Kagemaro, First to Suffer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Kagemaro, First to Suffer

Legendary Creature — Demon Spirit

Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.

, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

Kagemaro, First to Suffer Discussion

Guffawkle on Cards for all, and all for one.

11 months ago

Thank you for introducing me to that, I will definitely consider it when reshaping my decks. As for removal, I decided to rely upon combat deterrents and board wipes to protect myself. Kagemaro, First to Suffer and Archfiend of Ifnir can be used at instant speed but are conditional, although I think this is enough given my card draw. I have decided to categorize cards in the description to help me and others see how the deck is laid out.

flyinglemu on Balthor the Graveyard Defiler

11 months ago

With Nether Traitor combo, you can sac the token Pawn of Ulamog makes to the Phyrexian Altar as opposed to it's own colorless mana effect for black mana to make infinite black.

I agree with the creature-based reanimation being too slow and have removed them from my own list too.

If you're finding you get stuck with nothing to reanimate sometimes I would start by replacing the noncreature cards with the same effects you can find on creatures:

Although you might want to run more hand discard effects so you don't have to hardcast your bombs. Things like Bog Witch, Overeager Apprentice, Skirge Familiar.

MrXilas on Some Final Tweaks for My ...

1 year ago


Arvad, Leader of Legends

Commander / EDH* MrXilas

177 VIEWS | IN 1 FOLDER


Hey, just making some tweaks to this deck before I go deep on putting it together. A lot of it revolves around Lyra Dawnbringer and Kagemaro, First to Suffer

  1. Blinding Angel is officially on the chopping block. I'm either going to replace her with Lyra or Teshar, Ancestor’s Apostle (Teshar from here on out). Lyra offers a hell of a lot of value in combat while Teshar gives me recurrence of my smaller legends.

  2. Kagemaro, First to Suffer offers me an option to wipe the board should I need to, but I already have a lot of wipes. Should she be bumped by Lyra, Teshar, or Sidisi, Undead Vizier for that sweet sweet tutor effect? Should I keep her in there and add a Reliquary Tower so I can actually capitalize on her ability with out losing my hand?

  3. Kambal, Consul of Allocation might be chopped if his ability can't be put to good use. Would I just be better switching him out for Tymna the Weaver or perhaps Mikaeus, the Lunarch for additional buff? Perhaps because of all the board wipes I'm running, I should just replace him with Teysa, Orzhov Scion for a little post-board wipe recovery?

  4. Assuming more white legends take the black legends place, would it be worth it to run Mogis's Marauder ? The dude is a hell of a haymaker, but I realize with each black mana symbol lost, he becomes more useless. If that were the case, should I just use Blood Artist as a post-wipe gut punch?

Trompi on Karador's Endless Toolbox

1 year ago

Thank you so much for your help demonicgrizzly!

The reason I haven't put many of these staple cards in the deck yet is that I was trying to maximize the number of creatures in the deck (just for fun and flavor) and I tried to find a creature alternative for any spell I needed (for example, instead of a classic board wipe I've put in Kagemaro, First to Suffer).

I now realize, however, that while the flavor appeals to me very much, the deck wouldn't probably work very well in its current state because the creature alternatives have usually higher CMC than their non-creature counterparts, making the deck unnecessarily slow.

I will go over the staple-replacing creatures again and figure out which effects do I really need to be recurrable and where is it obsolete (like the mentioned board wipes - I don't need to board wipe again after I board wipe once since there is nothing on the board atm).

Now for your suggestions,
Entomb and Worldly Tutor are both awesome and I will definitely buy them at some point. Right now, however, I play mostly with group of friends, majority of which have very casual decks (they basically play with precons) so any thought-through, well-build deck is significantly stronger than theirs. I will put these cards in place of some of the slower tutors when the power level of my play group rises.

Animate Dead/Dance of the Dead/Necromancy will replace some of the needlessly expensive mass recursion spells since my mana curve is pretty high and there isn't always multiple great targets for it in the graveyard (+ since I run many recursion creatures, they can create "recursion chains", recurring large portion of my graveyard anyways).

Necropotence looks great but I believe (and I would like to hear your opinion on this) that I won't need almost any card draw spells because I can cast cards from my graveyard which gives me enough options. Besides, if I were to run a few card draw spells, I would probably go with a crature/s (e.g. Grim Haruspex) since I would have higher chance of getting access to it (thanks to graveyard-filling spells).

Ad Nauseam is the same case as Necropotence. However, it seems as a bad idea since my average CMC is pretty high.

Angel's Grace and Silence would, in my opinion, fit in the deck very well since it's slow and it will need the extra time to be able to win. But once again I can't decide wheter to run instans, which will save me when I start winning and the table turns against me, or creatures (e.g. Platinum Angel, Grand Abolisher), which have to be set up in advance but can be recurred and are easier to find in the deck.

Definitely let me know if you have any other suggestions or if you think that I should exclude some of the cards currently in the list - talking about them often makes me realize some stupid decisions I've made.

MagicalHacker on Official MagicalHacker Commander List Update ...

2 years ago

Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Hour of Devastation!

If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Rather than showcasing individual cards that are being used, I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (They can be found on my profile.)

The purpose of this thread is three-fold:

  1. To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks).

  2. To receive feedback about HOU cards that should be added/removed from lists.

  3. To receive feedback about older cards that should be added/removed from lists.

Hour of Devastation is now up on Gatherer, so its now time to go through the process of updating my decks!


MagicalHacker - List of All Draw Cards (Steady):

MagicalHacker - List of All Draw Cards (Burst):

MagicalHacker - List of All Recursion Cards:

MagicalHacker - List of All Tutor Cards:

MagicalHacker - List of All Protecting Cards:

MagicalHacker - List of All Board Wipe Cards:

MagicalHacker - List of All Ramp Cards:

MagicalHacker - List of All "Tuck" Cards:

MagicalHacker - List of All Creature Removal Cards:

  • No HOU cards.

MagicalHacker - List of All Counterspell Cards:

  • No HOU cards.

MagicalHacker - List of All Item Removal Cards:

MagicalHacker - List of All Anti-Control Cards:

MagicalHacker - List of All Pillow Fort Cards:

MagicalHacker - List of All Anti-Tutor Cards:

  • No HOU cards.

MagicalHacker - List of All Anti-Infinite Cards:

MagicalHacker - List of All Gold-Hate Cards:

  • No HOU cards.

MagicalHacker - List of All Group Hug Cards:


Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile MagicalHacker.

Have fun deckbuilding!

CaptSillva on EDH - Razaketh, the Foulblooded

2 years ago

Hmm it seems you are already running Thespian's Stage and Urborg, so have you considered running Dark Depths? Stage combos with it and Urborg makes it tap for mana if nothing else. You could also run Vampire Hexmage to double up your combo potential.

You could also consider Kagemaro, First to Suffer and Demon of Dark Schemes for board control options. As well as Shadowborn Demon and Reaper from the Abyss for single target removal. Then maybe Demon of Death's Gate as an early game house.

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