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Competitive Azorius Control on a Budget

Modern Budget Competitive Control W/U (Azorius)




Welcome To Budget Azorius Control

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If you are like me and money for magic isn't exactly something you have a ton of, then this deck might be for you.

This control deck is made for play at FNMs and can be upgraded to become an even stronger deck over time. This deck plays a lot of bounce, counter, and wrath effects in order to survive into the late game where we kill with either AEtherling or White Sun's Zenith.


Serum Visions: one of the best cantrips in modern.

Azorius Charm: More often then not we are using Azorius charm to put an attacking creature on top of an opponent's deck, resulting in a loss of tempo for our opponent, but we can also use it to cantrip if we need to.

Blue Sun's Zenith: Our replacement for Sphinx's Revelation that never has to touch our graveyard, it helps us refill our hand in the late game when we need it.

Condemn: Our replacement for Path to exile, Condemn is typically used in the early game as a way of removing something we don't like that's attacking us. Sunlance is another option.

Supreme Verdict: Uncounterable wrath effect.

Detention Sphere: Got an opponent who plays a lot of similar creatures, then look no further, Detention Sphere is a roided up Oblivion Ring that can take out any problem on the board and anything else that has the same name.

Elixir of Immortality: The 'Factory Reset' for the deck, this card allows us to play out the game as long as we can and keeps our life total up and running.

Into the Roil The budget replacement for Cryptic Command, being able to bounce and cantrip is great, I've found that often repeal works just as well.

Render Silent: The only real hard counter we play, Render Silent allows us to stop a combo deck if they don't have enough mana to save it.

Repeal: Another card that's good against a lot of aggro strategies and cantrips

Unsubstantiate: This budget Remand allows us to use it as an unsummon as well as 'remand' an uncounterable to it's owner's hand.

White Sun's Zenith One of the 2 win cons in our deck, Zenith allows us to flood the board with tokens in the late game and swing for lethal.

AEtherling: The other win con for our deck and typically the main finisher, AEtherling can ignore spot removal, boardwipes, and pretty much anything else your opponent has in store for it, the ability to swing for 8 unblockable every turn closes out the game quite quickly, and that's exactly what AEtherling does.

Glacial Fortress & Port Town : Dual lands we use to get both colors when we need them.

Island and Plains: We've got basics.


Timely Reinforcements: Great against aggro builds, Timely buys us both time and life and keeps us going.

Detention Sphere: in case you need more o-ring effects.

Elixir of Immortality: Sometimes we need more lifegain and more resets depending on our opponent's build.

Kor Firewalker Our deck doesn't like burn decks, as we don't play a huge amount of counters that'll help us out, so we play 4 of these instead.

Ratchet Bomb: Decks like zoo and Boggles shiver if we put one of these on the board.

Tormod's Crypt: a little bit of grave hate, could easily be replaced with something else.

If you'd like to see the upgraded version of this list, you can find what I'm currently working with here

A Guide On How To Be Boring

Modern Sargeras


Please feel free to leave me a comment or an upvote, I'd really appreciate any suggestions that people have for me on how to make the deck stronger/ more competitive while staying on a budget.


If you enjoyed this deck, you can check out my other budget decks on my profile @ Sargeras



Ballzanya says... #1

Ojutai's Command seems like it would fit well in this deck, and it's fairly cheap.

August 16, 2016 6 p.m.

Ballzanya says... #2

Also, Port Town and Temple of Enlightenment are pretty inexpensive as far as dual lands go. I'd suggest two of each of those.

August 16, 2016 6:05 p.m.

Sargeras says... #3

Ballzanya Ojutai's Command is interesting I'll add it to the maybeboard, as I like being able to stop the large amount of aggro decks in my meta really easily. With that being said, Port Town seems like it could work as a four of, but Temple is a tap land, and I really need to stay on curve with this deck, but I'll maybeboard it as well.

August 16, 2016 6:41 p.m.

Ballzanya says... #4

The Temple would only be a one-of or two-of, because of it necessarily entering the battlefield tapped. However, if your turn one land is that and you scry, it doesn't seem to hurt you too much.

August 16, 2016 7:11 p.m.

Ballzanya says... #5

I also wasn't sure what your budget restrictions are because if they let you play cards that are 3-5 dollars each, then I'd also recommend a couple Prairie Stream and two Remand. (the modern masters 2015 version is around 5 bucks)

August 16, 2016 7:13 p.m.

Ballzanya says... #6

Also, Gideon Jura. He's really good against affinity and zoo decks.

August 16, 2016 7:14 p.m.

