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Thith ith a Lotleth Fun for Opponentth

Standard Aggro BG (Golgari) Combo Discard Dredge

Sloanan


Sideboard


Maybeboard


So after several updates, I figured it would be better to change the board description, as this is an almost entirely different deck at this point.The primary goal is still to get out a Lotleth Troll early on, enchant him with Alpha Authority, maybe wait a turn and pull another guy out if the opponent tries to make me sac him, but otherwise I can discard my hand and swing with a huge hexproof trampler with regenerate by turn three or four. Of course, I can't just put everything in my graveyard and not have my deck benefit from it. This is a golgari deck, after all. So, most of my creatures benefit in varying ways from all of the cards going into my deck. From Nemesis of Mortals to Gravehowler, most of these fellers get pumped through my graveyard. I've got some sideboard removal in the form of Putrefy and Abrupt Decay, and the god artifacts help the whole thing. Commune with the Gods and Grisly Salvage help me pull what I need and fuel my graveyard, and Deadbridge Chant does it's thing.

It's essentially a standard self-mill deck and will definitely change up once Journey into Nyx comes out. Kruphix's Insight will be a no-brainer, as well as Nyx Weaver.

My favorite thing about this deck is how quickly it can get strong. With an ideal hand & draw, I can get a 5/4 Troll and a 5/5 Nemesis out by turn three. Most of the other cards synergize very well with each other, particularly once I get Nylea and her bow out, as that makes everything just nasty. The Whip will keep my life in check, and if I'm somehow hitting a brick wall of defense, Jarad, Golgari Lich Lord makes sure my fatties are still a huge threat when they can't get through.

Some definite weaknesses are susceptibility to bounce spells (mainly with Lotleth Troll, but he's really there to empty my opening hand) and graveyard hate. There are 4 cards that come to mind that will absolutely ruin this deck: Rest in Peace, Radkos Charm, Scavenging Ooze, and Crypt Incursion. I have some sideboard hate for the scooze and RIP, but I'm still trying to figure out how to deal with the Charm and Incursion. Additionally, as quickly as this can get out of hand, I'm not sure if it will do well against Aggro, so we'll see how it turns out at an FNM.

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So here's some minor changes to put in some JOU cards. Took out a few Satyr Wayfinder and Herald of Torment in exchange for some Nyx Weaver and changed some of my self mill base to get some Kruphix's Insight and Strength from the Fallen going on. I've ultimately added one extra card for a total of 63. I'm not sure if this will mathematically screw my tender arse, but let's hope for the best.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 9 Rares

8 - 7 Uncommons

8 - 0 Commons

Cards 61
Avg. CMC 3.23
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