Guardian.

Thing in the Ice  Flip was in the sideboard and it flipped pretty easily but it just wasn't that good.

Deadlock Trap is something I am currently testing and I want to see how it goes, Ruinous Path is still an option later but I really dislike that Sorcery speed...

My meta includes some of the bigger shops in Ohio and also some little nowhere places as I switch back from school and home. So I generally try to make my sideboard as wide as possible. I've been seeing a big rise in blue based control and I want to make sure that when I get into a counter war I come out on top, thats why the Dispels are there.

January 19, 2017 10 a.m.

The reason I'm not a fan of Pick the Brain is because there is no matchup where its good except for maybe a combo deck or two. It won't hit early enough to stop aggro and you wont get Delirium fast enough to mess up any good control shell. That's why even B/G Delirium never ran it, its just too slow on turn 3 to only get one card and once you have Delirium its usually too late to hit anything vital.

January 18, 2017 6:58 p.m.

Said on Naya Oath of ......


This deck really wants a Metallic Mimic naming humans... Also, Naya humans seems stronger than Naya Tokens imo. You get things like Thalia's Lieutenant and a ton of +1/+1 counter generators quickly pushing you out of the range of Radiant Flames and Yahenni's Expertise.

If your heart is set on tokens, then look at Servo Exhibition and Blisterpod and anything else that can help make tokens.

January 18, 2017 6:54 p.m.

Hmm, well there are a few things I think you could do to upgrade this list.

  1. Implement of Malice or Implement of Examination is definitely worth another look, the synergy with Improvise and possible sideboarded Fatal Pushes is pretty good. And its definitely better than Pick the Brain. At least try testing before you discount.

  2. Scrap Trawler allows you to play the better control spells (like Flaying Tendrils or Yahenni's Expertise) and keep a decent board presence afterwards. I strongly recommend upping the quality of removal and this guy lets you do that.

  3. I am not a fan of Servo Schematic here, making 1/1s and being an artifact just isn't good enough especially since your only method of getting a second Servo is through Herald of Anguish. This is probably the slot where I would add the Scrap Trawlers in but failing that consider Contraband Kingpin. I like the Trawler slightly more, but Kingpin is still an amazing card that can help stave off aggro.

  4. Cut down Hope of Ghirapur to one or two or just leave it in the sideboard, its really bad against half the decks and I think only viable in a combo shell to protect you while you go off. You can try to leave a couple copies in but it feels like a cut.

January 18, 2017 6:29 p.m.

I also think Dovin could be convinced of Tezzeret's evil with a well worded argument, too bad no one there is really capable of that. I really hope that Chandra and Gideon both survive this story... the character development that both of them got in MS:Burn was just so amazing and I would hate to see them die.

On another note, Tezz vs. Lili is going to be an amazing fight, just hope Dovin doesn't screw it up again.

January 18, 2017 6:02 p.m.

With the Saheeli Twin Combo the main way they can stop you from winning is with instants. So Dispel to me is a must, preferably main board but at the very least in the sideboard.

January 17, 2017 12:59 p.m.

Said on Baral Control...


Yeah, I've been busy with prerelease and moving back into college. I've been looking at the suggestions and the deck should change sometime tomorrow.

January 16, 2017 12:52 a.m.

So my buddy and I played in the two headed giant tourney, (I played in 3 total) and we went 3-1 and a split for last round. Herald of Anguish is so amazing in limited... I played a U/B Artifact Control deck and he played mono red aggro. The Herald was invaluable, every time it came out, we won the game. We pulled all three wins straight out of certain death because of him. Straight up bomb card.

January 15, 2017 8:22 p.m.

If you want to play at the FNM or higher level and your store is halfway competitive, you need the better cards. In standard that means cards like Archangel Avacyn  Flip, Liliana, the Last Hope, and Gideon, Ally of Zendikar are required to win. A lot of seasoned players have studied the metagame and what is good in the various color combinations. Like for upcoming AER Standard, if I see a Wandering Fumarole Turn 1, my first thought is that they're playing Saheeli Twin, based on the mana that they would continue to play, I can predict what their deck does at what turns. Playing conpetitively and at least going even takes a lot of effort and study.

Conversely, if that is too much work, find a casual playgroup and just play decks to have fun. You don't need to worry about metagames aside from your little group and often times that is a lot more fun for beginning players. I personally spend a lot of time watching the Standard meta-game and I am constantly pairing cards together in my mind to see what works to be able to better predict games. The more information I get, the better my deck becomes and the more I win at FNM. I regularly play at one of the biggest shops in Ohio and I can usually top 4 pretty consistently by doing this and buying the better cards.

January 15, 2017 12:57 p.m.

My pulls were pretty tame except for a promo Yahenni's Expertise. My trades were pretty amazing, I managed to trade into two Barals for my deck and a promo Disallow

January 15, 2017 8:34 a.m.

Someone correct me if I'm worng but the pro tour should be about the beginning of February, in about 3 or 4 weeks time

January 13, 2017 2:12 p.m.

Lol lucky time zone shifts Argeaux, I can't go play prerelease for another 8 hours xD

January 13, 2017 2:11 p.m.

You need a little bit of enchantment hate. A lot of the strategies Ive seen for dealing with the combo will just do a turn 1 Authority of the Consuls. That completely shuts off your combo, you need to be able to stop it. Nahiri, the Harbinger is my recommendation for a maindeck answer although you could just put Fragmentize in the board. I'd also recommend 4x Dispel. Everyone will try to hate on your combo with instants, make sure you win the counter war.

January 13, 2017 12:25 p.m.

Naksu yes you can lol. It certainly makes the artifact hard to remove... Way to slow for modern but maybe Frontier could get a good thing for that, giving the ensoul decks a bit of ramp could be pretty good...

Also yes, I cant believe how excited I an for Shock...

January 13, 2017 11:52 a.m.


Mardu Walker Control

Standard Zaueski


Atraxa, Voice of the Walkers

Commander / EDH Zaueski

SCORE: 1 | 145 VIEWS

Grixis Delver

Modern Zaueski


Ensouled Affinity

Frontier Zaueski


The Paradox at Greenbelt

Standard* Zaueski


Baral Control

Standard* Zaueski


Finished Decks 18
Prototype Decks 11
Drafts 0
Playing since Magic Origins
Points 8292
Avg. deck rating 26.33
T/O Rank 8
Helper Rank 33
Favorite formats Standard
Good Card Suggestions 176
Cards Added/Fixed 103
Last activity 1 day
Joined 1 year