Sargeras says... #7

Ballzanya Since Prairie Stream is a tap land till at least turn 3 I don't really think I can play it, Remand is great, but in my current meta Unsubstantiate is better because of the unsummon mechanic and the ability to 'remand' an uncounterable card, both added to the maybeboard. I will experiment with Gideon to see if he's really playable, as Aetherling can dodge every removal and wrath effect in modern, and i see Gideon as serving as both a finisher and a potential turn saver.

August 16, 2016 7:43 p.m.

Ballzanya says... #8

I used to play a somewhat budget azorius control in modern, and i played gideon as a one-of in the deck. I beat affinity and infect without any problems, as well as burn after siding in four Kor Firewalker, which you have in your sideboard. Wall of Omens might actually be good too, as I remember I played that. I think I played Gitaxian Probe in place of Serum Visions and the card draw in the early game was most often beneficial.

August 16, 2016 7:56 p.m.

Ballzanya says... #9

Also, I wonder how the new land, Geier Reach Sanitarium would fare in a control deck in modern. I haven't tried it yet, although it's great in commander.

August 16, 2016 7:58 p.m.

Sargeras says... #10

Ballzanya I think this deck is to color intensive to play Geier Reach Sanitarium, Wall of Omens could be interesting, although being able to see an opponent's hand with Gitaxian Probe is good, I find that Anticipate can set me up for a wrath, bounce, or finisher and is instant speed which works really well for setting up my draws.

August 16, 2016 8:22 p.m.

Ballzanya says... #11

fair enough.

August 16, 2016 8:33 p.m.

hamiam says... #12

Awesome +1

August 21, 2016 11:51 p.m.

frogkill45 says... #13

Myth Realized might be worth a look into

August 22, 2016 9:16 p.m.

aekrusty says... #14

Great deck +1. Could you upvote my St Traft Azorius Control?

August 23, 2016 8:33 a.m.

HBKII says... #15

Glacial Fortress and Port Town are a nonbo, you can't have a turn 1 untapped land if they are together at opening hand, if Fountains are off budget, try Prairie Stream + Fortress (still no turn 1 untapped land, but turn 2 double duals) or Port Town + Prairie Stream (I've tested this one and it is a lot safer in a budget, even better if you are considering Spell Snares/Pierces/Mana Tithes) that allows you to have the mana at turn 1. +1, hope it helped.

August 29, 2016 1:47 a.m.

Sargeras says... #16

HBKII I understand that having both fortress and port town in your opening hand is problematic but that almost never happens, and Prairie Stream is even worse as it doesn't fit the set curve I want at all, but thanks for the suggestion.

August 29, 2016 3:54 a.m.

ArcticJohn says... #17

Hi, i really like the idea of your deck, seems pretty fun! Have you seen Blessed Alliance, it could be good making an opponent sac an attacking creature and can also gain you life!

September 13, 2016 4:42 a.m.

ArcticJohn says... #18

Also, what about Telling Time?? i kind of like a bit more then Anticipate...

September 14, 2016 4:42 a.m.

Sargeras says... #19

ArcticJohn while Telling Time may seem better than Anticipate, Anticipate is far more superior in practice than Telling Time, as typically only 1 out of the 3 cards is actually needed. Blessed Alliance is an interesting card, but doesn't actually do a lot as the inability to target creatures makes it less useful. But Thanks! I do appreciate the feedback.

September 14, 2016 2:35 p.m.

ArcticJohn says... #20

It was to have your opinion on it, because sometimes if you could the 3 cards would go to the bottom, but sometimes you want all of them... As for the Blessed Alliance it's more a sideboard card against infect or boggles, matchups where the opponent can protect the creatures in many ways.Does the deck play well, have you played with it, what is your experience with, which good and bad matchups does it have?

September 15, 2016 6:11 a.m.

Sargeras says... #21

ArcticJohn Yes i can see it being a good card to play against boggles or infect, and it has been added to the maybeboard, as for your questions to how the deck plays, it does well against most matchups, it can beat decks like stompy, midrange decks often have a tough time with the deck, the deck post board does well against control, most aggro matchups are just fine, burn can be an issue but landing kor firewalker typically deals with that problem, tron can be an interesting matchup, I have played with both telling time and anticipate, and in almost every situation, you want to take anticipate over telling time, however since Serum Visions has dropped so much in price, it will replace both of them. The deck typically does alright, although sometimes the lack of card draw coming from cards like remand can hinder the deck.

September 16, 2016 8:23 p.m.

veeonix says... #22

Dismember perhaps? Condemn and Azorius Charm are useless against problematic creatures that don't enter combat. Things like Grim Lava Mancer, Jace Vryn's Prodigy and all flavors of mana ramping creatures to name a few.

November 8, 2016 4:11 p.m.

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