Description

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Hello everyone, I started playing UW control as a budget deck a few months ago, and have since then decided to invest into the deck and turn it into the deck I want it to be. I feel that it strength comes from it's ability to continually control the board through removal and card draw and bringing back said spells with Snapcasters.

MY META PLEASE READ BEFORE COMMENTING! (THIS REFERS TO THE PAPER WORLD)

Here's what's been there: Shadow Zoo, Infect, Bogles, Ad Nauseum, Restore Balance, Affinity, Jund, Mono-Black Midrange, Mono-Black Zombies, Mono-Green Elves, GB Elves, Wall Combo, Abzan, Mono-black sacrifice, Standard Naya Humans, Lantern Control, Hatebears, Esper Tokens, Kiki Toolbox, Thopter Sword. Typically one person per deck.

I'm also really looking for sideboard suggestions against this meta, and any help people can give me towards doing it.

My local playgroup has started bouncing around to different stores and so sometimes meta changes happen (Dredge, Tron, Free win Red) happen at some stores we play at, just not our usual one.

DISCLAIMER

The decklist will change as I continue to playtest, the changes will be made later to this description.

MAINBOARD:

Path to Exile: The most efficient removal spell in modern, Path can deal with a threat as small as Dark Confidant, to something as large as Primeval Titan, it's also a staple in all UW control builds, gotta play 4.

Detention Sphere: D-Sphere is a roided-up Oblivion Ring that can hit an army of Tarmogoyfs or an annoying Liliana of the Veil, playing 1 due to it's usage within the meta.

Rune Snag: While many look at Rune snag and see it as a worse mana leak, In playing the deck I've seen it save me tons of times. The reason is because it's a great spell to play on turns 3-5, just like leak. but unlike leak, you actually get utility out of it later in the game when both players have plent of mana, and you make that Ulamog cost 6 more mana, a lot more then they were expecting to pay.

Cryptic Command: One of the best control cards ever printed for Modern, Cryptic allows tons of options and is a very versatile spell in general.

Ancestral Vision: This decks main source of hand reshaping, visions allows us to fill our hand when we've lost most of it by turn 5.

Serum Visions: I came to the conclusion that more draw power was needed, so I've made a 3-3 split in order to make my draws calculated and effective.

Sphinx's Revelation: Played as a one-of due to conditional usage, rev is great in the late game as a way to refuel our hand.

Spell Snare: Spell Snare hits tons of cards in Modern, and is great against my local meta.

Supreme Verdict: An uncounterable wrath is a great way to deal with a nasty board state.

Wrath of God: Besides tron, Elves has been a pretty bad matchup, being able to wrath through Ezuri can often be very necessary.

Vendilion Clique: An aggressive and evasive 3/1 flyer that comes with hand disruption can be very annoying.

Snapcaster Mage: Why would you only allow yourself to cast spells once? Snappy makes a lot of plays possible in this deck and is just a great card overall.

Celestial Colonnade: One of the deck's main win conditions, Colonnade is a land creature that provides us with a powerful clock once we've stabilized and have control.

Elspeth, Sun's Champion: Elspeth can often finish games by herself as the constant 1/1 spamming plus a possible anthem gets ridiculous.

Negate: played as a one of in the main, negate catches most people off guard when they realize that a Collected Company or Chord of Calling has been hard countered.

Batterksull: After playing uninteractive decks and recognizing that Timely was hit or miss, I decided to swap them out for a blessed alliance and this bad boy. Batterksull is a recurring 4/4 that can actually close out games in the to deck portion for our opponent, as answers for this card are very difficult at times.

Gideon Jura: Another win-con, Gideons can effectivly give us a fog if we need to, but also serves as a 6/6 body if we can close the game quick.

Flooded Strand: A fetchland that provides mana fixing and deck thinning.

Marsh Flats: I have a playset from my Abzan deck, and I don't want to spend a bunch of money to buy a Scalding Tarn, my only off color fetch, does most of what it needs to.

Ghost Quarter: A way to deal with everything from Inkmoth to Boseju, Ghost quarter stops our opponent's lands from being problems.

Glacial Fortress: Helps our mana situation.

Hallowed Fountain: Shocklands help mana fixing.

