TappedOut Community Set (Irindu's Planeswalker)

Community Set

mistergreen527 - 26 May 2010


Thanks to everyone that submitted ideas for the Irindu shard! The Creative Team is hard at work incorporating as many ideas as possible into Irindu's story. Meanwhile, we're going to go back into the Design Team's realm. Each shard will have a planeswalker that resides there. We're still focusing on Irindu, so today's article will be a challenge to create Irindu's planeswalker. Now, I know a lot of you are excited to get to card creation. However, we need to try to keep this organized. So, each submission needs to follow these guidelines:

1) Your card must be a mythic rare planeswalker.

2) Since Irindu's colors are blue, red, and green, your card must have only these three colors anywhere on the card. White and black are not allowed. However, your planeswalker's colors can be any combination of the allowed colors (only blue, only red, only green, blue and red, blue and green, red and green, or all three).

3) The only keywords that are allowed on your card are Flow (Flow COST: As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card.) and the core keywords (Deathtouch, Defender, Double Strike, Enchant, Equip, First Strike, Flash, Flying, Haste, Indestructible, Intimidate, Landwalk, Lifelink, Protection, Reach, Shroud, Trample, and Vigilance).

Each person is allowed to submit a maximum of THREE cards. Cards will be judged based on the three F's (adapted from Wizards):

1) Fair (10 points): Is the card too overpowered? Is the card too weak for its rarity (in this case mythic rare)? We're looking for a balance between these two things.

2) Flavorful (10 points): Does the card seem to fit in with the story (in this case Irindu)? Can a player envision what the card represents without any knowledge of the setting to which it belongs? We're looking for a card that both fits into the existing setting, but that can be fleshed out.

3) Fun (10 points): Is there a level of excitement that the card creates for the player? Is the card boring to play against? Cards should be especially fun for the player casting them, but we also don't want to create a set of cards that opponents hate to play against.

All submissions will be judged by the three members of the Design Team (I_Call_BS, TAMA, and Xander574). Each card's total score will be the sum of the three scores given from each Design Team member, for a possible 90 points. The card with the highest total score will be placed into our set. Therefore, all users that submit entries give us permission to use their entry in our community set. Also, all users give us permission to alter their entry if issues arise during testing and changes need to be made. Finally, entries may have art attached to them, but this art is subject to change based on the Creative Team's decisions.

We hope that you guys have a lot of fun creating Irindu's planeswalker. We can't wait to see what everyone comes up with!

EDIT: The deadline for submission will be Saturday, May 29th at 11:59 p.m.

This article is a follow-up to The next article in this series is

KrazyCaley says... #1

Kraj, Self-Aware.

Can't get link to work, it's here.

yeaGO! update: Kraj, Self-Aware

May 26, 2010 6:54 p.m.

Darkness1835 says... #2

May 26, 2010 7:23 p.m.

Tidemaster Omani cost: 3GBB Ilusionary Plainswalker +1: your opponent chooses a creature you control and taps it. draw two cards then discard a card from you hand -2: two target creatures you control gain shroud until Tidemaster Omani leaves the battlefield. -7: All creatures you control become every creature type, get +2/+1 and gain flying until end of turn.

In the picture for this card a large wave would splash against a rock jutting from the shoreline. The top half of the wave would be in the shape of a muscular man.

May 26, 2010 7:26 p.m.

and Omani starts with 4 loyalty

May 26, 2010 7:27 p.m.

mattlohkamp says... #5

not so sure about omani... the power ability actually hurts you more than it helps, the minus ability is decent, and the ultimate is kind of like a lackluster overrun - unless this set includes mechanics that interact with tapped creatures, the graveyard, or lots of different creature types, in particular...

May 26, 2010 7:40 p.m.

Darkness1835 says... #6

creature types for sure, it seems. But not sure about the rest.

May 26, 2010 8:05 p.m.

TAMA says... #7

I am currently away from editing software but I have him done up as a card.

Razwit, the flowing River

1RGU

+1: Target player draws two cards, then discards a card.

-2: Deal 3 damage to target creature or player and then draw a card.

-5: Wheel of Fortune target player.

Starts at 3.

