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High-risk, mediocre-reward cards are my jam. Today's subject? The wacky classic Natural Emergence. We've all seen the usual mass-land-animators like Living Lands or Natural Affinity that end up giving everyone a bushel of 1/1s or 2/2s. Not good for much other than cluttering up the board. The Emergence is a cut above, landing you an army of 2/2 first strikers - something that's much harder to fight through!

Something meant to help keep the Emergence in check is having to bounce an enchantment when you play it... that need not be all drawback, though. Oath of Chandra bolts another opposing creature; Abundant Growth scores you another card. Sagas like Azusa's Many Journeys   or Jugan Defends the Temple   get another chance to cycle through their effects. It also helps that nowadays we have plenty of strong enchantment creatures to pick from, giving you more slots to return Natural Affinity without watering your deck down with tons of noncreature threats. My favourite example? Bamboo Grove Archer comes down early for some much-needed defense while you're setting up, then later can be bounced so you can Channel him to blow up some dragon or angel. Talk about handy!

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Revision 3 See all

(5 months ago)

+1 Nissa, Vital Force maybe
+1 Wrenn and Realmbreaker maybe
Date added 8 years
Last updated 5 months
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 2 Mythic Rares

23 - 0 Rares

10 - 0 Uncommons

11 - 4 Commons

Cards 60
Avg. CMC 2.31
Tokens Elemental 5/3 G
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