Island and Plains: We've got basics.

SIDEBOARD:

Blessed Alliance: Helps with aggressive matchups like Boggles and Infect, can be used as a toolkit piece for many situations. (I use Celestial Purge for online play)

Dispel: Dispel is a hard counter to fight the combo and control decks in the meta. Also good when countering cards like Chord and Collected Company.

Negate: Good against the combo and noncreature based builds.

Geist of Saint Traft: There are plenty of decks in the format that try to just get you out of the game ASAP by using turn 3 Karns, and comboing off with Ad Nausseum, Geist supplies the pressure where it is needed.

Spellskite: A hate card for everything from Shadow Zoo to Boggles, Spellskite is great against any decks that try to do combat tricks to pull of quick kills.

Stony Silence: Hate for decks like affinity, Lantern Control, Restore Balance, prevents Ad Nas from getting a quick kill.

Surgical Extraction: Used to take the combo pieces out of decks if they have been put into the graveyard.

Rest in Peace: Dredge Hate.

Jace, Architect of Thought: Hate for thopter foundry, also works as card draw in non-interactive matchups.

Wrath of God: I like more wraths for the elves matchup.

If anyone has any feedback as to how I could do this this would be most helpful, thanks so much!

MATCHUPS ONLINE

The good matchups for this deck are the aggro and midrange decks, as the ammount of board control and counters is usually substantial enough.

The Fair matchups are the control and combo decks, as it is usually a grindy game that we can usually be alright in.

The poor matchups to this deck are tron, naya burn (specifically), and lantern control, thankfully lantern is pretty much out of the picture, but tron and burn are not, since tron is currently in the top 3 decks, online games can be extrmely frustrating as we just don't have any real outs to it. Burn is extremely difficult because we just don't have a huge amount of fast lifegain and they can effectively counter our wraths thanks to Boros Charm.

Thankfully, neither tron nor burn is played at my lgs, so I think I'm fine.

If you like this deck feel free to check out my profile @ TeamSDBags for an archive of budget lists and brews.

ONLINE TESTING

Below is a log of games I've played with this deck, it will be continuously updated as I play.

Updates

UW CONTROL IS NOW T1 :)

This deck has kept a win percentage around 60% (same as most t1 decks) and I'm very happy with it.

Win record so far 60-39 (for games)

Win record so far 26-15-2 (for matches)

Mono-black midrange 2-1

Game 1: Used paths and removal, stabilized post wrath with a Gideon and Elspeth.

Game 2: Kept a six lander with an ancestral and a serum visions, even after scrying away the two lands on top of my deck, I drew 4 more lands, even after visions resolved qnd I got an elspeth it was too late, glad this doesn't happen often.

Game 3: Basically game 1.

GB Elves 2-0

Game 1: Drew removal into wrath, won with colonnade beats

Game 2: Basically game 1.

GB Elves 0-2

Game 1: Drew some counters, but no real removal, I lost due to never drawing a wrath.

Game 2: Was stuck on 3 mana the whole game, not too pleased about that.

5 Color Doran 2-0

Game 1: This deck literally folded to boardwipes, won with Elspeth.

Game 2: Same as Game 1.

Living End 1-2

Game 1: He comboed off and I had no real counters in my hand, fulminator mage kept taking my lands.

Game 2: Turn 2 Rest in Peace shut the deck down, won with a Gideon.

Game 3: I kept a hand with a fetch and 2 quarters with some counters, likely my mistake, but I was at 6. He got a turn 2 fulminator to blow my hallowed fountain, and then lving ended to fulminator up my collonade, and stuck with 2 quarters, I lost.

Mono Black control 1-2

Game 1: I countered my way to victory with an Elspeth ultimate.

Game 2: He got down a Whip of Erebos and started turning out gary after gary. With him having double arena, he was unstoppable.

Game 3: He used all his discard to get counters and then again slammed whip, the game went very downhill from there. I'm considering sticking a leyline or two in my meta.

Mono Red Blitz 2-1

Game 1: I had a few rune snags in my hand, but was unable to snatch his one drops on the draw, I lost due to him comboing off.

Game 2: Blessed Alliance works wonders against this deck, as it gets around their protective spells and makes them unload their hand.

