DubiousDanish Deckling

I appreciate people like you in the community as well!

May 24, 2017 10:41 p.m.

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Said on Grixis Metal...


Thanks Jimmy_Chinchila, I missed last weekend so I feel a little out of the loop. Any recommendations for my sideboard? I'm really struggling to make a case for this deck in the current meta.

May 26, 2017 10:40 a.m.

Said on Grixis Metal...


Which counterspell do you guys think fits the meta better Disallow or Negate?

May 26, 2017 10:06 a.m.

Said on Negative Drakes...


Even though Soulstinger doesn't look powerful, in a deck like this, it could be a useful way to nuke an opponents creature. As Murphy77 noted above there are some solid additions that make this strategy tick. Ruthless Sniper was tailor-made for this type of deck, it lowers the curve of the deck and gets the engine started. I see that you added the Wasteland Scorpions which should help a lot with early game defense and as a cycler in the late game. I don't like New Perspectives for this archetype because of one fatal flaw, it requires you to have 7 or more cards in hand to function. Yes, it draws you three cards but it would also make you second guess casting anything. I like having Faith of the Devoted as a win condition and it should be considered as an auto-slot for a cycling deck in most cases. In this case though, your deck is leaning toward aggro more than control. FotD could be in your sideboard to swap in for Drake Haven when facing a control deck. You may want to consider cutting Horror of the Broken Lands because I fear that it's cmc is too high and even with cycling it lacks that game-ending quality. If it had a keyword that enabled it to evade (Menace) or overpower (Trample) a defender it would have much more value. Last but not least Shadow of the Grave is another auto-slot to me, it just helps so much! The common argument I hear is "but then you'll end up having to discard at end of turn", isn't that what this deck wants to do? I'll admit that I have not piloted this deck myself, but I have faced it a few times. When they get "free" discards that trigger their other abilities it is devastating to my board-state or life total. Which is why deck brewers were salivating over New Perspectives during spoiler season, but it dropped off drastically once players got their hands on it. The "free" discards from NP are negated by it's steep mana cost of 6 because you cannot pay to activate your abilities that cost mana. SotG can generate a similar turn sequence for cmc 2 which is four activations in this deck. I hope some of the above babbling is helpful with tuning your deck. Good luck and kudos for not net-decking jerkyfiddle.

May 24, 2017 1:17 p.m.

Said on First 11 days ......


I wasn't complaining that you reiterated the advice Jimmy_Chinchila, in some cases it's a necessary process when teaching. I was explaining the logic that led me to suspect sarcasm in Argeaux's comment. My intention is never to offend and I seem to have been misinterpreted somehow. Your comments are definitely welcome and I appreciate having people like you in the community. Players like whisenhuntn can only prosper from a friendly and experienced community taking a peek and leaving a comment.

May 24, 2017 11:48 a.m.

Anytime DavidTheReject! I love playing MTG and to me there's nothing worse than seeing someone excitedly bring a deck to the table only to deflate into depression when it stumbles. The two extra lands seemed to increase your deck's fluidity quite a bit, I hope it performs well in paper for you. Keep us updated.

May 24, 2017 9:45 a.m.

In the case of Skyship Plunderer, has it been reliably getting through for combat damage? If it is not persistently yielding you some +1/+1 counters, then it may be the next creature to reevaluate. In it's slot you have a few options, but if you would like to keep the opportunity for a similar mechanic on a creature Maulfist Revolutionary can do something similar. The double green may be too much to ask of the mana base, but there are some interesting interactions it could create. As an example: a turn 2 Metallic Mimic into a turn 3 Maulfist Revolutionary can yield a 5/5 Trample. So even if you miss your focus card Thalia's Lieutenant you would still have a threat for your opponent to deal with. It would also occur before you would need to face the threat of an Aetherworks Marvel, if you took first turn of course. Just something to consider if Skyship Plunderer shows weakness during playtesting. If the double green is not an option then either of the champions that N4kk1 suggested would definitely fit right in. Out of the two champions I would lean toward Heron's Grace Champion, my reasoning stems from the fact that you're running Always Watching in your deck already.

May 24, 2017 9:11 a.m.

Said on First 11 days ......


Well, you're two cards short whisenhuntn. Now that you're leaning into the zombie theme a bit more, liliana, death's majesty --it's not recognizing this card for some reason-- could come back in. She becomes much more relevant the deeper you get into this theme and you're running enough lands now. That leaves one slot to fill besides her.

May 23, 2017 9:14 p.m.

Damn, you work fast DavidTheReject! I like the new look too. Is there a reason you're playing Obsessive Skinner over Metallic Mimic? Since you're running Baral, Chief of Compliance now you may want to reevaluate Failure / Comply and Unsubstantiate as well. They will not count as counters for Baral's second ability, instead running hard counters may yield better results. If you wanted the option to target your own creature so you can recast it there may be an argument to keep Unsubstantiate, but if not then you could swap them out for two more lands. You may want to try Disallow in place of your Failure / Comply. After running a few playtests through this website it looks like KingJamesD may have hit the nail on the head, even with your low mana curve 22 lands feels light. So however you tune it, you may want to try it with a couple more lands.

May 23, 2017 7:48 p.m.

In my experience unless a card over cmc 3 has immediate "impact" on the board-state, it is often best to replace it. In magic there is not one truth though, so each deck requires hands on tuning. The types of decks you face and the way they are played will inevitably impact how you build your deck. The most common threats at the "pro" level are Aetherworks Marvel/Ulamog, the Ceaseless Hunger and the zombies decks. So have some sort of plan for them in the sideboard at least. You want your mainboard to be as focused on your win condition as possible, then add in your "support" cards. I hope this helps and I will check back after I'm off work.