May 26, 2010 8:27 p.m.

mattlohkamp says... #8

how about Eyano The Hermit - He flows, he Sleep s, he plays cards out of your opponent's library.

Alternately, Eyano, In Bloom - He super Fog s, makes some plants, and eventually steals other players' draws. Bide your time behind your plant army, until you can start picking fruit off of your opponent's tree, get it?

Finally, Eyano The Dream Stealer - Sleep + Pyroclasm , flow, and an interesting non-ultimate.

May 26, 2010 8:27 p.m.

godsire22 says... #9

here's one http://tappedout.net/media/concept-cards/godsire22-enatu-master-of-the-forest.gifEnatu Master of the Forest

2 G U +1: Ponder Look at the top 3 cards of your library and rearrange them in any order. You may then shuffle your library. Draw a card.

+1: Remove the top card of your library from the game. Until your next upkeep you may cast the removed card with out paying its mana cost as though it was an instant or it had flash.

-5: Elvish Piper Return target creature you control to it's owners hand. Then you may cast a creature without paying it's converted mana cost.

and he starts with 3 loyalty counters

May 26, 2010 8:44 p.m.

For those wondering, I forgot to add the deadline. It is Saturday, May 29th at 11:59 p.m. I've added this to the article above.

May 26, 2010 8:45 p.m.

TAMA says... #11

The one I put above was a mistake it has abilities from both my ideas scratch it.

Razwit, the Flowing River

2RU

+1: Draw two cards then discard a card.

-2: http://tappedout.net/media/concept-cards/tama-ambient-zap_2.JPGAmbient Zap

-6: For the rest of the game Thought Reflection .

Starts at 3.

Rawt the Dreamsieve

1RGU

+1: search your library for a land and put it onto the battlefield tapped.

-3: Shuffle your library and then exile the top card. You may cast that card until end of turn without paying its mana cost.

-5: Wheel of Fortune

Starts at 4.

@ Matt isn't sleep a little OP on a a planeswalker.

May 26, 2010 8:55 p.m.

squire1 says... #12

I like Eyano The Dream Stealer so far.

May 26, 2010 9:15 p.m.

Battlecry1986 says... #13

Cost: 1RUG loyalty: 3 Name: Cyrian [+2] Deal 2 damage to target creature, if a creature dealt damage by Cyrian is destroyed this turn or next, Cyrian gains 1 additional loyalty


[-2] Untill end of turn gain control of target permanent if it is a creature it gains haste.
[-9] All creatures you currently control gain Whispersilk Cloak until end of the game

May 26, 2010 10:02 p.m.

godsire22 says... #14

i think the -2 abitlity should read if it's a creature UNTAP it and it gains haste until the end of the turn. there's no point to it having haste if it's tapped.

May 26, 2010 10:05 p.m.

EDIT Tidemaster Omani

cost: 3GBB

Ilusionary Plainswalker

+1: your opponent chooses a creature you control and taps it. Draw two cards.

-2: two target creatures you control gain shroud until Tidemaster Omani leaves the battlefield.

-7: All creatures you control become every creature type, get +4/+1 and gain flying until end of turn.

Starts with 4 loyalty

In the picture for this card a large wave would splash against a rock jutting from the shoreline. The top half of the wave would be in the shape of a muscular man.

I just didn't want to make him OP... Enatu Master of the Forest is my favorite of the others posted.

May 26, 2010 10:43 p.m.

mattlohkamp says... #16

@Tama re:sleep - it might be, admittedly - maybe it should be -3 instead? on the dream stealer variant, it's preventable sleep, note, if you can prevent the damage.

May 26, 2010 10:45 p.m.

mattlohkamp says... #17

@Battlecry1986

I like the idea... here's a slight tweak, as a suggestion -

+2: cardname deals 2 damage to target creature. if a creature dealt damage this way is put into the graveyard before your next upkeep, put a loyalty counter on cardname. (upkeep happens at a specific time, and it allows you to spread that effect out over multiple opponent's turns)

-2: untap and gain control of target permanent controlled by any opponent. that permanent gains haste until end of turn. (you can give non-creature permanents haste, they just won't be able to use it - unless they're a manland, for instance.)