Game 3: I had a few paths, and once his first creatures were gone, I countered the rest and won with snapcaster and Gideon.

GB Tron 2-1

My first victory against Tron with this deck.

Game 1: clique with some quarters worked alright, I thought I was toast after ualmog dropped, but I drew 3 path for the ulamog, world breaker, and Wurmcoil Engine that followed, but visions and rev saved me, I won with Collonade beats.

Game 2: He had turn 3 tron, and I had no actual interaction, lost to a turn 3 karn with an Ulamog.

Game 3: I went super aggressive with a turn 2 snap and turn 3 geist, and won turn 5 thanks to a cryptic on my opponent's world breaker, he made tron turn 5, but it was too late.

Ad Nauseam 2-1

Game 1: He Had the godhand combo with 2 pacts, I drew lots of stuff for the aggro matchups.

Game 2: Switched aggro for full control cards, won through a double dispel on an Ad Nauseam followed by a surgical extraction.

Game 3: Clique saved the day after a turn 2 stony silence slowed him down, won with Clique and Gideon.

UW Death & Taxes 2-0

Game 1: He had a big gain in the early game , but I eventually drew a wrath and then Elspethed my way to victory.

Game 2: Similar to game 1, I stabilized after a wrath and a big rev, and won the game with Elspeth and Gideon.

Mono Green Stompy 1-2

Game 1: Won with Gideon and wraths.

Game 2: Drew very poorly, I only drew a few counters off my draws.

Game 3: Drew 8 lands and 2 Gideons after turn 2 and I drew most of my fetches, can't say this is normal at all.

Boggles 2-1

Game 1: I was able to use a few counters and managed to stay alive thanks to boardwipes, won with Gideon.

Game 2: Brough both of my explosives and a wrath, and got both EE in my opener. This issue was that I handled his first bogle, and then he put down Kor Spiritdancer, which didn't die to my EE on 1, and he made like a 15/15 and I never drew path.

Game 3: Same basic plan, I was able to keep him off creatures with Clique, which I subsequently won with due to him drawing lands and enchantments.

GB Tron 1-2

Game 1: Had an exceptional amount of good draws, and I kept my opponent off tron, won with Collonade beats.

Game 2: He had a godhand and I drew no land destruction, won with World Breaker and Ulamog.

Game 3: He drew all his tron pieces several times, and just won by keeping me off my mana through DOUBLE ULAMOG AND WORLD BREAKER, I eventually could no longer fight back and lost to a Karn and a world breaker.

Sultai Midrange 2-0

Game 1: Counters and wraths were extremely effective.

Game 2: Basically the same as game 1.

GB Tron 1-2

Game 1: Even with a ghost quarter, he still got tron, and beat me down with a karn and an Ugin.

Game 2: He had a slower hand, and I had Geist beating him down, got a solid win.

Game 3: Basically Game 1, tried to grind it out, but still lost, I'm thinking about just making this more like the more midgrangey lists that play finks and resto.

UR Turbo Emrakul 2-0

Game 1: Counters were super good against this deck, as Polymorph gets beat by a lot of the cards we play, Gideon was easily able to pick up the pieces our opponent had left us.

Game 2: Rune Snag proved it's worth (got 3 of em). Being able to stop our opponent quickly is incredibly relevant. Won with Elspeth overrun.

Death's Shadow Aggro 2-0

Game 1: He never really had much of a board state, as I easily killed most of his creatures, Gideon came to save the day.

Game 2: Pretty much the same as Game 1, Faithless Looting just isn't probe.

UR Prowess 2-0

Game 1: My opponent was using Peek as a "probe" replacement, most of the counters I play were very effective against the deck, and Wraths pretty much end the game against these decks.

Game 2: Went similarly to Game 1.

Naya Burn 2-0

I finally beat burn, but I drew really well.

Game 1: Managed to Timely Reinforcements while my opponent was tapped out, I got it back with 3 snapcasters and I had plenty of counters for my opponent's stuff.

Game 2: Got down a spellskite that ate up most of the burn spells that it could, drew decent counters and finished with 2 snapcasters and a Gideon.

Rakdos Moon 1-2

Game 1: Early game discard found most of my counters, he slammed a blood moon when he knew the coast was clear and I lost due to a burnout.

