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Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.
Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.
The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)
That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!
July 21, 2017 12:53 p.m.
Anytime xTwisteDx! To me the worst feeling in magic is when you piece a deck together and it gets smashed on by something you hadn't accounted for. Edifice of Authority and Bounty of the Luxa hold a special place for me, anytime I draft one of those I get really strong results. It helped me to tailor my suggestions when you mentioned what specifically was giving you problems, an aggressive red deck in this case. As for Manic Scribe, instead of focusing on the "Delirium" clause try to think of it as cmc 2 mill 3 that leaves a 0/3 life point buffer. It performs better than one would expect.
July 16, 2017 2:51 p.m.
With Glimmer of Genius you want a deck that is already running some energy-centric package. It helps resupply in multiple ways, but won't help you apply pressure immediately. Adding Dynavolt Tower to your sideboard would help to buffer against any aggressive strategies and create more synergy for Glimmer of Genius. Edifice of Authority can be used here instead if you drop Glimmer of Genius from your build, as it does not require energy to use. Essence Extraction can be used to kill off a haste creature and recoup life lost from an attacker that slipped through. Grip of the Roil can frost a creature and draw you a card. Lay Bare the Heart synergizes with Fraying Sanity and removes threats before your opponent can cast them. Manic Scribe has an etb mill 3 and can then block for you. Consign / Oblivion can stall a spell and then aftermath to make them discard it which will work with Fraying Sanity. Those are some options to consider while tinkering with your build, I hope something catches your eye.
July 16, 2017 3:55 a.m.
I agree that UB Fraying Sanity is the way to go xTwisteDx. My local metagame has been pretty creature heavy, so I added a creature package to my version called Sanity Lost. I also devoted a few slots to a disard package to maximize the effect of Fraying Sanity. I really like your use of Torment of Hailfire as an alternate win condition in the mid to late game, I may need to update my deck to make room for a few copies! You also get a +1 from me for making such a thought provoking deck.
July 15, 2017 4:19 p.m.
Without Attune with Aether I feel like Longtusk Cub has lost it's relevancy. A bear that feeds itself may still be worth slots, but relying on a creature without evasion to deal damage to a player seems unlikely.
July 14, 2017 2:32 p.m.
I like seeing good home-brews SHI0RA. I have three questions before I attempt to evaluate changes to your build.
1) What is your meta? (most common decks/cards where you play)
2) Which cards do you "always want to cast"? Situational cards are often traps that eat up slots and weaken a strategy.
3) Have you evaluated each card by where it fits on your curve? Turn 1 cast -specific card-, turn 2 cast -specific card-, turn 3... and so on. Your "lines of play" will often dictate what changes need to be made.
For example, the main weakness I see for this build is turn 2. You've got Key to the City and Invigorated Rampage, which are great support cards. What do you want to do on turn 2 if you don't have any creatures? You can cast a Fatal Push, Harsh Scrutiny, or Bloodlust Inciter. In the right meta those plays will suffice, but having a cmc 2 that you always want to play is going to allow you to get ahead. Casting your key may set up future plays, but you might have a stacked hand that you don't want to discard from.
In regards to Yahenni, Undying Partisan, she is a beast in the right build. Your deck is a bit overloaded at cmc 3 though, so perhaps she is not needed. If you were to focus on her abilities it would detract from the rest of your synergies. She can buddy up to The Scorpion God and Ammit Eternal, but she wants to hit the battlefield turn 3 which clashes with your line of play. Would you wait a turn to cast Ammit in favor of slinging a Yahenni? If you need to cast Bontu's Last Reckoning which creature would you sacrifice to Yahenni's second ability?
There are a lot of questions to ask when deciding whether or not to introduce a card into a build. The most telling experience will come from playtesting the deck, hands on experience is the best teacher!
I hope my senseless ramblings have helped thus far. I will check back later and help you tinker with this build. Your responses to my questions will help me to tailor my future suggestions.
July 13, 2017 10:29 a.m.
Sweet build SHI0RA! I really like the Invigorated Dreamstealer play, it seems like a smart pairing. I'm a little surprised to see that Wildfire Eternal didn't make the cut with 18 inst/sort to free-cast. Though I see how you are sneakily achieving a mid to late game draw engine from Key to the City, The Scorpion God+Ammit Eternal, and Chandra, Torch of Defiance. It's hard to burn down an opponent when you run out of fuel right? This list is very deserving of some upvotes.
July 12, 2017 1:14 p.m.
Well done JackDaddy433, Cat Tribal time! Metallic Mimic would be a good addition to your mainboard, it doesn't care which lands you've played so far and propels you to lethal sooner. Since you don't have a sideboard yet, I would recommend Felidar Cub as some tech against strategies utilizing enchantments. 22 lands might be enough with the current mana curve in addition to your Attune with Aethers.
Cards to consider: Angelic Gift cuz etb draw a card and flying cats! Bonds of Mortality cuz etb draw a card and G remove shields. Forsake the Worldly cuz artifact hate and cycling. Heroic Intervention cuz free combat step or 2 cmc protect all the things! Lifecrafter's Bestiary cuz scry and repeatable card draw. Rishkar's Expertise cuz possible tower draw and freecast. Solemnity cuz -1/-1 counter decks could be a thing. Stoneforge Masterwork cuz armored cats!!
July 9, 2017 10:07 p.m.
You're right about the Trial of Knowledge being lackluster for 4 cmc InfuriatedBrute. I've been tinkering with Paradoxical Outcome/Crush of Tentacles in that slot, but it has been hit and miss. The synergy of my deck makes it so that the Trial of Ambition removing any creature is good, being able to recast it is just awesome. With my flyers, menace, and "target creature can't block" interactions my creatures find holes where other decks would not. If you're enjoying your RG version by all means earn your place among the worthy. As Andre Baptiste Senior would say it "Thank you, but I prefer it my way."
Also... a snack is technically a small portion. If you squint hard enough you can see Google's logic. Hah!
July 9, 2017 12:38 a.m.
That's just like, your opinion man! This unchecked aggression will not stand InfuriatedBrute, it will not stand! I'm not looking to build the next format breaker, I'm looking to catch netdeck wielders off guard. If I somehow take an FNM that would just be gravy. As good as the RG trial build is, it lacks the speed that my build has. Sure you get haste and Trample, but the green trial is weak and the green cartouche is a 50/50 value. When your creature die in the fight it feels bad man, 3 cmc to trade and possibly 2 for 1 is not how you win in MTG. At least that was my impression in testing a RGB trials version anyways. The evasiveness of UBR has kept me in this build and I really like it so far.
July 8, 2017 8:32 p.m.
SCORE: 3 | 12 COMMENTS | 183 VIEWS | IN 1 FOLDER
|Avg. deck rating||2.80|
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