-10: all creatures you control have Canopy Cover until the end of the game. (... one thing to consider is that none of these abilities are very 'green.' Shock is red, obviously, and the modified Mind Control is blue, of course... shroud is kind of green, but unblockable is definitly blue. Canopy Cover 's 'good shroud' and 'sort of flying' is VERY green, however, and is almost the same effect.)

May 26, 2010 10:55 p.m.

Battlecry1986 says... #18

good point godsire22

EDIT-Cyrian-

Cost: 1RUG loyalty: 3

Name: Cyrian Irindu


[+2] Deal 2 damage to target creature, if a creature dealt damage by Cyrian is destroyed this turn or next, Cyrian gains 1 additional loyalty
[-2] Untap and gain control of target permanent until end of turn, if it's a creature it gains haste.
[-9] All creatures you currently control gain Whispersilk Cloak until end of the game
Note: artwork shows a Minotaur Note: Each minotaur has three names. Their first name is given at birth, and only used if the minotaur is considered worthy of it, middle names are clan names and are used primarily to identify each other, minotaur's third name is its location of birth or place of long-time residence

May 26, 2010 11:03 p.m.

godsire22 says... #19

no problem just thought i'd help and you still didn't change it lol

May 26, 2010 11:05 p.m.

Battlecry1986 says... #20

mattlohkam another good point swap Whispersilk for Canopy Cover

May 26, 2010 11:11 p.m.

Battlecry1986 says... #21

godsire22 i did

May 26, 2010 11:12 p.m.

godsire22 says... #22

that you did i just saw it my bad

May 26, 2010 11:14 p.m.

lotusreport says... #23

Plas Velden

I think the Irindu planeswalker should have a more subtle interaction with the flow mechanic. Outright drawing cards is too powerful for a + ability, but repeatable looting allows you to sift through your library and hit your flow. Plus, using flow spells means this ability is still relevant when you have an empty hand.

You can drop Plas and activate his second ability immediately for a limited one-time Summoning Trap , spread it out over several turns as a makeshift Lurking Predators , or build up with +2 every turn until you can search through a decent chunk of your library and ensure you find a powerful creature. Imagine this planeswalker in a UG Polymorph deck!

Finally, Plas' ultimate has the potential to overwhelm your opponents with card advantage. More powerful than Chandra Ablaze or Nissa Revane ? Hardly -- it's vulnerable to graveyard hate and doesn't immediately win you the game like thirty Elves for free usually does. But it can certainly refill your hand and then some if you loot profusely (and come equipped with a Spellbook ), setting you up for a devastating turn.

May 27, 2010 1:09 a.m.

yeaGO says... #24

I updated the concept-cards so they should have less erorrs and be linkable with brackets.

May 27, 2010 2:37 a.m.

SirNips says... #25

Nisitha, the Mighty

Im not sure whether its to OP or not. Did think long and hard about this one.

Hense the casting cost

May 27, 2010 5:11 a.m.

Ben9Breaker says... #26

http://tappedout.net/media/concept-cards/ben9breaker-yvet-stormcaller.jpgYvet Stormcaller

+1 Deal 1 damage to target creature or player and draw a card.

-2 Draw 3 cards, shuffle 2 cards from your hand into your library.

-8 For the rest of the game if you would draw a card, instead you may search your library for a card and place it on top of your library. Draw a card.

Loyalty 8

May 27, 2010 8:43 a.m.

squire1 says... #27

@benbreaker - your card sounded balanced till I got to the loyalty 8 part. Your card pick shows a Loyalty 3. I assume that one is correct

May 27, 2010 9:14 a.m.

TAMA says... #28

Yvet looks very cool (assuming the loyalty 3). Definitely needs some toning down though. Flow is more powerful than some of you think but less powerful than others among you think. Draw three cards regardless of the rest of the cost does not fit in a standard with flow.

May 27, 2010 9:56 a.m.

IronHead says... #29

Josiah, The Protector of Irindu

cost: 1BGR

+1 put a 0/1 green elemental creature token into play under your control.

-2 During your next draw step the card you draw gains flow X where X is its converted manna cost.

