Articles by this user
|Avg. deck rating||3.86|
|Favorite formats||Commander / EDH|
|Good Card Suggestions||14|
|Last activity||5 days|
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Let me give you an example. i play a druid EDH deck for my monogreen deck. It is built to win based on Helix Pinnacle. It is a 25% win rate maybe. But it has Gilt-Leaf Archdruid in there. I use this mainly for card draw. But if my back is against the wall i will steal lands. people hate that card and that is what everyone thinks of when they play it and that is what they see as the win condition. that is not my intention.
My point is that it does not even matter a little bit what you think is fun or how fun the game was before you start winning. Other players will not think that one-shotting them is fun.
i am just saying your statement about those cards being added was contrary to your premise. Do what you do.
February 24, 2015 11:30 a.m.
this is hilarious
In a thread titled #The most friendly way to win commander
What everyone said is correct, you run nekusar or a deck like him. just use Nicol Bolas as your commander. I think that hate on nekusar is silly personally. i like it to stay around a few turns so I can draw. The problem with him really is that if you play him, I know every card in your deck usually. You can netdeck this like crazy.
February 24, 2015 11:11 a.m.
How about this?
~CARDNAME~Creature - DemonFlaying, hasteEnflame (When this creature attacks, each player sacrifices a creature or loses 3 life. 4/4
February 20, 2015 1:58 p.m.
I just don't see this as good. When I attack i lose at least 2 life and this creature right?
i mean maybe with haste.
Can you describe the use case or scenario in which you see this card shining? Or describe your purpose for this.
February 20, 2015 12:39 p.m.
I actually think might be ok. I mean Parallel Evolution cost CMC 5 to cast and it gives you a copy of all of your creatures. This is better and worse in some ways since you can target the same creature for population multiple times.
I like the idea, what if it was: InstantPut X 1/1 white bird tokens with flying onto the battlefield. Then populate X times.
this way you at least get a good amount of birds out ouf it regardless of the number of other tokens you had.
February 19, 2015 12:49 p.m.
Fun is the most important point in deckbuilding.
I hear everyone out there who has a technical thing that is most important to win. Yay Spike!
Here is the thing, spikes and other players that give technical deck advise are advising based on wanting to win. They think of things from this perspective because winning is fun to them, its the point of the game.
This has grown more and more as MTG has become more competitive. When it first came out. The competition was your group of friends. Some people were still spikey but it was less so. You built decks that you liked playing. With no prizes on the line, you only play RDW if you really liked it and had fun playing it.
MTG is a game, the most important thing about games is to have fun. If you cry over the super bowl or flip tables because you loose you have defined game incorrectly. Hell even when we played for ante noone care because all of the cards were effectively worth the same amount to us.
If you are playing MTG professionally, then you are no longer playing a game you are in a competition with mental and variable influences.
February 19, 2015 12:40 p.m.
now this makes sense what you are aiming at
no it destroys it as the card i'm trying to design has the rule written on it that any card with "target" and "destroy" on it can be used to destroy it. the problem i'm trying to "solve" with this card is making more resilient 1/1's that don't infect aren't elves or artifacts and adding in more potential for casual formats like commander and tiny leaders, a card that would be decent for draft but isn't a first pick
So you want it to be target-able by anything that has the word destroy on it. But the way you worded it, you could target it with Day of Judgement?!?!?!!.
Now that I understand the problem that you are trying to solve and the outcome you want, the next question that R&D or an analyst would ask is: Is the problem you are trying to solve actually a problem? Meaning is this a need or a want? If it is a want, then you get to questions about how prohibitive the complexity is to allow the want.
If you "want" a 3/3 for 1 there is no complexity, if you want just as good a value and a block of 3 pt font text on a creature, you likely have high complexity which is too prohibitive to make.
trust me, my "want" card is something that makes tokens act as cards in all zones. i have toyed with a million ways of phrasing this card. I have come up with a few templates that might work. But the complexity makes it prohibitive. Too many players would have to ask a judge for help. Too many L1s would have to ask L2s for help. I still want the card, but it will never be made. I think you have hit this point with your design. It is a neat idea, but is too difficult to do correctly.
This is the reason WOTC has a huge Filemaker pro database filled with cards that will never see the light of day.
Keep designing and if you would like some advise, start designing from common and uncommon. Designing flashy cards that do off the wall stuff is much easier.