May 23, 2017 2:43 p.m.

Baral, Chief of Compliance: Can help with your control plan, in combination with your counter spells this will generate card advantage.

Channeler Initiate: Can help fix your mana and then become a threat itself.

Courageous Outrider: May be a weak option, but he can help you gain card advantage within your current theme.

Devoted Crop-Mate: If they remove a creature that you would like to have back, he can throw it right back into the fray.

Duskwatch Recruiter  Flip: Used heavily in the old Bant humans and also the Aristocrats decks.

Glory-Bound Initiate: A 2 cmc 4/4 Lifelink every other turn could be useful. Even stronger in combination with Always Watching.

Maulfist Revolutionary: It's a human and it bolsters your theme. It can also be used on your Planeswalkers which might be relevant, similar to skyship plunderer.

Renegade Rallier: Another human that can pull your creatures back from the grave.

Rogue Refiner: Kind of off theme because of the energy, but it's a 3 cmc 3/2 that draws you a card. Might be worth consideration...

Tireless Tracker: This card finds it's way into a ton of decks, if nothing else your opponent will respect it enough to use a removal spell on it.

Trueheart Duelist: Kind of a strange option, but it could be a lifesaver against aggro decks.

Unwavering Initiate: This is another fringe option, though a 3/2 Vigilance in theme may make the cut.

Vizier of Deferment: This one seems like it belongs in the deck to me, the versatility is a real bonus. Offensive and defensive uses that assist the growth of Thalia's Lieutenant.

May 23, 2017 2:23 p.m.

If you're all in on Thalia's Lieutenant you may want to consider dropping a Cloudblazer and a Panharmonicon for two copies of Heroic Intervention. The removal that is available right now makes it hard to bank on a creature under cmc 3 surviving beyond turn three. So having a cmc 2 spell that you can use to protect it and then allow it to see combat seems like a good addition. I realize you have a counter-spell suite, but there are other targets that NEED countering. Not to mention they will also not have the upside of giving your creature indestructible. Additionally, four copies of a cmc 5 creature that doesn't outright win you the game is hard to justify. I see why you would want Panharmonicon in this deck, but it has little to no impact when you cast it. You may find this to be a weakness during playtesting and instead add other cards to fill all six slots.

May 23, 2017 1:11 p.m.

How do you plan to get her through? Utilizing some type of keyword (Flying, Trample, etc.)? I see that Tamiyo, Field Researcher has a -2 tap down ability, but only one copy means that it would be unreliable. You may want to add more copies or perhaps another option to dodge defenders.

May 23, 2017 12:36 p.m.

Hello DavidTheReject! What is the game plan here? Are you trying to control your way into a swarm? Or is there some other win condition that I am missing?

May 23, 2017 12:15 p.m.

Said on First 11 days ......



Just figured it was strange to praise someone who was repeating advice that had already been given. It's definitely good advice, but I guess I've just been conditioned to expect sarcasm. By all means I'm happy to be a part of such a mature community.

May 23, 2017 11:46 a.m.

Said on First 11 days ......



May 23, 2017 5:54 a.m.

Said on First 11 days ......


And drop that Shamble Back to get back down to 60 cards.

May 23, 2017 1:53 a.m.

Said on First 11 days ......


Is your Essence Extraction able to remove her creatures reliably? Are there creatures that you need to exile from her graveyard or are you just casting Shamble Back for a zombie token and 2 life? Has Rush of Vitality been useful to your game plan? You mentioned Trample as being a component of her deck, so it would seem like at best it would negate the damage of one creature for one turn. Which essentially puts you behind in tempo, tempo is how advantage is gauged in mtg. If you are spending mana and using cards to only affect one turn while her cards and mana remain in effect, she will slowly pull ahead.How often can you get Ob Nixilis Reignited into play and get any use out of him? I have tried jamming him into five or six of my standard decks; only to end up pulling him back out. He's an awesome card but I would always either draw him too early and have a dead card in hand or play him too late to be worth the mana. The above cards would be the six that I pulled out first if they fail to perform against her deck. I know the general consensus is that auras are bad (because if they kill your creature they spend one card to remove two of yours) and making an opponent sacrifice is less effective than targeting a specific creature, but I really do like how the trials can be recast by interacting with the cartouches.

May 22, 2017 9:11 a.m.

Said on First 11 days ......


I'm actually piecing together a deck that is almost entirely about the trial and cartouche synergy. Check out my deck Grix-Crop Elites, I only need the Soul-Scar Mages and I'll have it all together.

May 22, 2017 12:19 a.m.

Said on First 11 days ......


The interaction between Trial of Ambition and Cartouche of Ambition could be your best option to deal with her strategy. Make your creatures better while making hers weaker "and" recasting your trial to make her keep sacrificing her creatures.

May 22, 2017 12:15 a.m.

Said on First 11 days ......


So if you can finish her by turn 7 she will not get to her game plan. The best way to do this is to cast aggressive creatures that can attack her life total and planeswalkers. To help your creatures get through you will need to use spells that remove her defenses, in this case it sounds like she's probably blocking your creatures with her own. So destroy, exile, or make her sacrifice them. She probably has a slight advantage by running three colors because she has a larger pool of cards to choose from, but don't get discouraged because the victory will be that much sweeter!

May 22, 2017 12:08 a.m.


Grixis Metal

Standard* DubiousDanish


Finished Decks 16
Prototype Decks 12
Drafts 0
Avg. deck rating 3.00
T/O Rank 342
Helper Rank 468
Good Card Suggestions 5
Last activity 13 hours
Joined 1 year