-8 Creatures you control gain "Sacrifice this creature: Inflict damage to target player equal to this creatures attack power."

Base health: 4

May 27, 2010 11:30 a.m.

IronHead says... #30

Edit: Change B to U, was thinking B meant blue for some reason

May 27, 2010 11:33 a.m.

exarkun809 says... #31

Garruk, Nature Twisted

GGRU

+1: Harrow Sacrifice a land. Search your library for up to two basic lands and put them into play.

-1: Sacrifice a creature. Deal 3 damage to target creature and its controller.

-7: Exile the top 5 cards of your library. Until the end of your turn, each of these cards has Flow 4. Put all cards not cast this way into your hand during your next upkeep.

Loyalty: 4

May 27, 2010 12:03 p.m.

squire1 says... #32

I like the direction that some of your powers are going IronHead but the last power is almost a -8 you win the game

May 27, 2010 12:05 p.m.

exarkun809 says... #33

Irindu screams a Garruk gone mad (like Sarkhan in RoE) to me. I tried to play with each ability as it relates to Garruk Wildspeaker and "twist" them into a crazier, enraged Irindu version.

May 27, 2010 12:07 p.m.

IronHead says... #34

Yeah the last power was kind of meant to be that but I figured that would be fair since without manna excel the guy's not hitting the field until turn four and even then with out tricks to ramp his loyalty up faster than normal (ie: Doubling Season ) your going to hit it at turn 8 minimum. And that's if and only if you never use his -2 ability and your opponent doesn't hit him with any damage until then.

May 27, 2010 12:12 p.m.

Dr. McMeen says... #35

Mgundu, Slime Scientist

Will comment on it later.

May 27, 2010 12:20 p.m.

squire1 says... #36

Why not a shapeshifter one, since they work with the flavor a lot of people have been describing.

Babaganoosh, the Lifeshaper (bad name I am brainstorming)

Casting Cost: 1URG Starting loyalty: 3

+1: switch target creature's power and toughness until end of turn. -2: put a 0/1 shapeshifter with changling and has flying as long as a creature card on the battlefield has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. -3: You may have Clone enter the battlefield as a copy of any creature on the battlefield. -X: Creatures you control become X/X and gain all creature types until end of turn. -8: Each creature you control has, (CARDNAME)

May 27, 2010 12:29 p.m.

squire1 says... #37

ignore the -8 ability on my last post

May 27, 2010 12:29 p.m.

shaistyone says... #38

Falari the Shaper

Loyalty: 4

Cost 1GUR 4 converted

+1: Duplicate one counter on each creature in play that has a counter on it.

-2: Transform target creature into a copy of another creature on the battlefield. Counters are also copied.

-8: For the rest of the game:

Red creatures you control get +3/+0 and flying. Blue creatures you control get +0/+3 and shroud. Green creatures you control get +2/+2 and first strike.

May 27, 2010 12:31 p.m.

IronHead says... #39

Josiah, The Scholar

Cost: 1UUG

+1: Look at the top card of your deck, you may choose to put it on the bottom of your library

-2: Return target permanent to it's owner's hand.

-3: Return target permanent to the top of it's owner's library.

-8: Target player skips their next untap step.

Starting Loyalty: 4

May 27, 2010 12:36 p.m.

frocket says... #40

Killik the Keeper

3, UG

loyalty 4

+1: Add UU, GG, or UG to your mana pool

-2: Draw a card. You may play this card as though it has Flow X where X is the card's converted mana cost.

-8: Creatures you own that aren't in play have Flash. (a half-powered Teferi, Mage of Zhalfir )

Draw is why blue/jace is so hot, but mana abilities are very green. The minus 2 ability is similar to IronHead above, but immediate.

May 27, 2010 12:38 p.m.

IronHead says... #41

Last one for me.

Josiah, Irindu's Choosen

cost: GGRU

+1: Target creature you control gains trample until the end of turn.

-x: Choose one, Inflict X damage to each creature with flying or inflict X damage to each creature without flying

-10 Put an X/X green red and blue legendary elemental avatar creature named "Embodyment of Irindu" into play flying, trample and haste into play where X is the combined number of Islands, Forests and Mountains that you control.

