|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Common|
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Creature — Insect
Monstrous Carabid attacks each turn if able.
Cycling B/R (B/R, Discard this card: Draw a card.)
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Monstrous Carabid Discussion
1 month ago
If you want mainboard Faerie Macabre then I'd swap it for Fulminator Mage and Beast Within or the Archfiend of Ifnirs. Currently I'm testing a version without Archfiend and instead running Monstrous Carabid for even more fast cycling. The name of this variant is speed and its been running well for me.
4 months ago
4 months ago
A final thought: Sometimes I bring back the whole GY when using Living End, making River Serpent unable to attack or block. Wouldn't be a much safer choice to play Monstrous Carabid in its place? It is 1 power and toughness short, but you have 4 damage granted instead of 5 conditional.
7 months ago
I play a lot of living end and I tested Kari Zev's Expertise and I found it was so bad. It can only be a 1 of at best. I like fulminator mage but that's just a meta call if you play against no tron/ eldrazi/ 3 color deck that could be cut off of a color. I recommend Architects of Will even if you aren't playing a blue land it ensures you that your opponent is cut off from resources for ~3 turns after you living end. A single copy of Overgrown Tomb is needed in your land base that way you aren't losing too many mountains if you have Wooded Foothills and are trying to cycle a Monstrous Carabid. Beast Within is a better removal spell than Shriekmaw in most cases. Run Simian Spirit Guide in the main board, a) it does nothing in the sideboard, and b) it can let you win on turn three if you start with the nut hand.
9 months ago
I would also want to make room for one more worse-eternal-witness effects like Tilling Treefolk, Archaeomancer or Auramancer that can return a cycling card to your hand. Auramancer is nice because it can recur slide.
Also Sun Titan can recur so many of the important pieces
I would cut invigorating boon and probably also lightning rift. Also I would focus more on cards that cycle for just 1 mana or 2 colorless, rather than cards that are harder to cycle but give marginal upside like death pulse, slice and dice or the Decrees.
11 months ago
I like the idea. Since you do not have a SB listed I have some excellent suggestions.
Shardless Agent & Evoke play very nice.
The four mox diamond would make it turbo Living End.
2 Shriekmaw (Move the 2 from the main into the SB)
4 Ingot Chewer #WHATLOCKPIECE
1 year ago
Debatable having another land over one of the carabids, but you're cycling 4 times, you should find one.
There's a possibility of a T2 living end with SSG that doesn't happen often because it's hard to get enough into your yard for a T2 living end to really do much. However, a hand like: Simian Spirit Guide, a fast land, violent outburst, a carabid and 3 Street Wraith would compel me to go for a T2 Living end. It's hard to judge tho.
Anyway, thanks for the +1 :D
1 year ago