July 9, 2017 3:24 a.m.
I'll consider Cavern of Souls IF I can acquire a budget for it. Some good, expensive stuff there.
Thanks for the suggestions! I have added some of them and I'm still considering the others. Much appreciated!
July 9, 2017 2:07 p.m.
Here's a Gatherer search for all non-black zombies, and here's an other search for all spells with "zombie" it its text. (Note: Some cards appear in both searches, and some cards may have black mana symbols in its ability text.)
July 12, 2017 3:06 a.m.
tronyc, I've been through those lists before and have pulled a couple of things from them. There are a couple of things that I saw in them that caught my attention, mostly creature-wise. Thank you regardless!
July 12, 2017 3:11 a.m.
July 13, 2017 3:56 a.m.
MonsterHatchGames, that's a great idea! I made that switch. Thank you!
July 13, 2017 7:30 a.m.
W/U is probably one of the worst possible colors a Zombie deck can play to be honest. Almost all the creatures have the powerlevel of draft leftovers. I don't want to discredit your deckbuilding or anything. It's just that U/W Zombie creatures hardly have the punch for even casual matches. You are doing your best to make them work somehow but the ceiling of power you can achieve in these colors is really low. Just wanted to make sure that is clear, leaving out Black Mana hurts the entire tribe on a massive scale, it's like Merfolk without Blue or Goblins without Red.
If you are really bent on doing this, I would definitely remove In Oketra's Name and at least 2 Unconventional Tactics. They aren't impactful enough overall and are card disadvantage that make the opponent's removal better. Outside of Infect, Elves or Double Strike, pump spells just don't have the necessary punch. I'd play the full 4 Path to Exile and Serum Visions. If you want to go further down the Tribal Road, there is Metallic Mimic, Always Watching and Obelisk of Urd. Binding Mummy is also the best pure white Zombie there is, the Eternal of Harsh Truths will just get blocked for days or removed, it does way too little for 3 mana. Dusk / Dawn is also okay here (not with Obelisk/Always Watching), there is not that big of chance that you get to cast Skaab Ruinator anyways. Definitely not before Turn 4, where Dusk could strike. Snapcaster Mage could get some recycling done for card advantage, some Mana Leak and 1-2 Logic Knot are also OK additions.
July 13, 2017 7 p.m.
Like I said in the description, I'm doing this to see if the deck would indeed work. I'm well aware that not having Black in the mana pool poses an issue. It's certainly unorthodox, that's for sure XD
Your concerns, though, are the same that I have, mostly concerning the punch of the creatures. I'm curious as to whether or not Prowess/Afflict/tapping creatures and general control would be a viable means of getting around that, though. I am intent on, at the very least, attempting to make a deck that performs... well enough to warrant building it. Amonkhet/HoD gave too many White Zombies for me to not try.
You have a point about the pump spells. I think more control-y stuff is the way to go, so I'll be removing those.
Thanks for the suggestions XD
July 16, 2017 5:51 a.m.
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|Date added||4 months|
|Last updated||4 days|
This deck is Modern legal.
|Top rank||#8 on 2017-07-16|
Revision 10 (4 days ago)
|-2||Open Into Wonder||maybe|
|-2||Brave the Elements||maybe|