Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
Profet93 on
Kozilek EDH
1 week ago
I like the low avg cmc which is uncommon in a colorless build. I'm not the biggest fan of low lands, but it makes sense to a lot of people, especially with all of your artifact ramp.
Chromatic Lantern - I see no benefit here, outside of maybe being able to cast stuff that you take from exile but even then, its ripe for cutting as it's main benefit is mana fixing which you don't need. Not that I would put it in, but at least Coalition Relic can provide a slight benefit > Lantern.
I enjoy all of your many, many combos which are expected in a colorless build.
Some light stax would be beneficial. Something like Torpor Orb is completely one sided benefit. Storage Matrix is another potential option and of course, there is Winter Orb. Blinkmoth Well is nice to use with it + politics.
Mind Stone > Prismatic lens
Would love your thoughts, lmk if you want more suggestions. Overall, I'm enjoying this build, you did a great job.
milohenry13 on
Hallway of Fiery Doom-Death
4 months ago
Thanks for the suggestions and +1!
I LOVE Caverns of Despair and am brainstorming on how to add it!
You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.
I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.
I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.
I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.
Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.
So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.
My Legacy Decks:
Murmaid Murder
Legacy
SCORE: 2 | 548 VIEWS | IN 3 FOLDERS
My deck:
Ensnaring Flames of Burn
Legacy
SCORE: 2 | 491 VIEWS | IN 1 FOLDER
(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:
Murmaid Murder
Commander / EDH
SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS
Thanks again for the like and input!
Idoneity on
Hallway of Fiery Doom-Death
4 months ago
Oooooh! I do love mono-Red prison! Cool choice of commmander for it too.
I have some recommendations. >:)
If you want to lock out creatures, I highly recommend Meekstone and Portcullis. It is very difficult for most creature-based strategies to operate until they are removed.
Ward of Bones is funny. People hate it.
Torpor Orb is miserable. People really hate it.
I am curious why you are on Iron Myr! Why not a Mind Stone? I have been partial to Planar Atlas, though it enters tapped.
For one last silly card, Caverns of Despair is a Crawlspace that protects your planeswalkers.
Love the deck! Easy +1!
Profet93 on
Varragoth Mono Black Creatueless Combo Win
7 months ago
hootsnag +1
I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.
Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!
What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?
I thought The One Ring Was Banned, or am I mistaken?
Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).
You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.
While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.
Speaking of recursion, Yawgmoth's Will - Super powerful.
At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.
Looking forward to your thoughts.
NeoLegacy on
Dread Naught
10 months ago
After discovering, Consign to Memory I decided it was worth more than both Torpor Orb and Doorkeeper Thrull. Who am I kidding? This deck's soul purpose is to get Phyrexian Dreadnought out ASAP. You either do within the first few turns, or you lose, simple as that!
NeoLegacy on
Dress Shadow
10 months ago
Nice setup, I too have a deck built around Phyrexian Dreadnought, super fun to play with. Ever thought about adding in, Torpor Orb?
NeoLegacy on
Dread Naught
11 months ago
Forever evolving... So, decided to drop out the Spell Pierce for good old fashioned Counterspell. And I came across Doorkeeper Thrull and really liked what this guy can do, and give me another cheap flyer. Can it not only help get my Phyrexian Dreadnought and Eater of Days out without negative consequence. But helps keep other players creatures and artifacts from triggering abilities, and all at the same cost of Torpor Orb. Felt this was a win/win.
kamarupa on
Dread Naught
11 months ago
Regarding fetch lands: there's an old saying "deck thinning is deck winning" which comes from the idea that the fewer lands there in a deck, the more likely you are to draw cards that improve your game-state. This is [probably] not actually true, but they probably don't necessitate adding more lands to compensate for their sacrifice. Personally, my issue is that a fetch+shock land costing 3 life for 1 untapped land is just too steep for most decks. Like, I'm not into giving my opponent a free Lightning Bolt if I can avoid it. That said, I'm quite certain I'm in the minority on that position. There are, however, still many options when it comes to dual lands. I prefer fast, slow, and pathway lands. (Seachrome Coast, Deserted Beach, and Hengegate Pathway Flip, respectively.
I'd be very tempted to run 2-3 copies Enlightened Tutor as it gets you both Torpor Orb and your beatstick creatures. Might as well take advantage of that splash of white!
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