A weird mono-black combo deck built around Heartless Summoning , one of my favorite MTG cards ever printed. In a normal deck, it's no better than a mana rock, but when built around properly it allows for some bizarre nonsense through exploiting triggered abilities. Like all decks running the Heartless Summoning / Myr Retriever combo, it can win with a very lucky turn 2 combo, but that's no fun at all! The fun part comes from the absurd amounts of card draw that it can start generating on turns 3 to 5 by combining 'card draw on death' creatues and free to cast (and instantly killed) 2 mana artifact creatures.

The deck is weak to graveyard hate, counter spells, and fast fliers, but c'est la vie playing mono-black, there are some sideboarding options for these matchups. It's proven to be very fun to play on MTGO, when it goes off the triggers go a bit crazy!

Key Combos:

Workshop Assistant and Myr Retriever also have the added bonus of making the deck fairly resilient to artifact destruction. Grim Haruspex , Midnight Reaper , and Filigree Familiar are all sources of card draw. Warteye Witch allows us to scry. I've debated whether to include the witch for a while, but I think the upside of running 1 fewer Midnight Reaper is worth it, since he is a liability against aggressive decks. Shred Memory is both a tutor for 3/4 combo pieces when transmuted, and can also be cast to hit eldrazi before they reshuffle or get rid of things like Bloodghast and Arclight Phoenix before they reanimate. Silent Arbiter is an excellent way to lock down the board against go-wide strategies, and he can be recurred in a pinch. Perilous Myr and Necropede both block/trade well in the early game, and act as removal (for their creatures or ours!) once heartless summoning is out. Oh, and they also recur! Syr Konrad, the Grim is a new addition that adds so much more versatility and reach to the deck, allowing it to win with or without the infinite combo. Our free to cast artifact creatures are constantly dying and recurring, so he can quickly become a threat! His symmetrical mill ability is a great way to dig for our second Myr Retriever while pinging the opponent. He also combos with Shred Memory to hit for those last 4 points of damage! Witch's Cottage is a card I'd like to experiment with. I don't know that the deck wants more than one, but it seems to offer some nice late game value. Massacre Girl is another experiment I'm trying, She's a great board wipe with or without Heartless Summoning , though she may end up in the sideboard.

Barren Moor has proven to be an excellent addition, allowing for further digging and consistency. Side note: One reason I don't like building multi-color decks in modern is that all of them require such expensive fetch and dual lands to be consistent and even remotely competitive. Mono-color enablers are cheap!


So, graveyard hate is a big problem, since the deck relies so heavily on creature death triggers ('dies' = 'put into a graveyard from play'). Thankfully strong hate like Leyline of the Void and Rest in Peace have mostly gone away with the banning of Hogaak. Still, to combat graveyard hate I bring in 3 more Evolving Wilds , one Forest, and 2x Return to Nature (since Shred Memory can tutor for it). Cards like Relic of Progenitus and Tormod's Crypt only shut down our combo, not the death triggers, so we can also side into an aggressive strategy with Desecration Demon , Gonti, Lord of Luxury , and Massacre Girl . The main deck does not fair well against fast burn strategies (really, what does?), since they can kill us by turn 3 or 4 when we'd like to start our combo. Dragon's Claw is a passive way to hopefully buy us a few extra turns in these matchups.


Updates Add


Date added 6 months
Last updated 3 months
Key combos

This deck is Modern legal.

Rarity (main - side)

15 - 6 Rares

17 - 3 Uncommons

9 - 5 Commons

Cards 60
Avg. CMC 2.56
Tokens 2/2 Morph
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