Description

Hello everyone! This is a deck centered around the generation of a massive army of 2/2 Zombie tokens, while using control to suppress the opponent while I set up my field. The central mechanic of the deck is not only to generate my Zombie tokens, but also to send as many of my opponent's creatures into the graveyard as I possible can while exiling those creatures from their graveyard to generate more Zombies. I also threw in some Lord effects in the form of Cemetery Reaper, Death Baron and Diregraf Captain to boost my tokens. Here I will go over the individual cards and explain their significance to the deck.

Death Baron: This creature serves me in two ways. I can use it for the Lord effect, giving almost all of my creatures a static +1/+1 boost, but the Deathtouch also insures that my Zombies will break through my enemy's creatures (ya know, by killing them). This ensures that I can get as many Zombies through and deal as much damage as I possibly can.

Diregraf Captain: The Lord effect here is the main reason that I have this creature as a 4-of, but it also serves another purpose. Should one of my Zombies die, the opponent will be punished by life loss. If I have more than one of these on the field, then that punishment can cause up to four life lost for the opponent from the death of just one zombie. This is an ideal way to keep the opponent in check, as they must choose whether to risk killing my Zombies or find another way to incapacitate them should they not want to take a large amount of damage from my attacks.

Grave Titan: I love this creature. Just being a 6/6 with Deathtouch is enough to have a spot in this deck, but it also generates a large amount of Zombie tokens! This is certainly a creature worth attacking with every turn.

Lord of the Accursed: An excellent Lord that offers a cheap, activated Menace effect. It's bad enough that I will have an army of tokens, but if they have to be blocked be two or more creatures then that allows more offense capability and also allows more tokens to get through my enemy's creatures (if there are any, that is).

Duress: I originally had Despise in this deck, but I realized that I already have enough creature removal as it is, so I decided to use these instead to remove other threats before they can hit the board. And for just ! This card also gives me the chance to look into the opponent's hand so I can prepare accordingly for what they might throw at me.

From Under the Floorboards: I don't expect to be able to make use of the Madness ability all too often, but 3 Zombie tokens and 3 life for 5 CMC is pretty great.

Rise from the Tides: This deck has a total of 25 sorceries and instants. This card gives me the perfect opportunity to take the instants/sorceries that I have already played, and use them to create a huge amount of Zombie tokens! The is pretty costly, but by the time I will be able to play this sorcery I will hopefully have used a good amount of my instants/sorceries which to me justifies the cost of the card. Not a card I would want more than 2 of due to the cost, but invaluable for the deck.

Shamble Back: What better way to make a Zombie token than to remove an opponent's creature from the game? This is perfect! At only , this is a great way to generate Zombie tokens throughout the game, and the 2 life gain is a helpful and much welcomed boost.

Compelling Deterrence: Sending a permanent back to an opponent's hand always feels really good. Always. But if I have a Zombie, then they have to discard a card after bringing one back to their hand. For , this is delicious! Fortunately, since this deck centers around GENERATING ZOMBIES, I imagine that there will be seldom few times that I will not be able to force a discard with this card.

Go for the Throat: This is a deck that requires the opponent's creatures to be, well, dead. Since Artifact Creatures are not something that one sees every day, this card is a safe, mana-cheap option for creature removal.

Rune Snag: There are a million or so counter spells out there, and picking the one that works for a deck can be rather difficult. I like this card because of it's cheap mana cost, but also because the card forces a choice upon the opponent: Lose your card, or pay an assload of mana. The scaling mana cost on the ability allows this card to scale throughout the game. Now of course one may be asking: Why have a counter spell in the first place? I like to be able to protect my permanents, and since I am running a large number of tokens I should expect that someone will either want to use creature removal to dispose of my creatures OR they may want to counter my instants/sorceries to prevent my token generation. Having a set of counter spells is a means of protecting myself from this.

Soul Manipulation: A card that fits well into this deck due to the variety it brings. I can counter a creature spell, and/or bring back one of my non-token creatures should it have been destroyed/discarded. Perfect in a deck like this.

Endless Ranks of the Dead: Once I have Zombie tokens on the field, I will of course want to multiply them! This enchantment does exactly that. This is not something that I will want four of, but two is too few as I may not pull one during a game. Three is the perfect amount, as it brings a good chance of me pulling one or two AND the sheer amount of Zombie tokens that I will generate from these cards alone is enough to cry tears of joy.

