Creature — Insect Worm
Coiling Woodworm's power is equal to the number of Forests in play.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Coiling Woodworm Discussion
2 years ago
Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.
I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.
I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.
I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?
Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.
Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.
2 years ago
3 years ago
With Scute Mob, Blanchwood Armor and Coiling Woodworm wanting a lot of lands in play and the curve going all the way up to Moldgraf Monstrosity, Ant Queen and Hornet Queen, I think the deck would benefit from some more ramp spells; Sakura-Tribe Elder is a great choice because it can block a creature to Fog it's attack and still sac for a land but Nature's Lore or Cultivate would also be solid choices.
Swarmyard would also be great for the deck, but I'm assuming that's way too far out of budget.
4 years ago
Based on the name Modern Worms by PepsiAddicted:
Name: Competitive Crossbreeding
Text: Whenever you cast a Wurm creature spell from your hand you may reveal another Wurm Creauture card from your hand. If you do you may pay the mana cost of the revealed creature to cast the Wurm spell that triggered thsi ability.
The text may be a little wonky but what I want is for somebody to be able to announce that they are casting Reef Worm but then reveal a Coiling Woodworm thus allowing them to cast the Reef Worm for just .
The name is referencing the competitive nature of modern and the fact that the worm deck has many different kinds of worms and that you cast only the best ones easily by including some of the worst ones in your deck (which happens to give a VERY nice Tempo advantage in the case of Reef Worm)
Imagine if you lay down this turn 2 and they don't have Spell Pierce. Their T2 Remand is now worthless. I mean they draw a card, but Reef Worm is gonna resolve damnit! (I know none of these cards I'm referencing are modern legal but still I designed as if they all were because of the deck name.)
4 years ago
Other fun stuff included ...
- Three Spellshapers. We'd seen the creature class before (on Jaya Ballard, Task Mage), but hadn't really dived in. They have a fun flavor -- mages who can turn anything into a particular spell. Our favorite was a Stronghold Biologist, who can turn anything (even a land) into essentially a Remove Soul
- Some interesting land interactions in Coiling Woodworm and Submerge
- A Caw Elf! OK, Skyshroud Sentinel is more expensive and doesn't have the evasion of a Squadron Hawk, but it was fun to see the mechanic 10 years before Caw Blade.
And now, for the rare: