Crocodile of the Crossing


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Uncommon

Combos Browse all

Crocodile of the Crossing

Creature — Crocodile


Wehn Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Crocodile of the Crossing Discussion

JassemT on Jund Negative Counters

17 hours ago

Mr. Bombastic. Thank you for your suggestions, and taking the time to jot them down. I've gone through them, despite having tried some of this when I first built the deck, until I see some of this on paper I can't be certain of some things. Though there are some of your suggestions that which I've already play tested through, which have worked they're ways out.

For your mana section. Attune with Aether, Aether Hub, and Harnessed Lightning have already been play tested out. Their usefulness is lost against Solemnity, which is a commonly sideboarded card against me. Most of the deck can be worked around Solemnity like Cut / Ribbons where Harnessed Lightning fails, and I do have enchantment removal. But, having it in the deck doesn't mean it's in the hand when needed. Also, 3 more lands is unnecessary, especially if you recommend 4 Attunes; cause this will cause the deck to flood out. (Take it from the person who plays the deck.) I'm noticing I have a rare mind set on mana, and I'm a rare person who is willing to take a chance at a slower pace Mana, for the other odds of untapped dual land entry. If I get a Blooming Marsh, one of the "Show Lands" and a Bicycle Land. I can turn 1 a Soul-Scar Mage and turn 2 a Hapatra, Vizier of Poisons. Let's stop there with that example. But I've had plenty of games of getting to 5 mana, all duals, and entering all untapped or the first one being tapped. I can live with that. Plus, the ability to ditch the Bicycle lands later, or pitch them with Hazoret the Fervent is nice.

For the Creatures section. Ammit Eternal is a strong creature. It synergizes well with only some of my deck. I can't speak for yours. With out Hapatra, Vizier of Poisons or an Obelisk Spider out, there isn't too much pay off to the Ammit. Which to skip ahead, if you haven't tried the Spider I would recommend it, especially if you get 2 of them out together. It's not just a synergy piece. The Spider helps deal with flyers, slows down RDW, and can survive a Sweltering Suns, much like an emptied Channeler Initiate. Hapatra, Vizier of Poisons is a key piece to the deck, can help get things started or can help catch up mid-game. Though once she's unable to get through to hit the player, her usefulness wears out. Unless there is an Ammit out, then I get a snake each time the opponent plays a card. Haptra can also recharge the Channeler Initiate, which is fun and helpful. Now I will humbly disagree with you on the Harsh Mentor. I would imagine some of this has to do with local meta. Against Man-Lands, B/G Energy, Electrostatic Pummeler, RDW's Ramunap Ruins and sh*t like that, he's a life saver and usually the "unsung hero". Plus, not EVERYTHING has to be synergistic. If that were the case, the version of this deck that's primarily Black and Green is more synergistic. Yet, the ones I've played against can't complete, even though they can compete. Same thing back to Hazoret the Fervent. Not every piece need be synergistic, some just helps win or close the game. Now I'll be fair that Samut, Voice of Dissent is really just a curve and flavor card, much like Glorybringer (Even though a Glory, with a Soul and Hapatra is fun.. but a lot of effort just for a snake.) If I make the Green/Black version of this, the Crocodile of the Crossing is a shoe in. But I'm not, so he isn't. He gives me snake, a single moment of drain, or a charge on the Channeler... I'll take Indestructible over that.

The rest section. Sweltering Suns doesn't have to only be fired off with a Soul-Scar Mage, Hapatra, Vizier of Poisons and an Obelisk Spider out. It's has a great use of clearing out insane boards like RDW's, Zombies, and that crazy B/W Token-Death-by-a-Thousand-Cuts. So, it's not really a dead card, perhaps just one that needs more experience behind it. Plus, it cycles for those few times when my board is crazier than theirs. For your thoughts on going wide, I think you've failed to notice that there is NOT a Nest of Scarabs in the deck. It was, then got worked out due to the value of Deathtouch against a Bristling Hydra. Sometimes I can go wide with some snakes, but they're more for defense purposes. For the Skysovereign, Consul Flagship, it is a new addition to the deck but it's done some work. You seem to be contradicting yourself at this point, where you mention going wide yet feel there isn't a way to crew 3. Ever seen a Skyship piloted by 2 snakes and a spider? It was hilarious. My next act will be Prowessing up Soul-Scar Mage to crew. Also, the damage it deals synergizes very well thanks to the Soul-Scar Mage, in the same way Glorybringer, Chandra, Torch of Defiance's -3 ability, and Samut, the Tested's -2 ability does. It doesn't have to kill everything, even if it just makes things smaller. An Exerted Glory with a Soul turns Rhonas and Kefnet into 1/1, kills Hazoret, and turns Oketra and Bontu into over-hyped 0/2. For Samut, the Tested, it comes back to mixing it up. Her -2 ability can produce 2 triggers of a Hapatra or Spider, whereas Chandra's -3 only produces 1 trigger. Her +1 ability on Hazoret is a kick in the teeth. Also plussing her on Soul-Scar Mage and swinging in with just him is a great way to catch people off guard, whether they block or not cause any or a combo of Shock, Abrade and Blur of Blades can sneak through more damage than was expected. Oops, the Blur of Blades is a sideboard update I've yet to do. I'll tweak this in the evening.