So that is the deck. Tests of this deck have had me with around 30 Zombie tokens by about turn 10. In one mock test on this site I had over 600 5/5 Zombie tokens with Deathtouch by turn 17. With the Lord effects, the control, and the swarm of Zombies at my disposal, this is a powerful deck.

If you like this deck, please give it an upvote and if you're up for it, feel free to take a look at my other decks:

W/B Zombie Control

W/U Zombie Midrange

Thanks!

Updates

Comments

Hello, if you would like help with either of your decks: UB Zombies or U/W Spirits id be glad to lend a helping hand. I was inspired by the "Blessed vs. Cursed" set to build decks from. I'm currently working on my: U/W Angel, Human, Spirit deck. I already built my: U/B Dimir - Mirko Vosk's - Mill til you Die deck. They will both be Commander due to the fact that i don't have more than two of the same cards for a Modern deck. Still, i'm good building Modern decks. So take a peek at my U/B Dimir - Mirko Vosk's - Mill til you Die deck if you'd like. My deck is more geared on the Vampire side but i plan on maybe making two different versions, the other being Zombies. Take Care, d&g85

March 29, 2016 8:19 a.m.

JararoNatsu says... #2

Hi there! These decks are re-posts of decks I had already had on here. I made significant changes and so it felt right so create new pages for them. If you have suggestions, feel free to comment and I will see if they can fit into the deck/s.

March 29, 2016 11:19 a.m.

Oh okay, yeah i can help you out if you want. If you have any new decks you're creating and need advice on just lemme know. d&g85

March 29, 2016 11:29 p.m.

hannibal6 says... #4

Polluted delta and watery grave are both better than temple of deceit. Also death baron is an amazing lord for zombies

March 30, 2016 12:50 p.m.

JararoNatsu says... #5

I'm with you on Temple of Deceit. I would grab some Death Barons but as I mentioned in the description they are a bit over my budget at the current time. If I can grab some I will likely replace Cemetery Reaper with them.

March 30, 2016 1:29 p.m.

Daedalus19876 says... #6

I would personally go for Mana Leak over Rune Snag. That extra mana makes more of a difference than you would think.

March 30, 2016 1:53 p.m.

JararoNatsu says... #7

I have a set of Mana Leak. If I find that Rune Snag isn't working out, then I'll definitely swap them.

March 30, 2016 2:05 p.m.

hannibal6 says... #8

I'm actually a fan of rune snag if you're playing all 4. Turn 2, they both have the same value, and late game, rune snag has a better shot at having an impact since it can tax 4 or even 6 sometimes. (Although it has much more value on the play than on the draw)

March 30, 2016 2:21 p.m.

JararoNatsu says... #9

That's why I play them. It can tax up to 8 mana if you have used the first three. The scaling is quite good.

March 30, 2016 2:32 p.m.

felucius says... #10

I'd try out Zombie Warchief. You have a lot of top end cards, which can be reduced, also gives your Zombies a bit more Ompf than the normal lords.

April 5, 2016 5:21 p.m.

JararoNatsu says... #11

I certainly considered them! I went with the Lords I have not just for the static +1/+1's (Undead Warchief gives +2/+1 which is fantastic) but also because of their other benefits. I get the Deathtouch from the Barons and the activated ability of the Reapers which give me more zombies. Also, since my nontoken zombies are only CMC 3, I don't get too much use out of the reduced cost via Warchief.

April 5, 2016 9:13 p.m.

Dspignatari says... #12

This I like. It's probably a price issue, but a play set of Inquisition of Kozilek and Thoughtseize would be awesome here.

Even a Gurmag Angler or 2.

April 6, 2016 7:28 p.m.

JararoNatsu says... #13

Gurmag Angler would compete with Rise from the Tides, otherwise I would be alright with that. I do agree about your other suggestions. If I acquire the budget to get a playset or either, I may do so.

April 6, 2016 7:53 p.m.

ZandrXI says... #14

Lich Lord of Unx would work really well in this deck it lets you mill and life drain based on your zombie count and you can also spam it if you have the mana the mill can combo with Undead Alchemist as well.

