The Suggestion of Gary

MrOtter, 9 years ago

It's been suggested that I should consider running the good old friendly neighborhood Gray Merchant of Asphodel. To this I say: Sure. I'll relegate him to the sideboard for now (2 Garys replacing a Xatharid and a Marauder) and I'll test him out casually before going to an FNM.

NicolBrolas, 9 years ago

Bumps in the road

Apoptosis, 9 years ago

Went a somewhat disappointing 2-2 in matches (4-4 in games). All the games I lost I had to mull to 6, but the losses were to really good decks and great players, so I'm not blaming the mulls. Here's the breakdown:

Match 1 0-2 versus Naya aggro
Same opponent as last week, different results. He was able to Boros Charm my Supreme Verdict game 1, which prevented me stabilizing. Game 2, I went through 3x Jace, Architect of Thought while digging for an answer to his elemental token and reckoner that were pounding away. When I needed to stabilize with a Detention Sphere and he was down to one card, he stopped it with Gods Willing. Sometimes that's the way it goes.

Match 2 2-0 versus extort B/W
New player with a budget deck. Offered him some advice.

Match 3 2-0 versus W/U/g control
Basically an Azorius control deck with a splash of green for Mistcutter Hydra. Game one he scooped after being mana screwed. Game 2 I sided in more counters, etc. and ground it out with Elspeth, Sun's Champion

Match 4 0-2 versus esper control
His deck didn't run any Thoughtseize or hand disruption. Game 1 he was on the play and a T3 Ashiok, Nightmare Weaver was a real pain in the ass, milling a lot of lands and I wasn't able to stop it until just before the ultimate with Banishing Light, but then he banished my banish and milled away both d speheres and my last banishing light. I scooped game 1 after he resolved AEtherling and had both ashiok and JAoT resolved. At that point I had 2 verdicts and 3 JAoT in hand. Game 2 brought in more counters etc. and still got stomped to lose the counter war. Ashiok again was milling away and afterwards found out that his anti-control boarding is 3x Obzedat, Ghost Council, 3x Negate, and 3x Dispel. I noticed that a lot of control decks are going 3x Dispel out of the sideboard to deal with control and burn.

Thoughts on the night: sometimes you got it and other times the cards are against you. I lost to great players who pretty much nut drew, so I can't complain. I think some minor tweaks are in order. First, I think I want to run 2x Counterflux mainboard over disolve and keep 2x Counterflux in the side. Second, I think I want AEtherling in the main. Third, I think I want to get more Banishing Light or Detention Sphere in the sideboard. I'll need to think on that.

Initial Tweaks

CelticStag, 9 years ago

After some advice, I have made the following changes to deal with the most frequent decks I play against, modern, while staying in a standard block myself: -1 Whip of Erebos -1 Jarad, Golgari Lich Lord +2 Vraska the Unseen

Sideboard: -1 Forced Adaptation +1 Reviving Melody

Jarad's mana cost was too specific and often I could only get him on turn 5 or 6 unless my mana draws were perfect. His ability was overshadowed by other cards, and I just found I had so much better to cast than him consistently. He essentiall was a 4-drop with 0 value.

The Whip was better, but redundant. Again I would only use it for life link and I found it never doing much. It took up space and I wasn't getting enough for it, except with Eidolon of Blossoms and Grim Guardian.

Vraska has made a huge impact. 1) Scare Tactic - I found I needed lifelink significantly less than before, as many opponents have bounced creatures off Vraska's +1 ability to to get rid of them. This means I divert a huge attack to me, and they lose a monster. No downside.

2) More removal - -What would a grave deck be without some easy killing thanks to Vraska's second ability. I haven't used this much, but it works as a last minute solution.

3) Assassins - LOVE THIS! Pumping an assassin with nighthowler or Baleful Eidolon is wonderful, as it HAS to be blocked. It works for great board clearing.

More updates to come

Less Witchstalker

GreAsyG, 9 years ago

-1 Witchstalker
+1 Gift of Orzhova

Witchstalker is just not what I want to be playing on my turn 3. I cut him down to 1.
STD 2 / 14
Bassara Tower Archer feature for G/W Hexproof

Changes

nanotyrant, 9 years ago

+Fertilid +Creeping Renaissance +2 Swamp +Sprout Swarm +Phyrexian Altar +Life and Limb +Sporemound +Verdeloth the Ancient +Skyshroud Claim +Martyr's Bond +Gavony Township -3 Forests -Fungal Bloom -Asceticism -Deadbridge Chant -Fungal Behemoth -Oracle of Mul Daya -Thallid Germinator -Thelon of Havenwood -Rampant Growth -Grave Pact

Finalized some changes

psionicjake, 9 years ago

Added Banefire and got rid of Starstorm. Added Stuffy Doll and ditched Leyline of Anticipation. Added Blue Sun's Zenith and removed Niv-Mizzet, Dracogenius.