May 27, 2010 1:16 p.m.

IronHead says... #42

Forgot to add: Starting Loyalty - 4

May 27, 2010 1:18 p.m.

IronHead says... #43

Edit 2: it should also say "token" after the word "creature" in the final ability.

May 27, 2010 1:27 p.m.

shaistyone says... #44

Drelkor Endower

Cost 2,1G/1U/1R 5 converted

Loyalty: 5

+1: Reveal cards from the top of your library until you reveal a non-land card. You may play that card without paying any colorless mana costs. Place remaining cards revealed this way on the bottom of your library in any order.

-2: Move any non-legendary/mythic card from your graveyard onto the battlefield.

-7: Put X divinity counters on creatures you control where X is equal to the number of creatures you control. At the beginning of your upkeep, remove one divinity counter from each creature that has one.

May 27, 2010 1:28 p.m.

I give you, Nerrut:

Nerrut, The Oaken Wizard

May 27, 2010 1:38 p.m.

IronHead says... #46

Shaistyone, you never specified what those divinity counters do, making Drelkor's final ability worthless.

May 27, 2010 3:32 p.m.

exarkun809 says... #47

Orin Sunder

1URG

+1: Draw a card, then shuffle a card back into your library.

-2: Untap all permanents you control

-7: Destroy half of the permanents under target player's control, rounded up. Then, deal X damage to same player, where X is half of the player's life total, rounded down, and tap all remaining creatures under that player's control. These creatures do no untap during their next untap phase.

Loyalty: 3

May 27, 2010 3:43 p.m.

Xander574 says... #48

it should be at random

May 27, 2010 3:47 p.m.

Xander574 says... #49

hey this may already be happening but if you ever edit a submission please repost it (with the same name) with the words Edit at the top of the post.

May 27, 2010 3:48 p.m.

shaistyone says... #50

Edit: sorry about that.

Drelkor Endower

Cost 2,1G/1U/1R 5 converted

Loyalty: 5

+1: Reveal cards from the top of your library until you reveal a non-land card. You may play that card without paying any colorless mana costs. Place remaining cards revealed this way on the bottom of your library in any order.

-2: Move any non-legendary/mythic card from your graveyard onto the battlefield.

-7: Put X divinity counters on creatures you control where X is equal to the number of creatures you control. At the beginning of your upkeep, remove one divinity counter from each creature that has one. Creatures are indestructible as long as they have a divinity counter on them.

May 27, 2010 3:55 p.m.

IronHead says... #51

Edit: Noticed some typo's and wording issues in all three of mine, figured I fix all three of them at once.

Josiah, The Protector of Irindu

cost: 1UGR (4 converted)

+1 put a 0/1 green elemental creature token into play under your control.

-2 During your next draw step the card you draw gains flow X where X is its converted manna cost.

-8 Creatures you control gain "Sacrifice this creature: Inflict damage to target player equal to this creatures attack power." until the end of turn.

Starting loyalty: 4


Josiah, The Scholar

Cost: 1UUG (4 converted)

+1: Look at the top card of your deck, you may choose to put it on the bottom of your library

-2: Return target permanent to it's owner's hand.

-3: Return target permanent to the top of it's owner's library.

-8: Target player skips their next untap step.

Starting Loyalty: 4


Josiah, Irindu's Choosen

cost: GGRU (4 converted)

+1: Target creature you control gains trample until the end of turn.

-X: Choose one, Inflict X damage to each creature with flying or inflict X damage to each creature without flying

-10 Put an X/X green red and blue legendary elemental avatar creature named "Embodyment of Irindu" into play with flying, trample and haste into play where X is the combined number of Islands, Forests and Mountains that you control.

Starting Loyalty: 4

May 27, 2010 4:13 p.m.

frocket says... #52

erm, EDIT:

Killik the Keeper

3, GU

loyalty 4

+1: Add UU, GG, or GU to your mana pool

-2: Draw a card. You may play this card as though it has Flow X where X is the card's converted mana cost.

-8: For the rest of the game, creatures you own that aren't in play have Flash.

