Grim Reminder

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grim Reminder

Instant

Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.

(Black)(Black): Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

lagotripha on

6 years ago

I really like this list.

Have you tested Akuta, Born of Ash? He doesn't see much in other dredge variants, but this is one of those lists that might reallly like the extra lands in yard and consistantly should have cards in hand. Empty the Catacombs/Shadow of the Grave and the like seems interesting for a keld/Conflagrate combo kill, but I can't think of anything that will make it reliable enough.

Grim Reminder and your own graveyard hate in the side seems like an interesting option. A one of Rekindled Flame is interesting but not amazing. And then its back to the traditional Raven's Crime, although Flame Jab is also an option.

Polupus on Faux Pox

8 years ago

@Draw_Wurm:

Endless Whispers is interesting. It would keep Necroplasm sweeping, but eventually it would sweep back through all the creatures it killed again, making it this 3 turn slow wave where all creatures under 3cmc just change allegiances, giving my opponent periods of extreme board advantage. Also with Knowledge Pool out and some of my instant kill spells in there, the opponent could potentially get their creatures back that way. Just a big mess and Necroplasm is pretty vital against tokens, so I can't really remove it. It's cleaner with Beacon of Unrest and sniping their creatures out of Knowledge Pool.

I've tried Smallpox in this list before. It's an awkward fit with this high of a mana curve. More suited to really low curve control decks like 8-rack.

I'm on the fence with Phyrexian Arena. This deck does benefit from the extra draw power. I'm not sure how it would play out if it was caught in Knowledge Pool. I was fiddling with it when I was trying to get an instant speed discard lock with Nightmare Void (throwing it into the pool on your turn, then on their draw step, playing Darkblast to play Nightmare Void at instant speed, then with Phyrexian Arena I can dredge back Nightmare Void and another copy of Darkblast to repeat it -- ultimately decided Dakmor Salvage + Raven's Crime was better since letting them cast a spell lets me steal it or hurt them.) However it does give my opponent the opportunity to build up enough card advantage to play 2 spells a turn and get something out if I can't get the arena on the field before the pool. Right now Grim Reminder is the biggest double-edged sword in the deck.

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