Deadshot Minotaur

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Common

Combos Browse all

Deadshot Minotaur

Creature — Minotaur

When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.

Cycling {{R/G}} ({{R/G}}, Discard this card: Draw a card.)

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Recent Decks

Deadshot Minotaur Discussion

Sombrereo on Gruul Delirium

9 months ago

First off, thank you for your feedback!

I agree that Stormbreath Dragon's ability is not relevant, but I've had a lot of sucess with it as well as Chameleon Colossus. This is due to Path to Exile and Fatal Push being the most prevalent removal spells in the current meta (apart from Lightning Bolt). Even in the matchups where I don't want to see them they're still decent enough in my opinion. Since you stated that there are many better options I'd be happy to try out something else you can recommend.

I'm most likely going to get rid of Inferno Titan at some point.


Running less one-ofs would help with consistency, although I'm not entirely sure which creature I'm supposed to run multiples of.

Which leaves me with Courser of Kruphix who I could maybe run 2 of (although you don't want both at the same time).

Zaueski on 5 Color Living End

11 months ago

Ingot Chewer doesn't evoke at instant speed, and it doesn't hit Rest in Peace. The body is substandard and, as you guys mentioned... it's a definite nonbo with Architects of Will.

Blue offers me kill speed, with only Jund as an option I'm forced to use more creatures like Deadshot Minotaur which are just pathetic. Curator of Mysteries is highly evasive and the combo with Horror of the Broken Lands is unbelievably powerful. Striped Riverwinder is just a beast at 5/5 and having hexproof to boot is incredible.

Archfiend of Ifnir was originally in Monstrous Carabid's spot but got replaced due to speed. Cycle is hard on this deck because its goal is to go off faster with more power in the graveyard than Jund LE. I sacrificed resiliency for speed in Game 1 and in game 2 we have different options than most people expect so I can clear out their hate easier. Wear / Tear being able to hit Rest in Peace and Blood Moon is huge.

Architects of Will stays in instead of Monstrous Carabid 3-4 because of the effect. It's easy to cycle and burying a card they need to stop you is crucial.

Realistically, I can't afford another Fulminator Mage before the Open, but the Nimble Obstructionist is the most flex spot in the sideboard so I'm not opposed to having a 3rd Fulm

metalevolence on Cha Cha Slide

1 year ago

you should include Clever Impersonator and/or Copy Artifact because getting 2 astral slides in play is when things get really good

I would also want to make room for one more worse-eternal-witness effects like Tilling Treefolk, Archaeomancer or Auramancer that can return a cycling card to your hand. Auramancer is nice because it can recur slide.

Also Sun Titan can recur so many of the important pieces

I would cut invigorating boon and probably also lightning rift. Also I would focus more on cards that cycle for just 1 mana or 2 colorless, rather than cards that are harder to cycle but give marginal upside like death pulse, slice and dice or the Decrees.

Alara reborn has some cards that cycle for 1 hybrid mana: Sigil of the Nayan Gods, Glassdust Hulk, Architects of Will, Monstrous Carabid, Deadshot Minotaur

RiosXX3 on

2 years ago

This is pretty amazing! One question though: if Faerie Macabre and Deadshot Minotaur came into play at the same time, would you have to deal 3 damage to Faerie? It doesn't say "You may deal 3 damage to target creature with flying," it say "It deals 3 damage to target creature with flying," and it also doesn't have to be a creature an opponent controls. What I'm trying to say is that Deadshot Minotaur might force you to deal 3 damage to Faerie Macabre if the come into play at the same time. Other then that this is a great deck.

Sarin_isded on Living end in restore balance ...

2 years ago

i get what you mean but ideally it would be one mana to 0 mana cycler's i could easily add a few anyways just as card advantage. right now the sideboard is all answers but things like Street Wraith aren't mainboard worthy, i like Deadshot Minotaur but idk if its enough to mainboard hes a really cool bolt to a flier however. Glassdust Hulk seems pretty strong as well as Architects of Will. arguably the one mana draw a card could be enough to replace a couple of planeswalkers. just so the deck can be more reliable. so probably sideboarding in Living End x3, Street Wraith x4, Glassdust Hulk x4, Architects of Will x4 or so and removing a few other cards which will likely be taking the brunt of the hate. with a mainboarded set of Deadshot Minotaur it sounds like its almost expecting the deck to do to do to much but i have seen people board in another color or mutliple colors LOL

lagotripha on

2 years ago

I'd love to see something like Fauna Shaman, Thought Gorger, Mindslicer and some traditional cycling like Architects of Will, Pale Recluse, Deadshot MinotaurAlso, love the populate interaction so much - I'd consider Sundering Growth very seriously for SB.Very nice, probably one of the most interesting decks I've seen recently

Gorgosaurusrex on Nahiri's Living End

2 years ago

18 land and 15 cyclers has worked for me quite well.

You don't want to actually cast cards like Deadshot Minotaur and Pale Recluse. You cycle them to get them in the graveyard then you cast Demonic Dread or Violent Outburst to cascade into Living End. The first two turns are almost always spent cycling creatures to draw cards so finding land is surprisingly easy. This deck can win if it never sees more than 3 land.

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