May 27, 2010 4:24 p.m.

jerot says... #53

Alt text

wanted to make sure it wasn't a jace clone, but at the same time worked great with flow, while also making sure it wasn't overpowered.

its amazingly powerful in terms of what it will allow you to do, but at the same time it lets your opponent get in on the action.

What do you guys think?

May 27, 2010 4:38 p.m.

godsire22 says... #54

Edit: http://tappedout.net/media/concept-cards/godsire22-enatu-master-of-the-forest.gifEnatu Master of the Forest

+1: Commune with Nature look at the top five cards of your library. you may reveal a creature card from among them and put it into your hand. Until the end of the turn that creature gains Flow 4. Put the rest on the bottom of your library in any order.

-1: Phosphorescent Feast reaveal nay number of cards in your hand. you gain 2 life for each green and blue mana sybols in those cards' mana costs.

-X: Until the end of the turn creatures you control get +x/+x and are unblockable.

Enatu comes in with 2 layalty counter i was debating between 2 and 3 but i don't want it to be something as soon as it comes out -3 and all your creatures are unblockable with +3/+3.

I made the change cause the other was over powered especialy the second ability so i remade him tell me what you all think

May 27, 2010 6:42 p.m.

lotusreport says... #55

@godsire22: Putting a card into your hand is not drawing it, so flow wouldn't trigger.

Also, you can use the last ability for zero every turn. Which means all your creatures are unblockable for a total of four mana. Far too powerful, especially when you consider Deepchannel Mentor .

May 27, 2010 7 p.m.

godsire22 says... #56

hmm back to the drawing board then i didn't think about removing nothing just for unblockable maybe it should read To use this ability you have to remove at least 1 loyalty counter from Enatu. Until end of turn creatures you control get +x/+x and are unblockable i rethink the first ability

May 27, 2010 7:09 p.m.

yeaGO says... #57

Fixed a problem with commenting on this thread. Sorry about that! Blame godsire22!! =)

May 27, 2010 9:26 p.m.

Dr. McMeen says... #58

Sezzrek, Ascendant Flame

This planeswalker brings to mind the idea of an ever-growing fire surrounding the Irindu shard, preventing anything corporeal from passing through and retaliating against its summoner.

As for Mgundu, I love the idea of a planeswalker obsessed with slimes. Having tried before to make ooze/slime decks, I feel a certain kinship with this poor, yuck-covered planeswalker.

May 27, 2010 9:30 p.m.

godsire22 says... #59

hey what did i do

May 27, 2010 9:36 p.m.

Dr. McMeen says... #61

Ji' Lith, Primalist

Ji' Lith embodies the raw, uneducated aspects of the Irindu. She combats Mgundu's mad science and Sezzrek's quest for godlike power through the innate ability of living things to reject foreign objects. She can also send her subjects into an adrenaline-induced frenzy in order to overwhelm her more conservative rivals.

May 27, 2010 9:45 p.m.

Battlecry1986 says... #62

jerot how did you get that image into chat?

May 27, 2010 10:47 p.m.

reasondow says... #63

Naga Morich, The Mutator

2, G/R U

[+1] Naga Morich becomes an artifact equipment with "Equip 0: Equipped creature cannot be the target of spells or abilities your opponent controls and haste" until your next untap step.

[0] Draw three cards then put two cards from your hand on top of your library in any order.

[-1] Exile a creature card from your hand, target creature gains all activated abilities of exiled card while Naga Morich is in play. If Naga Morich leaves play or is put into a graveyard from anywhere, exile the targeted creature.

[-2] Choose flying, trample, first strike, deathtouch, or lifelink. Target creature loses this ability and another target creature gains this ability until the end of turn.

[-8] All creatures you control gain: "Whenever this creature deals damage to a player, you may return this creature to your hand then play a non-land card from your hand without paying its mana cost" permanently.

base loyalty: 2

May 27, 2010 11:14 p.m.

r1ngo says... #64

Zul Zan, The Voodoo Master I feel like this card is a good representation of each of Irindu's colors

May 27, 2010 11:57 p.m.

godsire22 says... #65

Edit:

http://tappedout.net/media/concept-cards/godsire22-enatu-master-of-the-forest.gifEnatu Master of the Forest

comes in with 4 loyalty counters Converted mana cost 4 - (2)(G)(U)

+1: Look at the top 5 cards of you library. Put 4 of those cards in any order on the bottom of your library and put the last card ontop of your library. Draw a card that card has Flow 4.