Overhauled

rebellion.march, 9 years ago

had to change the list when ordering it to play physical after success with it online

Online Playtesting

harrydemon117, 9 years ago

Wow...since I've made the changes to this I've been KILLING aggro decks left and right. Monoblack aggro, rakdos aggro, white weenie (multiple variants), and some midrange decks I've been beating up on left and right. Something like 8-1 record in the last week. I haven't had much of a chance to playtest against Esper or other control decks but it's only a matter of time...

BleedTheFreak, 9 years ago

Removed [Abrupt decay] for [leyline of sanctity] and [mortify] for [vindicate]

A few changes

Macdman11, 9 years ago

I decided to be greedy with this deck & took out Elixir of Immortality. I dropped Syncopate & Banishing Light down to 1. I also decided to go up to 12 scry lands. I added Magma Spray for early removal and to ease my CMC. I also added 1 Turn / Burn.

Sideboard:

I added Stormbreath Dragon & will try to make room for the Elixir but for now I will try this out.

Cleaning Comments

RemzZz, 9 years ago

SB under construction
LEG 6 / 17
Blighted Agent feature for Let´s infect!!

regnet, 9 years ago

Deck works fantastic. Have been playing it a lot in my group and it almost never looses against other modern decks.

WinCons

GranvilleCJ, 9 years ago

Driver of the Dead + Saffi Eriksdotter + Altar of Dementia/Blasting Station/Phyrexian Altar = Mill/Damage/Mana Sun Titan + Angelic Renewal + Altar of Demetia = Mill Reveillark + Karmic Guide + Duplicant = Removal Outrider en-Kor + Task Force + Worthy Cause/Animal Boneyard/Miren, the Moaning Well = Life Crib Swap + Angel of Flight Alabaster = Removal Auriok Salvager + Lion’s Eye Diamond + Conjurer’s Bauble = Play Deck w/ Mana Opalescence + Parallax Wave =TT - (target opposing creatures with Parallax, in response, target itself. Exiles itself, triggers, leaves play ability to return itself to battlefield, then exiles each targeted creature; target own dudes, ability resolve, target itself) Mycosynth Lattice + Stony Silence = Lockdown activated abilities Stuffy Doll + Guilty Conscience = Kill Opponent Nim Deathmantle + Composite Golem + Mycosynth Lattice + Martyr’s Bond = Opponent Sacrifice Ant Queen + Earthcraft + Doubling Season/Parallel Lives = Tokens/Mana Clock of Omens + Parallel Lives + Myr Turbine = Tokens Leyline of the Void + Helm of Obedience = Exile Library Avatar of Woe + Thornbite Staff Exquisite Blood + Sanguine Blood = Kill and Life Gain Triskelion + Mephidross Vampire = Kill all creatures Mikaeus, the Unhallowed + Puppeteer Clique + Altar of Dementia/Ashnod’s Altar/Phyrexian Altar = Reanimate/Mill/Mana Mikaeus, the Unhallowed + Puppeteer Clique + Phyrexian Plaguelord = Kill creatures then reanimate Mikaeus, the Unhallowed + Greater Good (Card)/Ashnod’s Altar (Mana) + Kitchen Finks (Life)/Woodfall Primus (Removal)/Puppeteer Clique (Reanimate) Mikaeus, the Unhallowed + Triskelion = Damage Mikaeus, the Unhallowed + Workhorse + Greater Good/Ashnod’s Altar = Colourless Mana Ghave, Guru of Spores + Savra, Queen of the Golgari + Ashnod’s Altar = Life (+Doubling Season = Mana) Ghave, Guru of Spores + Phyrexian Altar + Juniper Order Ranger + Doubling Season/Parallel Lives + Suture Priest = Creatures/Life/Mana Ghave, Guru of Spores + Geralf’s Messenger + Phyrexian Altar/Ashnod’s Altar = Tokens/Sacs/Creatures/Mana Ghave, Guru of Spores + Ashnod’s Altar + Juniper Order Range/Sigil Captain/Cathars’ Crusade = Mana/Tokens/Creatures Reveillark/Saffi Eriskdotter + Karmic Guide + Leonin Relic-Warder + Darksteel Ingot + Greater Good/Ashnod’s Altar = Mana Reveillark + Karmic Guide + Solemn Simulacrum + Greater Good/Ashnod’s Altar = All basic land and draw Reveillark + Karmic Guide + Fiend Hunter + Greater Good/Ashnod’s Altar = Exile Reveillark + Karmic Guide + Triskelion + Greater Good/Ashnod’s Altar = Damage Karmic Guide + Eternal Witness + Nim Deathmantle + Bitter Ordeal + Greater Good (Card)/Ashnod’s Altar = Mana Karmic Guide + Reveillark + Acidic Slime + Vish Kal, Blood Arbiter = Removal of all permanents excluding Planeswalkers and Untargettable

Exies, 9 years ago

24 lands 4 sorcery 32 creatures

Looking for final touches - Cleared Comments

SkitZaY, 9 years ago

HI TEAM! I'm looking for any final tweaks that could be offered, as I intend to take this to a game day in the next week. Problems I've noticed, is that after the removal waves, I can often be left drawing into creature enhancements, with no creature to buff. Sideboard would be to add in more creatures, and go for the longer game, but let's see what everyone's thoughts are.

CrimsonKing, 9 years ago