Game 2: Managed to slip through some early game burn, but discard still picked up a lot of our hand. However once Elspeth came down, the game was really easy.

Game 3: I drew horribly, I had to keep a hand with some counters, and he had an out to both of them, when the moon came down, I didn't have a lot to work with, I tried to grind him out but lost to the new Chandra.

Pilla-Pala Combo 2-1

Game 1: Had to mull to 5, I drew a single rune snag and two visions, he had a godhand combo and won.

Game 2: Managed to stick a turn 2 Stony Silence due to his Halimar Depths, he had no outs and scooped.

Game 3: turn 3 geist works wonders, He tried to get enough mana to plays afely around my removal, but I drew double path and win with Geist.

UW Spirits 2-0

Game 1: Stabilized after a verdict (thankfully he was running out his quellers) and won through collonade beats

Game 2: Played similarly to game one, cam real close when he got one of my wraths quellered, but I had another one in my hand and he didn't have the second queller. This matchup seemed rather dicey.

Mono-Black Midrange 2-0

Game 1: Discard found little they didn't want to take, I played wraths and killed most of their creatures.

Game 2: Crushed post wrath with Gideon and Elspeth.

Naya Burn 0-2

Game 1: He won through a flurry of burn spells tacked with a swiftspear and some Eidoloans to make sure I had to pay to play.

Game 2: He had two goblin guides and a Swiftspear, and Boros Charmed my wrath.

Abzan 2-0

Game 1: After an inquisition took a path, i just started countering his plays until I wrathed and then Elspeth won the game for me, I definitely think that Elspeth is the right choice in the current meta.

Game 2: He was stuck on 2 lands for most of the game, so Rune snag was effectively Time Walk, won through collonade beats post wrath.

Affinity 2-0

Game 1: Emptied almost all of his hand turn 1, I think he should have focused on ravager beats more then trying to go wide, got an elspeth down after a wrath, he conceded.

Game 2: Played similarly to game 1, got a solid wrath when I needed it, and closed the game with a Gideon.

(post changes) Eldrazi-Tron 0-2

Game 1: He ran great, started with chlaice on 1 (i was on the draw without a snare) he had multiple reality smashers hitting me and i ran out of wraths quickly, died to an endbringer I had no response to.

Game 2: I ran well, countered his first 3 plays, I was able to work around threats, but I drew no land destruction, even after getting rid of all chalices and thought-knots, I still lost to a batterskull I had no response to.

GW Aggro 2-0

Game 1: Started out with some heavy hitters, but I stabilized post boar wipe.

Game 2: Went about the same as game 1.

Rakdos Aggro 2-0

Game 1: He played some burn with a decent budget creature base, one board wipe pretty much finished him off.

Game 2: Played identically to game 1.

RG Titanshift 0-2

Game 1: Drew 1 counter and used it stop a prime time, lost to a scapeshift with no counters, probably a punt on my part, I have little experiance playing against the deck.

Game 2: Drew no counters besides one negate, which did stop a scapeshift, but alas he had another one in his hand.

Naya Burn 0-2

Game 1: Probably the best nut-draw he could have gotten, and I drew poorly, he burned my face off.

Game 2: I had a decent starting hand, but drew poorly. He had his all-star hand again.

Saproling Tribal 2-0

Game 1: Won with a boardwipe and countering his infinite combo.

Game 2: Conceded

Melira Chord 1-1-0

Game 1: He assembled the combo off a lucky collected company, despite my counters and removal he got the combo quickly.

Game 2: I was able to stop him from obtaining all the pieces, which involved a tiresome process of him trying to lure out my cryptics, till eventually he squezzed out an anafenza. However he'd been drawing action for a while, and proceeded tod raw three lands in a row, i won due to sheer force of both my Elspeths, and a Gideon to finish him off.

Game 3: Declared a draw as we had no time to proceed.

Esper Transcedent 1-2

Gotta say that if you play ConvertedMana on untap, I highly reccomend you just don't play, the guy is a real dick.

Game 1: Lost due to a Gideon while tapped out trying to kill a geist.

Game 2: Opponent was stuck on 3 lands, won by colonnade beats.