-1: Reveal any number of cards in your hand. You gain 2 life for each green and blue mana symbol in those cards' mana cost.

-6: For each forest you contol put into play a 2/2 green wolf creature token with poison 1 and for each island you control put into play a 2/2 blue bird creature token with flying.

Im trying not to make him too over powered but trying to make him interesting as well

May 27, 2010 11:57 p.m.

jerot says... #66

@Battlecry1986 very simple: ![Alt text]_(/path/to/img.jpg) without the _

May 28, 2010 12:22 a.m.

Ben9Breaker says... #67

@TAMA I agree, the -8 ability is a little overdone. I'll tweak and tone it down.

@squire1 Yvet's Loyalty is meant to me 3 not 8, typo.

May 28, 2010 4:39 a.m.

acewilliams says... #68

3RG

Kara, druid of earth guile

loyalty: 2

+1 search your library for a basic land card and put it onto the battlefield

+0 you may put a land card from your hand onto the battlefield

-3 draw cards equal to the number of lands that entered the battlefield this tern

-9 deal x damage to target player where x is the amount of manna in your manna pool

May 28, 2010 6:29 a.m.

Ben9Breaker says... #69

http://tappedout.net/media/concept-cards/ben9breaker-intet-awoken.jpgIntet Awoken

Loyalty 5

+2 Deal 2 damage to target creature or player and draw a card.

-3 Draw 2 cards, if a card drawn this way has Flow, its Flow cost is 3U

-8 Exile the top 6 cards of your library face down. Cards exiled this way have Flow 2U. If you would draw, you may draw from the cards exiled this way instead of from your library.

May 28, 2010 8:44 a.m.

shaistyone says... #70

Aquinta the Anti

Cost 1,1G,2R 4 converted

Loyalty: 4

+2: Sacrifice a creature. Target creature gains wither and first strike until end of turn.

+1: Remove one counter from target permanent and place it on a target permanent it would be appropriate for.

-X: Gain control of target creature with converted mana cost of X. That creature gains haste and attacks immediately regardless of phase.

-5: Counter activated or triggered ability. Play this ability as an instant.

May 28, 2010 9:53 a.m.

exarkun809 says... #71

Garruk, Queller of Nature

1GGU/R

+2: Tap a permanent you control other than Garruk, Queller of Nature. Draw a card.

-3: Clash with an opponent. If you win, you may play the revealed card as thought it had Flow 5. If you lose, sacrifice a permanent.

-7: Warp World Shuffle Garruk, Queller of Nature into your library during this process as well.

Loyalty: 2

Again, themes of chaotic nature prevail for me.

May 28, 2010 2:20 p.m.

exarkun809 says... #72

Also, @Xander: I agree. Orin's ultimate should destroy permanents at random.

And EDIT: Typo above... should read 'though' not thought'

May 28, 2010 2:22 p.m.

Dr. McMeen says... #73

@Squire1: I think the shapeshifters that it puts onto the battlefield should be at least 1/1 to be able to be targeted by the power/toughness swap in a pinch. Also, this keeps them from requiring another one of the minus abilities to be at all useful.

May 28, 2010 6:20 p.m.

squire1 says... #74

@dr_mcmean - I actually did that on purpose. I thought it made it that much more blue. Here is a nothing with a cool ability. Also I think it still works with the -x ability though. point well taken though

May 28, 2010 7:42 p.m.

mattlohkamp says... #75

swapping a creature's power and tougness is the coolest way to kill them, Dr. McMeen! keep it 0/1 for sure, squire1 is right - Wall of Kelp , anyone?

May 28, 2010 7:59 p.m.

Phantos says... #76

Lorkid, Flowmaster 2GRU

Planeswalker - Lorkid/4

[+1] Until the pre-combat mainphase of your next turn, the Flow cost of cards you own is reduced by 1.