April 10, 2016 1 p.m.

JararoNatsu says... #15

ZandrXI,

Those creatures would be good, except they both involve something that I want to avoid: lots of mill. I detest mill and I find it to be a cheap win, and so I avoid building with it for the sole purpose of not being "that guy" who just mills people for a win. Milling one or two cards at a time, which my deck is currently set up to do, is fine for me as it allows me a method of control that isn't maddening.

That being said, Lich Lord of Unx could be a good win-con as if I have enough Zombies I will just straight up kill a person. I will look into it and see if that is something that I want to do.

Thank you for your suggestions!

April 10, 2016 3:56 p.m.

brother1 says... #16

I'd definitely drop Necromaster Dragon. Between paying mana and having to connect (unlike grave titan who only has to attack), he's just too unreliable as a token generator. I also don't really like Shamble Back in the maindeck; it's a great sideboard card, but it's not always useful and this deck is looking to go wide more than be super aggressive so a 1 mana 2/2 isn't great.

I do have a couple possible additions. I think you want more instants and sorceries that make multiple Zombie tokens, both for your lords and to get Endless Ranks of the Dead up and running. From Under the Floorboards is pretty efficent, as is Moan of the Unhallowed. If you can find space for him, I'd also recommend Skinrender; he's usually a 2-for-1 and even if not can make a large threat more manageable. Diregraf Colossus is another possible card to consider. Finally, Undead Warchief is another lord you could look at, particularly if you're adding more Zombie token generators.

April 16, 2016 9:44 p.m.

JararoNatsu says... #17

brother1, I see your point about Necromaster Dragon. I picked it for the control and the flyer, but it doesn't produce Zombies as much as I want it to. I have a playset of Moan of the Unhallowed and two From Under the Floorboards, so I will incorporate these. I still like Shamble Back so I will see whether or not it is still worth swapping out.

Diregraf Colossus doesn't work too well with this deck because I'm not really sending my own creatures to the graveyard. Undead Warchief is a possible option that I am considering.

Thank you for your suggestions!

April 16, 2016 11:12 p.m.

APPLE01DOJ says... #18

consider dropping Despise for Duress. It's just the better card in modern.

March 28, 2017 5:21 p.m.

JararoNatsu says... #19

APPLE01DOJ, I have a playset of both. I run Despise because I find that I usually have to worry about creature threats more than I do spells, especially in early game. This isn't always the case but more often than not I prefer to be able to remove creature threats before they even hit the board. They both work for this deck, so I picked the one that I tend to need most often.

March 28, 2017 5:26 p.m.

JararoNatsu says... #20

Actually... you right, though. I have plenty of creature removal. I'll swap them out.

March 28, 2017 5:42 p.m.

APPLE01DOJ says... #21

4x Fatal Push would be good. I'd drop some of your heavy cmc stuff for it.

March 28, 2017 6:07 p.m.

JararoNatsu says... #22

Hmm... that I'll have to consider. I like my current CMC 5+ situation, but I'll test a little and see if throwing 2 or 3 of those in is worthwhile.

March 28, 2017 6:16 p.m.

FierceTierce says... #23

March 31, 2017 6:04 p.m.

JararoNatsu says... #24

FierceTierce, I put your suggestion into the Maybeboard. This deck really focuses on a wide spread of Zombie tokens rather than buffing one creature (who has situational token generation). However he may prove to be worthwhile so I'll playtest and see if he would be worth a 2-of.

Thank you for your suggestion!

April 1, 2017 6:47 a.m.

FierceTierce says... #25

Cool. You do you, just thought you might like the idea. Looks like a fun deck!

April 1, 2017 6:49 a.m.

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Compare to inventory
Date added 1 year
Last updated 1 week
Exclude colors WRG
Splash colors U
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.95
Tokens 2/2 Zombie
Folders Constructed Decks, Decks i like, favs, EDH/Modern, Decks I want, Ideas, Modern, zombies, Modern, I like these, See all 12
Top rank #11 on 2017-04-07
Views 3289

Revision 20 (2 months ago)

-3 Coat with Venom side
-2 Extirpate side
-3 Mana Leak side
-2 Dispel side
-2 Open Into Wonder side
-3 Transgress the Mind side

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