Game 3: He drew really well, didn't really really draw anything past my opener till much later.

Boros Burn 2-0

Played against a budget version of Boros burn, the guy made a ton of misplays imo.

Game 1: Lifegain mb is super useful, won through grinding.

Game 2: Basically the same thing.

GR Tron 0-2

Game 1: Found out that it was an eldrazi heavy list, Thought-Knot is very good and finding wraths in our hand, so is Karn. lost due to not being able to stop tron from happening.

Game 2: Tried to stop tron few times, but he managed to finally grind out till he got an kozilek and had ulamog in hand. Tron also feels like a bad matchup as well

Grixis Control 2-0

Game 1: Timely in the mainboard made me very resilient to his deck, I won through countering his ancestral visions and won with by grinding with collonandes after losing Gideon and Elspeth to Dreadbore and Terminate.

Game 2: More counters, less removal, I won by sticking a Gideon and playing around all counterspells with counters. Wiped the board state of Tasi, Olivia Voldaren, and a Pia and Kiran, felt really favored during the match.

Lantern Control 0-2

Game 1: He got down a turn 1 lantern and got rid of my stony silence before I could cast it, won through a bridge and getting rid of my cryptics and silences.

Game 2: He drew a lot of discard and got all of my answers, got a bridge down and got rid of my cryptics. He drew well, and I think lantern control is just a terrible matchup anyway.

GR All-in Shaman 2-1

Game 1: Got a wrat and wiped his board, then put the pressure on for the kill.

Game 2: He got a nut draw and had 17 damage on turn 3.

Game 3: Stabilized after wrath, he played Eyes of the Wisent but I played around it, easy enough against an aggro build where my removal is exceptionally useful.

UB Mill 1-1-0

Game 1: My board is tuned to the general aggro meta, and i didn't draw a lot to pressure him.

Game 2: He was stuck on nothing but four shelldock isles, drew my pressure and won with ease.

Game 3: cut short

Elves 0-2

Game 1: Went to four with 3 zero landers, he won by default, I don't know how it happened.

Game 2: I drew poorly and the guy killed me turn 4.

Free Win Red 2-0

Game 1: I kept him off of blood moon mana and killed his Chandra, then went for the kill with 2 snapcasters and a clique.

Game 2: He stayed at 2 mana the whole game, I went gideon strike mode turn 5 and crushed him.

Elves 2-0

Game 1: He vomited out his hand by turn 3, and I played a timely reinfocements. I wrathed his board the following turn and crushed him afterward as he was in top deck mode and i had resolved a visions.

Game 2: Bascially just like Game 1.

Elves 2-0

Game 1: Found out weird brew of elves that plays Eldrazi Monument and Garruk, won game one through wrath.

Game 2: Same as game 1, won through wrath and collonande.

Feedback I made after this: Swapped out a verdict for a Wrath of God as Ezuri can be very scary if your elf opponent has mana.

Comments View Archive

Homura_Akemi says... #1

My only thought would be Supreme Verdict. Good job! +1 ;)

December 12, 2016 10:58 p.m.

TeamSDBags says... #2

Homura_Akemi I'm already playing 3 of them...

December 12, 2016 11:03 p.m.

Homura_Akemi says... #3

Omg I don't know how I missed that sorry!

December 13, 2016 5:37 a.m.

Nice build and description. Funny name too. +1

January 11, 2017 1:12 p.m.

freakingShane says... #5

+1 from me. I have a U/W Commander deck that started as budget (which is still fairly is) so I had to upvote this for having similar circumstances!

Blue white control is always a good time, haha.

January 16, 2017 5:31 p.m.

Zargast says... #6

Upvoting just for the thoroughness, and the fact I run a similar list in my meta and do well with it, i just splash green for my chosen wincons

January 31, 2017 11:35 a.m.

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Compare to inventory
Date added 1 year
Last updated 1 day
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.56
Tokens 1/1 Soldier, Elspeth
Folders Neue Ideen, favs, Interesting Other Decks
Top rank #7 on 2016-11-30
Views 4567

Revision 9 (2 weeks ago)

+1 Wrath of God main
-1 Batterskull main
-1 Wrath of God side
+1 Geist of Saint Traft side

See all