[-2] Target creature you control gains one of the following effects until the beginning of your next upkeep: -1/+2 and Flying, +3/-1 and Trample, or +1/+0 and Double Strike.

[-13] For the rest of the game, creatures you control gain the following: Deathtouch, Double Strike, Lifelink, Flying, Trample, Vigilance, Haste, and cannot be the target of abilities or spells an opponent control.

"Don't like what you can do? Find the Flow and that'll all change" - Lorkid

I tried to run with the idea of random mutations presented in the description of Irindu.

May 28, 2010 8:02 p.m.

Dr. McMeen says... #77

@mattlohkamp: Why would you want to kill your own shapeshifter tokens? I just think the ability is underpowered when you're basically creating glorified chump blockers unless you've specifically built a deck designed to pump tokens. The flavor is cool, but at least give them Firebreathing -- the guy does take R to cast, after all.

May 28, 2010 8:05 p.m.

mattlohkamp says... #78

... I don't know, why would you want to kill your own shapeshifter tokens? I'm saying using something like Merfolk Thaumaturgist as creature removal against a deck that fields 0 power creatures (Birds of Paradise ?) is fun.

May 28, 2010 8:41 p.m.

Siegfried says... #79

I've seen a few cards that exile cards and give them Flow. Doesn't Flow trigger upon the card being drawn?

Leszeb Krln 1URG

Planeswalker - Leszeb

+1: Target creature's type becomes the type of your choice.

-1: Target creature gets +0/+2.

-1: Target creature gets -1/-1.

-9: Draw cards equal to the number of creature you control that share a type with target creature you control (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield and you target one of the Goblin Warriors, draw 2 cards)

Loyalty 4

Note that the first 3 abilities don't end at end of turn. It's a permanent morph/boost/shrink. And yes, I copied Coat of Arms ' reminder text.

May 29, 2010 4:51 a.m.

jokercrow says... #80

maria-gordon

Hope you like it.

May 29, 2010 11:02 a.m.

blueclay says... #81

Alt text Alt text Alt text

May 29, 2010 3:26 p.m.

TridenT says... #82

@blueclay I like the first one there - the only nitpick is I might reword the last ability to "For the rest of the game, whenever you cast a spell for its Flow cost, (you may) draw a card." (I don't know if we would prefer "you may" to give players the option or not.)

May 29, 2010 11:15 p.m.

blueclay says... #83

Yeah, the way I see it it's a very powerful ability, so it has to have a potential drawback.

May 29, 2010 11:37 p.m.

Ben9Breaker says... #84

@blueclay I like Bulot, but it's last ability confuses me. You already draw a card when you cast a card for it's flow cost.

(Flow COST: As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card)

Do you mean that you can draw an additional card?

May 30, 2010 5:46 a.m.

landot says... #85

Zulya, The Entropist (1RUG), loyalty 4

+1: Target land becomes a 2/2 Elemental creature with landwalk of any basic land whose mana it can produce (so if a land could produce both red and green mana, it would have both mountainwalk and forestwalk)

-1: Target player returns a creature to his or her hand, and may search his or her library for up to 2 basic lands and put them into play.

-1: Target player shuffles 2 lands into his or her library and may play a creature from his or her hand without paying that creatures casting cost.

-6: at the beginning of each phase and step, you have 1R in your mana pool. this mana may only be used to pay flow costs. As long as Zulya, The Entropist is on the battlefield or in your graveyard, all creatures with flow also have flash.

(yes, I know I'm late for the official deadline. this guy was just kicking around in my head, so there he is.)

May 30, 2010 7:09 a.m.

blueclay says... #86

@ Ben9Breaker: Yeah, you would draw an extra card when you pay a flow cost, and you would also draw a card when someone else pays a flow cost.

May 30, 2010 8:38 p.m.

TAMA says... #87

I know the comp has ended and my ideas cannot be judged given I am on the Judging team but what do you guys think of my revised.

http://tappedout.net/media/concept-cards/tama-razwit,-the-flowing-river.jpgRazwit, the Flowing River May look OP to start with but think on it for a while.

June 6, 2010 8:09 p.m.

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