Again, thank you for the recommendations and suggestions. I hope I addressed some of them in a meaningful and explanatory fashion to at least help explain my rationale. Something I should put in the Description perhaps, is that this deck isn't meant to be all things negative, the G/B version is more so. This deck utilizes a lot of key Neg abilities to survive, have blockers, and kill Gods and Hydras. Most of your suggestions would more change the deck, rather than improve it. A friend of mine has built the G/B version that contains the stuffs you've mentioned. He's working to splash Red for.. well, red stuffs. I'll certainly put your thoughts to paper to see what it looks like, though my expectations will be based on comparison.

As a small point of fact, the FNM that was the day before your post, I took this exact mainboard to 2nd place in a ~16 ppl field, if that helps give you some confidence in this rig.

Thank you for taking the time to read this.


MrBoombastic on Jund Negative Counters

2 days ago

Several suggestions -

Mana base:

  • First off you need to include more lands, at least 24.

  • I'd play 4x Attune with Aether on top of your 21 lands. This fixes your mana and gives you access to both Aether Hub and Harnessed Lightning, which seems better than Cut / Ribbons. Attune does demand more basics, but that is fine, since we want to play on curve and therefore not have too many lands that ETB tapped. Having a lot of lands to cycle away lategame generally isn't worth the loss of tempo.


  • Ammit Eternal is a strong creature, which synergizes well with our deck. I'd definitely play the full playset. Same thing with Hapatra, Vizier of Poisons. I know she's legendary, but she will eat loads of removal. You should be quite happy about the games where you get to keep a spare in hand. Channeler Initiate should also be a playset due to great synergy.

  • People expected a lot of Harsh Mentor, but he proved to be less than worthwhile. We're not an aggro deck and he synergizes in no way. Out. Same with Hazoret the Fervent and Samut, Voice of Dissent. Great cards, just not so much here. All three should go. Crocodile of the Crossing is a great alternative to Hazoret, given that it can attack the turn it enters and it has -1/-1 counter synergy.

  • I personally do not care much for Obelisk Spider. It looks grindy and doesn't seem to do much by itself except for leeching a bit. I haven't tried it out though, so I might be all wrong on that one.

The rest:

I really like the idea of Soul-Scar Mage in a deck that revolves around negative counters. Hopefully this will help you improve it.

Variux on Abzan Solemnity

1 week ago


Well, you can remove Fatal Push and use something like Dead Weight as that's the poor man's Fatal Push. Most of what you can remove with Push, Dead Weight can probably hit as well. You can remove Rhonas the Indomitable and Gideon of the Trials pretty easily and replace them with really anything you like that fits the scheme. I used to just run 4 copies of God-Pharaoh's Faithful in their place because you can drop your counters from Channeler Initiate or Exemplar of Strength. You can add Crocodile of the Crossing in as well.

The majority of the cost comes from Concealed Courtyard and Blooming Marsh which can be replaced with Foul Orchard or Forsaken Sanctuary if you want super budget, but they won't be anywhere near as good. Good lands are some of the first things I would recommend buying in a format, especially since these ones won't rotate until the end of 2018. Both of the lands are also used quite frequently in Modern, so they're a two for one.

You could also probably go down a few Solemnity if you wanted, but I wouldn't recommend that at all. They're pretty cheap as is.

Delta-117 on Looking to Build Rotation-Proof Jund

1 week ago

I had actually been considering a jund deck myself to replace my energy deck later on.

I myself was thinking of trying something with the following cards:

The Scorpion God, Channeler Initiate, Abrade, Soul-Scar Mage, Chandra, Torch of Defiance, Hapatra, Vizier of Poisons, Fatal Push, Crocodile of the Crossing, maybe even Archfiend of Ifnir and some cycling lands.

landofMordor on Homebrew Jund V3

2 weeks ago

I really like your concept and execution here! It's a fresh take on -1/-1 counters for sure. If I were you, I'd be tempted to add Soul-Scar Mage and a burn package over Crocodile of the Crossing/Rhonas the Indomitable/Consuming Fervor, since those three are mostly just in for big beats but they aren't hugely necessary for -1/-1 stuff.

I might also cut Samut. It's a cute interaction with Glorybringer, but it'll only work when you have both of them out, and Samut is a huge target. Try a G "untap target creature" instant like Aim High or Ornamental Courage instead?

Best of luck! Reply with anything else I can do!

madJack00 on Jund -1/-1 Shenanigans ($30 Budget)

2 weeks ago

Have you thought about Tenacious Hunter? That way Uncage the Menagerie can grab a Hunter plus a Crocodile of the Crossing.

Pieguy396 on BRG Counters

3 weeks ago

Hi there! This looks like an sweet take on the -1/-1 counters archetype! I have a few suggestions for you:

In any case, awesome deck! I hope you have fun with it!

Jaytotheareokay on Jund Snakes and Scarabs

4 weeks ago

Maybe go down one Ammit Eternal and a Crocodile of the Crossing? Bring your curve down a bit and give you some evasion?

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